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author | 2022-09-29 10:52:58 -0700 | |
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committer | 2022-09-29 10:52:58 -0700 | |
commit | 00a8a167122301983753a2f4b43d136c79a7d5cb (patch) | |
tree | 99596e40da4150eab2d9e862d84373fcf02a548d /graphics/src/widget/canvas/frame.rs | |
parent | 97f385e093711c269df315b28f76e66e0220e22a (diff) | |
download | iced-00a8a167122301983753a2f4b43d136c79a7d5cb.tar.gz iced-00a8a167122301983753a2f4b43d136c79a7d5cb.tar.bz2 iced-00a8a167122301983753a2f4b43d136c79a7d5cb.zip |
Adds linear gradient support to 2D meshes in the canvas widget.
Diffstat (limited to 'graphics/src/widget/canvas/frame.rs')
-rw-r--r-- | graphics/src/widget/canvas/frame.rs | 111 |
1 files changed, 40 insertions, 71 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs index 516539ca..df2db98f 100644 --- a/graphics/src/widget/canvas/frame.rs +++ b/graphics/src/widget/canvas/frame.rs @@ -3,11 +3,13 @@ use std::borrow::Cow; use iced_native::{Point, Rectangle, Size, Vector}; use crate::triangle; -use crate::widget::canvas::path; -use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text}; +use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text, path}; use crate::Primitive; +use crate::triangle::{Vertex2D}; +use crate::shader::Shader; use lyon::tessellation; +use lyon::tessellation::geometry_builder::Positions; /// The frame of a [`Canvas`]. /// @@ -15,7 +17,7 @@ use lyon::tessellation; #[allow(missing_debug_implementations)] pub struct Frame { size: Size, - buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>, + buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>, primitives: Vec<Primitive>, transforms: Transforms, fill_tessellator: tessellation::FillTessellator, @@ -42,7 +44,7 @@ impl Frame { pub fn new(size: Size) -> Frame { Frame { size, - buffers: lyon::tessellation::VertexBuffers::new(), + buffers: Vec::new(), primitives: Vec::new(), transforms: Transforms { previous: Vec::new(), @@ -82,18 +84,18 @@ impl Frame { /// Draws the given [`Path`] on the [`Frame`] by filling it with the /// provided style. - pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) { - let Fill { color, rule } = fill.into(); + pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) { + let Fill { style, rule } = fill.into(); - let mut buffers = tessellation::BuffersBuilder::new( - &mut self.buffers, - FillVertex(color.into_linear()), - ); + let mut buf = tessellation::VertexBuffers::new(); + + let mut buffers = + tessellation::BuffersBuilder::new(&mut buf, Positions); let options = tessellation::FillOptions::default().with_fill_rule(rule.into()); - let result = if self.transforms.current.is_identity { + if self.transforms.current.is_identity { self.fill_tessellator.tessellate_path( path.raw(), &options, @@ -107,25 +109,24 @@ impl Frame { &options, &mut buffers, ) - }; + }.expect("Tessellate path."); - result.expect("Tessellate path"); + self.buffers.push((buf, style.into())) } /// Draws an axis-aligned rectangle given its top-left corner coordinate and /// its `Size` on the [`Frame`] by filling it with the provided style. - pub fn fill_rectangle( + pub fn fill_rectangle<'a>( &mut self, top_left: Point, size: Size, - fill: impl Into<Fill>, + fill: impl Into<Fill<'a>>, ) { - let Fill { color, rule } = fill.into(); + let Fill { style, rule } = fill.into(); + + let mut buf = tessellation::VertexBuffers::new(); - let mut buffers = tessellation::BuffersBuilder::new( - &mut self.buffers, - FillVertex(color.into_linear()), - ); + let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions); let top_left = self.transforms.current.raw.transform_point( @@ -147,6 +148,8 @@ impl Frame { &mut buffers, ) .expect("Fill rectangle"); + + self.buffers.push((buf, style.into())) } /// Draws the stroke of the given [`Path`] on the [`Frame`] with the @@ -154,10 +157,9 @@ impl Frame { pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) { let stroke = stroke.into(); - let mut buffers = tessellation::BuffersBuilder::new( - &mut self.buffers, - StrokeVertex(stroke.color.into_linear()), - ); + let mut buf = tessellation::VertexBuffers::new(); + + let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions); let mut options = tessellation::StrokeOptions::default(); options.line_width = stroke.width; @@ -171,7 +173,7 @@ impl Frame { Cow::Owned(path::dashed(path, stroke.line_dash)) }; - let result = if self.transforms.current.is_identity { + if self.transforms.current.is_identity { self.stroke_tessellator.tessellate_path( path.raw(), &options, @@ -185,9 +187,9 @@ impl Frame { &options, &mut buffers, ) - }; + }.expect("Stroke path"); - result.expect("Stroke path"); + self.buffers.push((buf, stroke.style.into())) } /// Draws the characters of the given [`Text`] on the [`Frame`], filling @@ -331,52 +333,19 @@ impl Frame { } fn into_primitives(mut self) -> Vec<Primitive> { - if !self.buffers.indices.is_empty() { - self.primitives.push(Primitive::Mesh2D { - buffers: triangle::Mesh2D { - vertices: self.buffers.vertices, - indices: self.buffers.indices, - }, - size: self.size, - }); + if !self.primitives.is_empty() { + for (buffer, shader) in self.buffers { + self.primitives.push(Primitive::Mesh2D { + buffers: triangle::Mesh2D { + vertices: Vertex2D::from(buffer.vertices), + indices: buffer.indices + }, + size: self.size, + shader + }) + } } self.primitives } } - -struct FillVertex([f32; 4]); - -impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D> - for FillVertex -{ - fn new_vertex( - &mut self, - vertex: lyon::tessellation::FillVertex<'_>, - ) -> triangle::Vertex2D { - let position = vertex.position(); - - triangle::Vertex2D { - position: [position.x, position.y], - color: self.0, - } - } -} - -struct StrokeVertex([f32; 4]); - -impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D> - for StrokeVertex -{ - fn new_vertex( - &mut self, - vertex: lyon::tessellation::StrokeVertex<'_, '_>, - ) -> triangle::Vertex2D { - let position = vertex.position(); - - triangle::Vertex2D { - position: [position.x, position.y], - color: self.0, - } - } -} |