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author | 2022-10-31 13:37:56 -0700 | |
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committer | 2022-11-05 03:19:37 +0100 | |
commit | 2c7c42ee93a61f39562590f6a75eb2dd8b220fb8 (patch) | |
tree | 83279bcbd9ef0ca5ea8c8b763d38259555640216 /graphics/src/image | |
parent | 7b129917281baaa6688158c303922f94341ab69f (diff) | |
download | iced-2c7c42ee93a61f39562590f6a75eb2dd8b220fb8.tar.gz iced-2c7c42ee93a61f39562590f6a75eb2dd8b220fb8.tar.bz2 iced-2c7c42ee93a61f39562590f6a75eb2dd8b220fb8.zip |
Move image/svg handling into `iced_graphics`
The `TextureStore` trait is implemented by the atlas, and can also be
implemented in the glow renderer or in a software renderer.
The API here may be improved in the future, but API stability is
presumably not a huge issue since these types will only be used by
renderer backends.
Diffstat (limited to 'graphics/src/image')
-rw-r--r-- | graphics/src/image/raster.rs | 236 | ||||
-rw-r--r-- | graphics/src/image/vector.rs | 183 |
2 files changed, 419 insertions, 0 deletions
diff --git a/graphics/src/image/raster.rs b/graphics/src/image/raster.rs new file mode 100644 index 00000000..f9672dd5 --- /dev/null +++ b/graphics/src/image/raster.rs @@ -0,0 +1,236 @@ +//! Raster image loading and caching + +use iced_native::image; +use std::collections::{HashMap, HashSet}; + +use bitflags::bitflags; + +use super::{TextureStore, TextureStoreEntry}; + +/// Entry in cache corresponding to an image handle +#[derive(Debug)] +pub enum Memory<T: TextureStore> { + /// Image data on host + Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>), + /// Texture store entry + Device(T::Entry), + /// Image not found + NotFound, + /// Invalid image data + Invalid, +} + +impl<T: TextureStore> Memory<T> { + /// Width and height of image + pub fn dimensions(&self) -> (u32, u32) { + match self { + Memory::Host(image) => image.dimensions(), + Memory::Device(entry) => entry.size(), + Memory::NotFound => (1, 1), + Memory::Invalid => (1, 1), + } + } +} + +/// Caches image raster data +#[derive(Debug)] +pub struct Cache<T: TextureStore> { + map: HashMap<u64, Memory<T>>, + hits: HashSet<u64>, +} + +impl<T: TextureStore> Cache<T> { + /// Load image + pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> { + if self.contains(handle) { + return self.get(handle).unwrap(); + } + + let memory = match handle.data() { + image::Data::Path(path) => { + if let Ok(image) = image_rs::open(path) { + let operation = std::fs::File::open(path) + .ok() + .map(std::io::BufReader::new) + .and_then(|mut reader| { + Operation::from_exif(&mut reader).ok() + }) + .unwrap_or_else(Operation::empty); + + Memory::Host(operation.perform(image.to_rgba8())) + } else { + Memory::NotFound + } + } + image::Data::Bytes(bytes) => { + if let Ok(image) = image_rs::load_from_memory(bytes) { + let operation = + Operation::from_exif(&mut std::io::Cursor::new(bytes)) + .ok() + .unwrap_or_else(Operation::empty); + + Memory::Host(operation.perform(image.to_rgba8())) + } else { + Memory::Invalid + } + } + image::Data::Pixels { + width, + height, + pixels, + } => { + if let Some(image) = image_rs::ImageBuffer::from_vec( + *width, + *height, + pixels.to_vec(), + ) { + Memory::Host(image) + } else { + Memory::Invalid + } + } + }; + + self.insert(handle, memory); + self.get(handle).unwrap() + } + + /// Load image and upload raster data + pub fn upload( + &mut self, + handle: &image::Handle, + state: &mut T::State<'_>, + store: &mut T, + ) -> Option<&T::Entry> { + let memory = self.load(handle); + + if let Memory::Host(image) = memory { + let (width, height) = image.dimensions(); + + let entry = store.upload(width, height, image, state)?; + + *memory = Memory::Device(entry); + } + + if let Memory::Device(allocation) = memory { + Some(allocation) + } else { + None + } + } + + /// Trim cache misses from cache + pub fn trim(&mut self, store: &mut T, state: &mut T::State<'_>) { + let hits = &self.hits; + + self.map.retain(|k, memory| { + let retain = hits.contains(k); + + if !retain { + if let Memory::Device(entry) = memory { + store.remove(entry, state); + } + } + + retain + }); + + self.hits.clear(); + } + + fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> { + let _ = self.hits.insert(handle.id()); + + self.map.get_mut(&handle.id()) + } + + fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) { + let _ = self.map.insert(handle.id(), memory); + } + + fn contains(&self, handle: &image::Handle) -> bool { + self.map.contains_key(&handle.id()) + } +} + +impl<T: TextureStore> Default for Cache<T> { + fn default() -> Self { + Self { + map: HashMap::new(), + hits: HashSet::new(), + } + } +} + +bitflags! { + struct Operation: u8 { + const FLIP_HORIZONTALLY = 0b001; + const ROTATE_180 = 0b010; + const FLIP_DIAGONALLY = 0b100; + } +} + +impl Operation { + // Meaning of the returned value is described e.g. at: + // https://magnushoff.com/articles/jpeg-orientation/ + fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error> + where + R: std::io::BufRead + std::io::Seek, + { + let exif = exif::Reader::new().read_from_container(reader)?; + + Ok(exif + .get_field(exif::Tag::Orientation, exif::In::PRIMARY) + .and_then(|field| field.value.get_uint(0)) + .and_then(|value| u8::try_from(value).ok()) + .and_then(|value| Self::from_bits(value.saturating_sub(1))) + .unwrap_or_else(Self::empty)) + } + + fn perform<P>( + self, + image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>, + ) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>> + where + P: image_rs::Pixel + 'static, + { + use image_rs::imageops; + + let mut image = if self.contains(Self::FLIP_DIAGONALLY) { + flip_diagonally(image) + } else { + image + }; + + if self.contains(Self::ROTATE_180) { + imageops::rotate180_in_place(&mut image); + } + + if self.contains(Self::FLIP_HORIZONTALLY) { + imageops::flip_horizontal_in_place(&mut image); + } + + image + } +} + +fn flip_diagonally<I>( + image: I, +) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>> +where + I: image_rs::GenericImage, + I::Pixel: 'static, +{ + let (width, height) = image.dimensions(); + let mut out = image_rs::ImageBuffer::new(height, width); + + for x in 0..width { + for y in 0..height { + let p = image.get_pixel(x, y); + + out.put_pixel(y, x, p); + } + } + + out +} diff --git a/graphics/src/image/vector.rs b/graphics/src/image/vector.rs new file mode 100644 index 00000000..0062e2ce --- /dev/null +++ b/graphics/src/image/vector.rs @@ -0,0 +1,183 @@ +//! Vector image loading and caching + +use iced_native::svg; + +use std::collections::{HashMap, HashSet}; +use std::fs; + +use super::TextureStore; + +/// Entry in cache corresponding to an svg handle +pub enum Svg { + /// Parsed svg + Loaded(usvg::Tree), + /// Svg not found or failed to parse + NotFound, +} + +impl Svg { + /// Viewport width and height + pub fn viewport_dimensions(&self) -> (u32, u32) { + match self { + Svg::Loaded(tree) => { + let size = tree.svg_node().size; + + (size.width() as u32, size.height() as u32) + } + Svg::NotFound => (1, 1), + } + } +} + +/// Caches svg vector and raster data +#[derive(Debug)] +pub struct Cache<T: TextureStore> { + svgs: HashMap<u64, Svg>, + rasterized: