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authorLibravatar Ian Douglas Scott <idscott@system76.com>2022-10-31 13:37:56 -0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-05 03:19:37 +0100
commit2c7c42ee93a61f39562590f6a75eb2dd8b220fb8 (patch)
tree83279bcbd9ef0ca5ea8c8b763d38259555640216 /graphics/src/image
parent7b129917281baaa6688158c303922f94341ab69f (diff)
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Move image/svg handling into `iced_graphics`
The `TextureStore` trait is implemented by the atlas, and can also be implemented in the glow renderer or in a software renderer. The API here may be improved in the future, but API stability is presumably not a huge issue since these types will only be used by renderer backends.
Diffstat (limited to 'graphics/src/image')
-rw-r--r--graphics/src/image/raster.rs236
-rw-r--r--graphics/src/image/vector.rs183
2 files changed, 419 insertions, 0 deletions
diff --git a/graphics/src/image/raster.rs b/graphics/src/image/raster.rs
new file mode 100644
index 00000000..f9672dd5
--- /dev/null
+++ b/graphics/src/image/raster.rs
@@ -0,0 +1,236 @@
+//! Raster image loading and caching
+
+use iced_native::image;
+use std::collections::{HashMap, HashSet};
+
+use bitflags::bitflags;
+
+use super::{TextureStore, TextureStoreEntry};
+
+/// Entry in cache corresponding to an image handle
+#[derive(Debug)]
+pub enum Memory<T: TextureStore> {
+ /// Image data on host
+ Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>),
+ /// Texture store entry
+ Device(T::Entry),
+ /// Image not found
+ NotFound,
+ /// Invalid image data
+ Invalid,
+}
+
+impl<T: TextureStore> Memory<T> {
+ /// Width and height of image
+ pub fn dimensions(&self) -> (u32, u32) {
+ match self {
+ Memory::Host(image) => image.dimensions(),
+ Memory::Device(entry) => entry.size(),
+ Memory::NotFound => (1, 1),
+ Memory::Invalid => (1, 1),
+ }
+ }
+}
+
+/// Caches image raster data
+#[derive(Debug)]
+pub struct Cache<T: TextureStore> {
+ map: HashMap<u64, Memory<T>>,
+ hits: HashSet<u64>,
+}
+
+impl<T: TextureStore> Cache<T> {
+ /// Load image
+ pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> {
+ if self.contains(handle) {
+ return self.get(handle).unwrap();
+ }
+
+ let memory = match handle.data() {
+ image::Data::Path(path) => {
+ if let Ok(image) = image_rs::open(path) {
+ let operation = std::fs::File::open(path)
+ .ok()
+ .map(std::io::BufReader::new)
+ .and_then(|mut reader| {
+ Operation::from_exif(&mut reader).ok()
+ })
+ .unwrap_or_else(Operation::empty);
+
+ Memory::Host(operation.perform(image.to_rgba8()))
+ } else {
+ Memory::NotFound
+ }
+ }
+ image::Data::Bytes(bytes) => {
+ if let Ok(image) = image_rs::load_from_memory(bytes) {
+ let operation =
+ Operation::from_exif(&mut std::io::Cursor::new(bytes))
+ .ok()
+ .unwrap_or_else(Operation::empty);
+
+ Memory::Host(operation.perform(image.to_rgba8()))
+ } else {
+ Memory::Invalid
+ }
+ }
+ image::Data::Pixels {
+ width,
+ height,
+ pixels,
+ } => {
+ if let Some(image) = image_rs::ImageBuffer::from_vec(
+ *width,
+ *height,
+ pixels.to_vec(),
+ ) {
+ Memory::Host(image)
+ } else {
+ Memory::Invalid
+ }
+ }
+ };
+
+ self.insert(handle, memory);
+ self.get(handle).unwrap()
+ }
+
+ /// Load image and upload raster data
+ pub fn upload(
+ &mut self,
+ handle: &image::Handle,
+ state: &mut T::State<'_>,
+ store: &mut T,
+ ) -> Option<&T::Entry> {
+ let memory = self.load(handle);
