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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-12-02 18:53:21 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-12-02 18:53:21 +0100
commit4029a1cdaaac1abbdcc141b20469a49670cd99b6 (patch)
tree71fa9d9c4aa1f02ce05771db43a4bb7bc6570e77 /graphics/src/widget/canvas/frame.rs
parent676d8efe03ebdbeeb95aef96b8097395b788b1ab (diff)
parent8b55e9b9e6ba0b83038dd491dd34d95b4f9a381b (diff)
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Merge branch 'master' into non-uniform-border-radius-for-quads
Diffstat (limited to 'graphics/src/widget/canvas/frame.rs')
-rw-r--r--graphics/src/widget/canvas/frame.rs195
1 files changed, 150 insertions, 45 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index cf6c6928..d68548ae 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -1,7 +1,6 @@
use crate::gradient::Gradient;
use crate::triangle;
-use crate::triangle::Vertex2D;
-use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
+use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
use crate::Primitive;
use iced_native::{Point, Rectangle, Size, Vector};
@@ -23,8 +22,16 @@ pub struct Frame {
stroke_tessellator: tessellation::StrokeTessellator,
}
+enum Buffer {
+ Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
+ Gradient(
+ tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ Gradient,
+ ),
+}
+
struct BufferStack {
- stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
+ stack: Vec<Buffer>,
}
impl BufferStack {
@@ -32,22 +39,64 @@ impl BufferStack {
Self { stack: Vec::new() }
}
- fn get(
- &mut self,
- mesh_style: triangle::Style,
- ) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
- match self.stack.last_mut() {
- Some((_, current_style)) if current_style == &mesh_style => {}
- _ => {
- self.stack
- .push((tessellation::VertexBuffers::new(), mesh_style));
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(gradient) => match self.stack.last() {
+ Some(Buffer::Gradient(_, last)) if gradient == last => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ gradient.clone(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
+ }
+
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
}
- };
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
- tessellation::BuffersBuilder::new(
- &mut self.stack.last_mut().unwrap().0,
- Vertex2DBuilder,
- )
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
}
}
@@ -73,11 +122,11 @@ impl Transform {
point.y = transformed.y;
}
- fn transform_style(&self, style: triangle::Style) -> triangle::Style {
+ fn transform_style(&self, style: Style) -> Style {
match style {
- triangle::Style::Solid(color) => triangle::Style::Solid(color),
- triangle::Style::Gradient(gradient) => {
- triangle::Style::Gradient(self.transform_gradient(gradient))
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
}
}
}
@@ -145,7 +194,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(self.transforms.current.transform_style(style));
+ .get_fill(&self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@@ -154,7 +203,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@@ -162,7 +211,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
}
.expect("Tessellate path.");
@@ -180,7 +229,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(self.transforms.current.transform_style(style));
+ .get_fill(&self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@@ -199,7 +248,7 @@ impl Frame {
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
.expect("Fill rectangle");
}
@@ -211,7 +260,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(self.transforms.current.transform_style(stroke.style));
+ .get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@@ -229,7 +278,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@@ -237,7 +286,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
}
.expect("Stroke path");
@@ -382,16 +431,31 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
- for (buffer, style) in self.buffers.stack {
- if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::Mesh2D {
- buffers: triangle::Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- style,
- })
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::SolidMesh {
+ buffers: triangle::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ })
+ }
+ }
+ Buffer::Gradient(buffer, gradient) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::GradientMesh {
+ buffers: triangle::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ gradient,
+ })
+ }
+ }
}
}
@@ -401,25 +465,66 @@ impl Frame {
struct Vertex2DBuilder;
-impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
- fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
+impl tessellation::FillVertexConstructor<triangle::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> triangle::Vertex2D {
+ let position = vertex.position();
+
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> triangle::Vertex2D {
+ let position = vertex.position();
+
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+struct TriangleVertex2DBuilder([f32; 4]);
+
+impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> triangle::ColoredVertex2D {
let position = vertex.position();
- Vertex2D {
+ triangle::ColoredVertex2D {
position: [position.x, position.y],
+ color: self.0,
}
}
}
-impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
+impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
- ) -> Vertex2D {
+ ) -> triangle::ColoredVertex2D {
let position = vertex.position();
- Vertex2D {
+ triangle::ColoredVertex2D {
position: [position.x, position.y],
+ color: self.0,
}
}
}