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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-29 02:00:28 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-29 02:00:28 +0200
commit0cde20b3550ede81bc7ddef628b91eec225aa8af (patch)
tree56920437979012cceb49718f2dd4ce27d5ba5d40 /graphics/src/triangle.rs
parent67b6f044e870df41be92cdc79f571682b97a5d0d (diff)
parente11b5c614f5bf73c137b8b4f24f56047617527eb (diff)
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Merge branch 'master' into improvement/update-wgpu_glyph
Diffstat (limited to 'graphics/src/triangle.rs')
-rw-r--r--graphics/src/triangle.rs32
1 files changed, 32 insertions, 0 deletions
diff --git a/graphics/src/triangle.rs b/graphics/src/triangle.rs
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+//! Draw geometry using meshes of triangles.
+
+/// A set of [`Vertex2D`] and indices representing a list of triangles.
+///
+/// [`Vertex2D`]: struct.Vertex2D.html
+#[derive(Clone, Debug)]
+pub struct Mesh2D {
+ /// The vertices of the mesh
+ pub vertices: Vec<Vertex2D>,
+
+ /// The list of vertex indices that defines the triangles of the mesh.
+ ///
+ /// Therefore, this list should always have a length that is a multiple of
+ /// 3.
+ pub indices: Vec<u32>,
+}
+
+/// A two-dimensional vertex with some color in __linear__ RGBA.
+#[derive(Copy, Clone, Debug)]
+#[repr(C)]
+pub struct Vertex2D {
+ /// The vertex position
+ pub position: [f32; 2],
+ /// The vertex color in __linear__ RGBA.
+ pub color: [f32; 4],
+}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Zeroable for Vertex2D {}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Pod for Vertex2D {}