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author | 2022-10-04 18:24:46 -0700 | |
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committer | 2022-10-04 18:24:46 -0700 | |
commit | 6e7b3ced0b1daf368e44e181ecdb4ae529877eb6 (patch) | |
tree | e530025c737d509b640172d595cff0a0809f5a40 /graphics/src/widget/canvas/fill.rs | |
parent | 5d0fffc626928177239336757507b986b081b878 (diff) | |
download | iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.tar.gz iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.tar.bz2 iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.zip |
Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
Diffstat (limited to 'graphics/src/widget/canvas/fill.rs')
-rw-r--r-- | graphics/src/widget/canvas/fill.rs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs index 60029e03..6f10505c 100644 --- a/graphics/src/widget/canvas/fill.rs +++ b/graphics/src/widget/canvas/fill.rs @@ -8,7 +8,7 @@ pub struct Fill<'a> { /// The color or gradient of the fill. /// /// By default, it is set to [`FillStyle::Solid`] `BLACK`. - pub style: FillStyle<'a>, + pub style: Style<'a>, /// The fill rule defines how to determine what is inside and what is /// outside of a shape. @@ -24,7 +24,7 @@ pub struct Fill<'a> { impl <'a> Default for Fill<'a> { fn default() -> Fill<'a> { Fill { - style: FillStyle::Solid(Color::BLACK), + style: Style::Solid(Color::BLACK), rule: FillRule::NonZero, } } @@ -33,7 +33,7 @@ impl <'a> Default for Fill<'a> { impl<'a> From<Color> for Fill<'a> { fn from(color: Color) -> Fill<'a> { Fill { - style: FillStyle::Solid(color), + style: Style::Solid(color), ..Fill::default() } } @@ -41,18 +41,18 @@ impl<'a> From<Color> for Fill<'a> { /// The color or gradient of a [`Fill`]. #[derive(Debug, Clone)] -pub enum FillStyle<'a> { +pub enum Style<'a> { /// A solid color Solid(Color), /// A color gradient Gradient(&'a Gradient), } -impl <'a> Into<Shader> for FillStyle<'a> { +impl <'a> Into<Shader> for Style<'a> { fn into(self) -> Shader { match self { - FillStyle::Solid(color) => Shader::Solid(color), - FillStyle::Gradient(gradient) => gradient.clone().into() + Style::Solid(color) => Shader::Solid(color), + Style::Gradient(gradient) => gradient.clone().into() } } } |