HashMap<(u64, u32, u32), T::Entry>, + svg_hits: HashSet<u64>, + rasterized_hits: HashSet<(u64, u32, u32)>, +} + +impl<T: TextureStore> Cache<T> { + /// Load svg + pub fn load(&mut self, handle: &svg::Handle) -> &Svg { + if self.svgs.contains_key(&handle.id()) { + return self.svgs.get(&handle.id()).unwrap(); + } + + let svg = match handle.data() { + svg::Data::Path(path) => { + let tree = fs::read_to_string(path).ok().and_then(|contents| { + usvg::Tree::from_str( + &contents, + &usvg::Options::default().to_ref(), + ) + .ok() + }); + + tree.map(Svg::Loaded).unwrap_or(Svg::NotFound) + } + svg::Data::Bytes(bytes) => { + match usvg::Tree::from_data( + bytes, + &usvg::Options::default().to_ref(), + ) { + Ok(tree) => Svg::Loaded(tree), + Err(_) => Svg::NotFound, + } + } + }; + + let _ = self.svgs.insert(handle.id(), svg); + self.svgs.get(&handle.id()).unwrap() + } + + /// Load svg and upload raster data + pub fn upload( + &mut self, + handle: &svg::Handle, + [width, height]: [f32; 2], + scale: f32, + state: &mut T::State<'_>, + texture_store: &mut T, + ) -> Option<&T::Entry> { + let id = handle.id(); + + let (width, height) = ( + (scale * width).ceil() as u32, + (scale * height).ceil() as u32, + ); + + // TODO: Optimize! + // We currently rerasterize the SVG when its size changes. This is slow + // as heck. A GPU rasterizer like `pathfinder` may perform better. + // It would be cool to be able to smooth resize the `svg` example. + if self.rasterized.contains_key(&(id, width, height)) { + let _ = self.svg_hits.insert(id); + let _ = self.rasterized_hits.insert((id, width, height)); + + return self.rasterized.get(&(id, width, height)); + } + + match self.load(handle) { + Svg::Loaded(tree) => { + if width == 0 || height == 0 { + return None; + } + + // TODO: Optimize! + // We currently rerasterize the SVG when its size changes. This is slow + // as heck. A GPU rasterizer like `pathfinder` may perform better. + // It would be cool to be able to smooth resize the `svg` example. + let mut img = tiny_skia::Pixmap::new(width, height)?; + + resvg::render( + tree, + if width > height { + usvg::FitTo::Width(width) + } else { + usvg::FitTo::Height(height) + }, + img.as_mut(), + )?; + + let mut rgba = img.take(); + rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2)); + + let allocation = texture_store.upload( + width, + height, + bytemuck::cast_slice(rgba.as_slice()), + state, + )?; + log::debug!("allocating {} {}x{}", id, width, height); + + let _ = self.svg_hits.insert(id); + let _ = self.rasterized_hits.insert((id, width, height)); + let _ = self.rasterized.insert((id, width, height), allocation); + + self.rasterized.get(&(id, width, height)) + } + Svg::NotFound => None, + } + } + + /// Load svg and upload raster data + pub fn trim(&mut self, texture_store: &mut T, state: &mut T::State<'_>) { + let svg_hits = &self.svg_hits; + let rasterized_hits = &self.rasterized_hits; + + self.svgs.retain(|k, _| svg_hits.contains(k)); + self.rasterized.retain(|k, entry| { + let retain = rasterized_hits.contains(k); + + if !retain { + texture_store.remove(entry, state); + } + + retain + }); + self.svg_hits.clear(); + self.rasterized_hits.clear(); + } +} + +impl<T: TextureStore> Default for Cache<T> { + fn default() -> Self { + Self { + svgs: HashMap::new(), + rasterized: HashMap::new(), + svg_hits: HashSet::new(), + rasterized_hits: HashSet::new(), + } + } +} + +impl std::fmt::Debug for Svg { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + match self { + Svg::Loaded(_) => write!(f, "Svg::Loaded"), + Svg::NotFound => write!(f, "Svg::NotFound"), + } + } +} |