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author | 2023-03-01 21:34:26 +0100 | |
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committer | 2023-03-01 21:34:26 +0100 | |
commit | 5fd5d1cdf8e5354788dc40729c4565ef377d3bba (patch) | |
tree | 0921efc7dc13a3050e03482147a791f85515f1f2 /graphics/src/primitive.rs | |
parent | 3f6e28fa9b1b8d911f765c9efb5249a9e0c942d5 (diff) | |
download | iced-5fd5d1cdf8e5354788dc40729c4565ef377d3bba.tar.gz iced-5fd5d1cdf8e5354788dc40729c4565ef377d3bba.tar.bz2 iced-5fd5d1cdf8e5354788dc40729c4565ef377d3bba.zip |
Implement `Canvas` support for `iced_tiny_skia`
Diffstat (limited to 'graphics/src/primitive.rs')
-rw-r--r-- | graphics/src/primitive.rs | 128 |
1 files changed, 94 insertions, 34 deletions
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs index 5a163a2f..e4826591 100644 --- a/graphics/src/primitive.rs +++ b/graphics/src/primitive.rs @@ -1,23 +1,15 @@ +use crate::alignment; + use iced_native::image; use iced_native::svg; -use iced_native::{Background, Color, Font, Rectangle, Size, Vector}; - -use crate::alignment; -use crate::gradient::Gradient; -use crate::triangle; +use iced_native::{Background, Color, Font, Gradient, Rectangle, Size, Vector}; +use bytemuck::{Pod, Zeroable}; use std::sync::Arc; /// A rendering primitive. #[derive(Debug, Clone)] pub enum Primitive { - /// An empty primitive - None, - /// A group of primitives - Group { - /// The primitives of the group - primitives: Vec<Primitive>, - }, /// A text primitive Text { /// The contents of the text @@ -66,27 +58,12 @@ pub enum Primitive { /// The bounds of the viewport bounds: Rectangle, }, - /// A clip primitive - Clip { - /// The bounds of the clip - bounds: Rectangle, - /// The content of the clip - content: Box<Primitive>, - }, - /// A primitive that applies a translation - Translate { - /// The translation vector - translation: Vector, - - /// The primitive to translate - content: Box<Primitive>, - }, /// A low-level primitive to render a mesh of triangles with a solid color. /// /// It can be used to render many kinds of geometry freely. SolidMesh { /// The vertices and indices of the mesh. - buffers: triangle::Mesh2D<triangle::ColoredVertex2D>, + buffers: Mesh2D<ColoredVertex2D>, /// The size of the drawable region of the mesh. /// @@ -98,7 +75,7 @@ pub enum Primitive { /// It can be used to render many kinds of geometry freely. GradientMesh { /// The vertices and indices of the mesh. - buffers: triangle::Mesh2D<triangle::Vertex2D>, + buffers: Mesh2D<Vertex2D>, /// The size of the drawable region of the mesh. /// @@ -108,18 +85,101 @@ pub enum Primitive { /// The [`Gradient`] to apply to the mesh. gradient: Gradient, }, + Fill { + path: tiny_skia::Path, + paint: tiny_skia::Paint<'static>, + rule: tiny_skia::FillRule, + transform: tiny_skia::Transform, + }, + Stroke { + path: tiny_skia::Path, + paint: tiny_skia::Paint<'static>, + stroke: tiny_skia::Stroke, + transform: tiny_skia::Transform, + }, + /// A group of primitives + Group { + /// The primitives of the group + primitives: Vec<Primitive>, + }, + /// A clip primitive + Clip { + /// The bounds of the clip + bounds: Rectangle, + /// The content of the clip + content: Box<Primitive>, + }, + /// A primitive that applies a translation + Translate { + /// The translation vector + translation: Vector, + + /// The primitive to translate + content: Box<Primitive>, + }, /// A cached primitive. /// /// This can be useful if you are implementing a widget where primitive /// generation is expensive. - Cached { + Cache { /// The cached primitive - cache: Arc<Primitive>, + content: Arc<Primitive>, }, } -impl Default for Primitive { - fn default() -> Primitive { - Primitive::None +impl Primitive { + pub fn group(primitives: Vec<Self>) -> Self { + Self::Group { primitives } + } + + pub fn clip(self, bounds: Rectangle) -> Self { + Self::Clip { + bounds, + content: Box::new(self), + } + } + + pub fn translate(self, translation: Vector) -> Self { + Self::Translate { + translation, + content: Box::new(self), + } + } +} + +/// A set of [`Vertex2D`] and indices representing a list of triangles. +#[derive(Clone, Debug)] +pub struct Mesh2D<T> { + /// The vertices of the mesh + pub vertices: Vec<T>, + + /// The list of vertex indices that defines the triangles of the mesh. + /// + /// Therefore, this list should always have a length that is a multiple of 3. + pub indices: Vec<u32>, +} + +/// A two-dimensional vertex. +#[derive(Copy, Clone, Debug, Zeroable, Pod)] +#[repr(C)] +pub struct Vertex2D { + /// The vertex position in 2D space. + pub position: [f32; 2], +} + +/// A two-dimensional vertex with a color. +#[derive(Copy, Clone, Debug, Zeroable, Pod)] +#[repr(C)] +pub struct ColoredVertex2D { + /// The vertex position in 2D space. + pub position: [f32; 2], + + /// The color of the vertex in __linear__ RGBA. + pub color: [f32; 4], +} + +impl From<()> for Primitive { + fn from(_: ()) -> Self { + Self::Group { primitives: vec![] } } } |