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authorLibravatar Héctor Ramón <hector0193@gmail.com>2023-06-29 08:09:45 +0200
committerLibravatar GitHub <noreply@github.com>2023-06-29 08:09:45 +0200
commitc6b583113da7c9d9ceaeb5a3bf676ae62d8931e1 (patch)
treeed833fab41f64c57a7522fea400ea42eec788e9f /graphics/src/mesh.rs
parent8d65e40a1174ecb8225ce9973575bced36e7aeb5 (diff)
parent6921564c9f66e8103e19ec658099c5f5c32e8cc5 (diff)
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Merge pull request #1932 from iced-rs/generic-graphics-primitive
Backend-specific primitives
Diffstat (limited to 'graphics/src/mesh.rs')
-rw-r--r--graphics/src/mesh.rs76
1 files changed, 76 insertions, 0 deletions
diff --git a/graphics/src/mesh.rs b/graphics/src/mesh.rs
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+//! Draw triangles!
+use crate::color;
+use crate::core::{Rectangle, Size};
+use crate::gradient;
+use crate::Damage;
+
+use bytemuck::{Pod, Zeroable};
+
+/// A low-level primitive to render a mesh of triangles.
+#[derive(Debug, Clone, PartialEq)]
+pub enum Mesh {
+ /// A mesh with a solid color.
+ Solid {
+ /// The vertices and indices of the mesh.
+ buffers: Indexed<SolidVertex2D>,
+
+ /// The size of the drawable region of the mesh.
+ ///
+ /// Any geometry that falls out of this region will be clipped.
+ size: Size,
+ },
+ /// A mesh with a gradient.
+ Gradient {
+ /// The vertices and indices of the mesh.
+ buffers: Indexed<GradientVertex2D>,
+
+ /// The size of the drawable region of the mesh.
+ ///
+ /// Any geometry that falls out of this region will be clipped.
+ size: Size,
+ },
+}
+
+impl Damage for Mesh {
+ fn bounds(&self) -> Rectangle {
+ match self {
+ Self::Solid { size, .. } | Self::Gradient { size, .. } => {
+ Rectangle::with_size(*size)
+ }
+ }
+ }
+}
+
+/// A set of [`Vertex2D`] and indices representing a list of triangles.
+#[derive(Clone, Debug, PartialEq, Eq)]
+pub struct Indexed<T> {
+ /// The vertices of the mesh
+ pub vertices: Vec<T>,
+
+ /// The list of vertex indices that defines the triangles of the mesh.
+ ///
+ /// Therefore, this list should always have a length that is a multiple of 3.
+ pub indices: Vec<u32>,
+}
+
+/// A two-dimensional vertex with a color.
+#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
+#[repr(C)]
+pub struct SolidVertex2D {
+ /// The vertex position in 2D space.
+ pub position: [f32; 2],
+
+ /// The color of the vertex in __linear__ RGBA.
+ pub color: color::Packed,
+}
+
+/// A vertex which contains 2D position & packed gradient data.
+#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
+#[repr(C)]
+pub struct GradientVertex2D {
+ /// The vertex position in 2D space.
+ pub position: [f32; 2],
+
+ /// The packed vertex data of the gradient.
+ pub gradient: gradient::Packed,
+}