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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-03 04:57:55 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-03 04:57:55 +0100
commit6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f (patch)
tree7a9d57f52e3bee9f4d910c89178dc3e2917957a1 /graphics/src/geometry/path
parentd13d19ba3569560edd67f20b48f37548d10ceee9 (diff)
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Move `Canvas` and `QRCode` to `iced` crate
Rename `canvas` modules to `geometry` in graphics subcrates
Diffstat (limited to 'graphics/src/geometry/path')
-rw-r--r--graphics/src/geometry/path/arc.rs42
-rw-r--r--graphics/src/geometry/path/builder.rs192
2 files changed, 234 insertions, 0 deletions
diff --git a/graphics/src/geometry/path/arc.rs b/graphics/src/geometry/path/arc.rs
new file mode 100644
index 00000000..e0747d3e
--- /dev/null
+++ b/graphics/src/geometry/path/arc.rs
@@ -0,0 +1,42 @@
+//! Build and draw curves.
+use crate::{Point, Vector};
+
+/// A segment of a differentiable curve.
+#[derive(Debug, Clone, Copy)]
+pub struct Arc {
+ /// The center of the arc.
+ pub center: Point,
+ /// The radius of the arc.
+ pub radius: f32,
+ /// The start of the segment's angle, clockwise rotation.
+ pub start_angle: f32,
+ /// The end of the segment's angle, clockwise rotation.
+ pub end_angle: f32,
+}
+
+/// An elliptical [`Arc`].
+#[derive(Debug, Clone, Copy)]
+pub struct Elliptical {
+ /// The center of the arc.
+ pub center: Point,
+ /// The radii of the arc's ellipse, defining its axes.
+ pub radii: Vector,
+ /// The rotation of the arc's ellipse.
+ pub rotation: f32,
+ /// The start of the segment's angle, clockwise rotation.
+ pub start_angle: f32,
+ /// The end of the segment's angle, clockwise rotation.
+ pub end_angle: f32,
+}
+
+impl From<Arc> for Elliptical {
+ fn from(arc: Arc) -> Elliptical {
+ Elliptical {
+ center: arc.center,
+ radii: Vector::new(arc.radius, arc.radius),
+ rotation: 0.0,
+ start_angle: arc.start_angle,
+ end_angle: arc.end_angle,
+ }
+ }
+}
diff --git a/graphics/src/geometry/path/builder.rs b/graphics/src/geometry/path/builder.rs
new file mode 100644
index 00000000..4a9c5e36
--- /dev/null
+++ b/graphics/src/geometry/path/builder.rs
@@ -0,0 +1,192 @@
+use crate::geometry::path::{arc, Arc, Path};
+use crate::{Point, Size};
+
+use lyon_path::builder::{self, SvgPathBuilder};
+use lyon_path::geom;
+use lyon_path::math;
+
+/// A [`Path`] builder.
+///
+/// Once a [`Path`] is built, it can no longer be mutated.
+#[allow(missing_debug_implementations)]
+pub struct Builder {
+ raw: builder::WithSvg<lyon_path::path::BuilderImpl>,
+}
+
+impl Builder {
+ /// Creates a new [`Builder`].
+ pub fn new() -> Builder {
+ Builder {
+ raw: lyon_path::Path::builder().with_svg(),
+ }
+ }
+
+ /// Moves the starting point of a new sub-path to the given `Point`.
+ #[inline]
+ pub fn move_to(&mut self, point: Point) {
+ let _ = self.raw.move_to(math::Point::new(point.x, point.y));
+ }
+
+ /// Connects the last point in the [`Path`] to the given `Point` with a
+ /// straight line.
+ #[inline]
+ pub fn line_to(&mut self, point: Point) {
+ let _ = self.raw.line_to(math::Point::new(point.x, point.y));
+ }
+
+ /// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
+ /// a clockwise direction.
+ #[inline]
+ pub fn arc(&mut self, arc: Arc) {
+ self.ellipse(arc.into());
+ }
+
+ /// Adds a circular arc to the [`Path`] with the given control points and
+ /// radius.
+ ///
+ /// This essentially draws a straight line segment from the current
+ /// position to `a`, but fits a circular arc of `radius` tangent to that
+ /// segment and tangent to the line between `a` and `b`.
+ ///
+ /// With another `.line_to(b)`, the result will be a path connecting the
+ /// starting point and `b` with straight line segments towards `a` and a
+ /// circular arc smoothing out the corner at `a`.