+
+ if let Memory::Host(image) = memory {
+ let (width, height) = image.dimensions();
+
+ let entry = store.upload(width, height, image, state)?;
+
+ *memory = Memory::Device(entry);
+ }
+
+ if let Memory::Device(allocation) = memory {
+ Some(allocation)
+ } else {
+ None
+ }
+ }
+
+ /// Trim cache misses from cache
+ pub fn trim(&mut self, store: &mut T, state: &mut T::State<'_>) {
+ let hits = &self.hits;
+
+ self.map.retain(|k, memory| {
+ let retain = hits.contains(k);
+
+ if !retain {
+ if let Memory::Device(entry) = memory {
+ store.remove(entry, state);
+ }
+ }
+
+ retain
+ });
+
+ self.hits.clear();
+ }
+
+ fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> {
+ let _ = self.hits.insert(handle.id());
+
+ self.map.get_mut(&handle.id())
+ }
+
+ fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) {
+ let _ = self.map.insert(handle.id(), memory);
+ }
+
+ fn contains(&self, handle: &image::Handle) -> bool {
+ self.map.contains_key(&handle.id())
+ }
+}
+
+impl<T: TextureStore> Default for Cache<T> {
+ fn default() -> Self {
+ Self {
+ map: HashMap::new(),
+ hits: HashSet::new(),
+ }
+ }
+}
+
+bitflags! {
+ struct Operation: u8 {
+ const FLIP_HORIZONTALLY = 0b001;
+ const ROTATE_180 = 0b010;
+ const FLIP_DIAGONALLY = 0b100;
+ }
+}
+
+impl Operation {
+ // Meaning of the returned value is described e.g. at:
+ // https://magnushoff.com/articles/jpeg-orientation/
+ fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error>
+ where
+ R: std::io::BufRead + std::io::Seek,
+ {
+ let exif = exif::Reader::new().read_from_container(reader)?;
+
+ Ok(exif
+ .get_field(exif::Tag::Orientation, exif::In::PRIMARY)
+ .and_then(|field| field.value.get_uint(0))
+ .and_then(|value| u8::try_from(value).ok())
+ .and_then(|value| Self::from_bits(value.saturating_sub(1)))
+ .unwrap_or_else(Self::empty))
+ }
+
+ fn perform<P>(
+ self,
+ image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>,
+ ) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>>
+ where
+ P: image_rs::Pixel + 'static,
+ {
+ use image_rs::imageops;
+
+ let mut image = if self.contains(Self::FLIP_DIAGONALLY) {
+ flip_diagonally(image)
+ } else {
+ image
+ };
+
+ if self.contains(Self::ROTATE_180) {
+ imageops::rotate180_in_place(&mut image);
+ }
+
+ if self.contains(Self::FLIP_HORIZONTALLY) {
+ imageops::flip_horizontal_in_place(&mut image);
+ }
+
+ image
+ }
+}
+
+fn flip_diagonally<I>(
+ image: I,
+) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>>
+where
+ I: image_rs::GenericImage,
+ I::Pixel: 'static,
+{
+ let (width, height) = image.dimensions();
+ let mut out = image_rs::ImageBuffer::new(height, width);
+
+ for x in 0..width {
+ for y in 0..height {
+ let p = image.get_pixel(x, y);
+
+ out.put_pixel(y, x, p);
+ }
+ }
+
+ out
+}
diff --git a/graphics/src/image/vector.rs b/graphics/src/image/vector.rs
new file mode 100644
index 00000000..0062e2ce
--- /dev/null
+++ b/graphics/src/image/vector.rs
@@ -0,0 +1,183 @@
+//! Vector image loading and caching
+
+use iced_native::svg;
+
+use std::collections::{HashMap, HashSet};
+use std::fs;
+
+use super::TextureStore;
+
+/// Entry in cache corresponding to an svg handle
+pub enum Svg {
+ /// Parsed svg
+ Loaded(usvg::Tree),
+ /// Svg not found or failed to parse
+ NotFound,
+}
+
+impl Svg {
+ /// Viewport width and height
+ pub fn viewport_dimensions(&self) -> (u32, u32) {
+ match self {
+ Svg::Loaded(tree) => {
+ let size = tree.svg_node().size;
