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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-28 01:37:59 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-28 01:40:30 +0200
commit2ca7e3c4b0cb293adebf9a9bf9a26191069d495d (patch)
tree653a1f24422079231ff5a9f0d868c7d117ca92ed /graphics/src/layer.rs
parent45511a442f707e93fe6e568d2100756b63af7362 (diff)
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Write documentation for `iced_graphics`
Diffstat (limited to 'graphics/src/layer.rs')
-rw-r--r--graphics/src/layer.rs115
1 files changed, 113 insertions, 2 deletions
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs
index 59b792f0..6aca738e 100644
--- a/graphics/src/layer.rs
+++ b/graphics/src/layer.rs
@@ -1,3 +1,4 @@
+//! Organize rendering primitives into a flattened list of layers.
use crate::image;
use crate::svg;
use crate::triangle;
@@ -6,16 +7,39 @@ use crate::{
Vector, VerticalAlignment, Viewport,
};
+/// A group of primitives that should be clipped together.
#[derive(Debug, Clone)]
pub struct Layer<'a> {
+ /// The clipping bounds of the [`Layer`].
+ ///
+ /// [`Layer`]: struct.Layer.html
pub bounds: Rectangle,
+
+ /// The quads of the [`Layer`].
+ ///
+ /// [`Layer`]: struct.Layer.html
pub quads: Vec<Quad>,
+
+ /// The triangle meshes of the [`Layer`].
+ ///
+ /// [`Layer`]: struct.Layer.html
pub meshes: Vec<Mesh<'a>>,
+
+ /// The text of the [`Layer`].
+ ///
+ /// [`Layer`]: struct.Layer.html
pub text: Vec<Text<'a>>,
+
+ /// The images of the [`Layer`].
+ ///
+ /// [`Layer`]: struct.Layer.html
pub images: Vec<Image>,
}
impl<'a> Layer<'a> {
+ /// Creates a new [`Layer`] with the given clipping bounds.
+ ///
+ /// [`Layer`]: struct.Layer.html
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
@@ -26,6 +50,11 @@ impl<'a> Layer<'a> {
}
}
+ /// Creates a new [`Layer`] for the provided overlay text.
+ ///
+ /// This can be useful for displaying debug information.
+ ///
+ /// [`Layer`]: struct.Layer.html
pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
let mut overlay =
Layer::new(Rectangle::with_size(viewport.logical_size()));
@@ -56,6 +85,10 @@ impl<'a> Layer<'a> {
overlay
}
+ /// Distributes the given [`Primitive`] and generates a list of layers based
+ /// on its contents.
+ ///
+ /// [`Primitive`]: ../enum.Primitive.html
pub fn generate(
primitive: &'a Primitive,
viewport: &Viewport,
@@ -119,7 +152,7 @@ impl<'a> Layer<'a> {
bounds.x + translation.x,
bounds.y + translation.y,
],
- scale: [bounds.width, bounds.height],
+ size: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
},
@@ -203,46 +236,124 @@ impl<'a> Layer<'a> {
}
}
+/// A colored rectangle with a border.
+///
+/// This type can be directly uploaded to GPU memory.
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct Quad {
+ /// The position of the [`Quad`].
+ ///
+ /// [`Quad`]: struct.Quad.html
pub position: [f32; 2],
- pub scale: [f32; 2],
+
+ /// The size of the [`Quad`].
+ ///
+ /// [`Quad`]: struct.Quad.html
+ pub size: [f32; 2],
+
+ /// The color of the [`Quad`], in __linear RGB__.
+ ///
+ /// [`Quad`]: struct.Quad.html
pub color: [f32; 4],
+
+ /// The border color of the [`Quad`], in __linear RGB__.
+ ///
+ /// [`Quad`]: struct.Quad.html
pub border_color: [f32; 4],
+
+ /// The border radius of the [`Quad`].
+ ///
+ /// [`Quad`]: struct.Quad.html
pub border_radius: f32,
+
+ /// The border width of the [`Quad`].
+ ///
+ /// [`Quad`]: struct.Quad.html
pub border_width: f32,
}
+/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
pub struct Mesh<'a> {
+ /// The origin of the vertices of the [`Mesh`].
+ ///
+ /// [`Mesh`]: struct.Mesh.html
pub origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ ///
+ /// [`Mesh`]: struct.Mesh.html
pub buffers: &'a triangle::Mesh2D,
+
+ /// The clipping bounds of the [`Mesh`].
+ ///
+ /// [`Mesh`]: struct.Mesh.html
pub clip_bounds: Rectangle<f32>,
}
+/// A paragraph of text.
#[derive(Debug, Clone, Copy)]
pub struct Text<'a> {
+ /// The content of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
pub content: &'a str,
+
+ /// The layout bounds of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
pub bounds: Rectangle,
+
+ /// The color of the [`Text`], in __linear RGB_.
+ ///
+ /// [`Text`]: struct.Text.html
pub color: [f32; 4],
+
+ /// The size of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
pub size: f32,
+
+ /// The font of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
pub font: Font,
+
+ /// The horizontal alignment of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
pub horizontal_alignment: HorizontalAlignment,
+
+ /// The vertical alignment of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
pub vertical_alignment: VerticalAlignment,
}
+/// A raster or vector image.
#[derive(Debug, Clone)]
pub enum Image {
+ /// A raster image.
Raster {
+ /// The handle of a raster image.
handle: image::Handle,
+
+ /// The bounds of the image.
bounds: Rectangle,
},
+ /// A vector image.
Vector {
+ /// The handle of a vector image.
handle: svg::Handle,
+
+ /// The bounds of the image.
bounds: Rectangle,
},
}
+#[allow(unsafe_code)]
unsafe impl bytemuck::Zeroable for Quad {}
+
+#[allow(unsafe_code)]
unsafe impl bytemuck::Pod for Quad {}