+ ///
+ /// See [the HTML5 specification of `arcTo`](https://html.spec.whatwg.org/multipage/canvas.html#building-paths:dom-context-2d-arcto)
+ /// for more details and examples.
+ pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
+ let start = self.raw.current_position();
+ let mid = math::Point::new(a.x, a.y);
+ let end = math::Point::new(b.x, b.y);
+
+ if start == mid || mid == end || radius == 0.0 {
+ let _ = self.raw.line_to(mid);
+ return;
+ }
+
+ let double_area = start.x * (mid.y - end.y)
+ + mid.x * (end.y - start.y)
+ + end.x * (start.y - mid.y);
+
+ if double_area == 0.0 {
+ let _ = self.raw.line_to(mid);
+ return;
+ }
+
+ let to_start = (start - mid).normalize();
+ let to_end = (end - mid).normalize();
+
+ let inner_angle = to_start.dot(to_end).acos();
+
+ let origin_angle = inner_angle / 2.0;
+
+ let origin_adjacent = radius / origin_angle.tan();
+
+ let arc_start = mid + to_start * origin_adjacent;
+ let arc_end = mid + to_end * origin_adjacent;
+
+ let sweep = to_start.cross(to_end) < 0.0;
+
+ let _ = self.raw.line_to(arc_start);
+
+ self.raw.arc_to(
+ math::Vector::new(radius, radius),
+ math::Angle::radians(0.0),
+ lyon_path::ArcFlags {
+ large_arc: false,
+ sweep,
+ },
+ arc_end,
+ );
+ }
+
+ /// Adds an ellipse to the [`Path`] using a clockwise direction.
+ pub fn ellipse(&mut self, arc: arc::Elliptical) {
+ let arc = geom::Arc {
+ center: math::Point::new(arc.center.x, arc.center.y),
+ radii: math::Vector::new(arc.radii.x, arc.radii.y),
+ x_rotation: math::Angle::radians(arc.rotation),
+ start_angle: math::Angle::radians(arc.start_angle),
+ sweep_angle: math::Angle::radians(arc.end_angle - arc.start_angle),
+ };
+
+ let _ = self.raw.move_to(arc.sample(0.0));
+
+ arc.for_each_quadratic_bezier(&mut |curve| {
+ let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
+ });
+ }
+
+ /// Adds a cubic Bézier curve to the [`Path`] given its two control points
+ /// and its end point.
+ #[inline]
+ pub fn bezier_curve_to(
+ &mut self,
+ control_a: Point,
+ control_b: Point,
+ to: Point,
+ ) {
+ let _ = self.raw.cubic_bezier_to(
+ math::Point::new(control_a.x, control_a.y),
+ math::Point::new(control_b.x, control_b.y),
+ math::Point::new(to.x, to.y),
+ );
+ }
+
+ /// Adds a quadratic Bézier curve to the [`Path`] given its control point
+ /// and its end point.
+ #[inline]
+ pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
+ let _ = self.raw.quadratic_bezier_to(
+ math::Point::new(control.x, control.y),
+ math::Point::new(to.x, to.y),
+ );
+ }
+
+ /// Adds a rectangle to the [`Path`] given its top-left corner coordinate
+ /// and its `Size`.
+ #[inline]
+ pub fn rectangle(&mut self, top_left: Point, size: Size) {
+ self.move_to(top_left);
+ self.line_to(Point::new(top_left.x + size.width, top_left.y));
+ self.line_to(Point::new(
+ top_left.x + size.width,
+ top_left.y + size.height,
+ ));
+ self.line_to(Point::new(top_left.x, top_left.y + size.height));
+ self.close();
+ }
+
+ /// Adds a circle to the [`Path`] given its center coordinate and its
+ /// radius.
+ #[inline]
+ pub fn circle(&mut self, center: Point, radius: f32) {
+ self.arc(Arc {
+ center,
+ radius,
+ start_angle: 0.0,
+ end_angle: 2.0 * std::f32::consts::PI,
+ });
+ }
+
+ /// Closes the current sub-path in the [`Path`] with a straight line to
+ /// the starting point.
+ #[inline]
+ pub fn close(&mut self) {
+ self.raw.close()
+ }
+
+ /// Builds the [`Path`] of this [`Builder`].
+ #[inline]
+ pub fn build(self) -> Path {
+ Path {
+ raw: self.raw.build(),
+ }
+ }
+}
+
+impl Default for Builder {
+ fn default() -> Self {
+ Self::new()
+ }
+}