+
+ (size.width() as u32, size.height() as u32)
+ }
+ Svg::NotFound => (1, 1),
+ }
+ }
+}
+
+/// Caches svg vector and raster data
+#[derive(Debug)]
+pub struct Cache<T: TextureStore> {
+ svgs: HashMap<u64, Svg>,
+ rasterized: HashMap<(u64, u32, u32), T::Entry>,
+ svg_hits: HashSet<u64>,
+ rasterized_hits: HashSet<(u64, u32, u32)>,
+}
+
+impl<T: TextureStore> Cache<T> {
+ /// Load svg
+ pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
+ if self.svgs.contains_key(&handle.id()) {
+ return self.svgs.get(&handle.id()).unwrap();
+ }
+
+ let svg = match handle.data() {
+ svg::Data::Path(path) => {
+ let tree = fs::read_to_string(path).ok().and_then(|contents| {
+ usvg::Tree::from_str(
+ &contents,
+ &usvg::Options::default().to_ref(),
+ )
+ .ok()
+ });
+
+ tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
+ }
+ svg::Data::Bytes(bytes) => {
+ match usvg::Tree::from_data(
+ bytes,
+ &usvg::Options::default().to_ref(),
+ ) {
+ Ok(tree) => Svg::Loaded(tree),
+ Err(_) => Svg::NotFound,
+ }
+ }
+ };
+
+ let _ = self.svgs.insert(handle.id(), svg);
+ self.svgs.get(&handle.id()).unwrap()
+ }
+
+ /// Load svg and upload raster data
+ pub fn upload(
+ &mut self,
+ handle: &svg::Handle,
+ [width, height]: [f32; 2],
+ scale: f32,
+ state: &mut T::State<'_>,
+ texture_store: &mut T,
+ ) -> Option<&T::Entry> {
+ let id = handle.id();
+
+ let (width, height) = (
+ (scale * width).ceil() as u32,
+ (scale * height).ceil() as u32,
+ );
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ if self.rasterized.contains_key(&(id, width, height)) {
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert((id, width, height));
+
+ return self.rasterized.get(&(id, width, height));
+ }
+
+ match self.load(handle) {
+ Svg::Loaded(tree) => {
+ if width == 0 || height == 0 {
+ return None;
+ }
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ let mut img = tiny_skia::Pixmap::new(width, height)?;
+
+ resvg::render(
+ tree,
+ if width > height {
+ usvg::FitTo::Width(width)
+ } else {
+ usvg::FitTo::Height(height)
+ },
+ img.as_mut(),
+ )?;
+
+ let mut rgba = img.take();
+ rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
+
+ let allocation = texture_store.upload(
+ width,
+ height,
+ bytemuck::cast_slice(rgba.as_slice()),
+ state,
+ )?;
+ log::debug!("allocating {} {}x{}", id, width, height);
+
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert((id, width, height));
+ let _ = self.rasterized.insert((id, width, height), allocation);
+
+ self.rasterized.get(&(id, width, height))
+ }
+ Svg::NotFound => None,
+ }
+ }
+
+ /// Load svg and upload raster data
+ pub fn trim(&mut self, texture_store: &mut T, state: &mut T::State<'_>) {
+ let svg_hits = &self.svg_hits;
+ let rasterized_hits = &self.rasterized_hits;
+
+ self.svgs.retain(|k, _| svg_hits.contains(k));
+ self.rasterized.retain(|k, entry| {
+ let retain = rasterized_hits.contains(k);
+
+ if !retain {
+ texture_store.remove(entry, state);
+ }
+
+ retain
+ });
+ self.svg_hits.clear();
+ self.rasterized_hits.clear();
+ }
+}
+
+impl<T: TextureStore> Default for Cache<T> {
+ fn default() -> Self {
+ Self {
+ svgs: HashMap::new(),
+ rasterized: HashMap::new(),
+ svg_hits: HashSet::new(),
+ rasterized_hits: HashSet::new(),
+ }
+ }
+}
+
+impl std::fmt::Debug for Svg {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Svg::Loaded(_) => write!(f, "Svg::Loaded"),
+ Svg::NotFound => write!(f, "Svg::NotFound"),
+ }
+ }
+}