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author | 2023-03-03 04:57:55 +0100 | |
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committer | 2023-03-03 04:57:55 +0100 | |
commit | 6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f (patch) | |
tree | 7a9d57f52e3bee9f4d910c89178dc3e2917957a1 /graphics/src/geometry/path | |
parent | d13d19ba3569560edd67f20b48f37548d10ceee9 (diff) | |
download | iced-6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f.tar.gz iced-6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f.tar.bz2 iced-6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f.zip |
Move `Canvas` and `QRCode` to `iced` crate
Rename `canvas` modules to `geometry` in graphics subcrates
Diffstat (limited to 'graphics/src/geometry/path')
-rw-r--r-- | graphics/src/geometry/path/arc.rs | 42 | ||||
-rw-r--r-- | graphics/src/geometry/path/builder.rs | 192 |
2 files changed, 234 insertions, 0 deletions
diff --git a/graphics/src/geometry/path/arc.rs b/graphics/src/geometry/path/arc.rs new file mode 100644 index 00000000..e0747d3e --- /dev/null +++ b/graphics/src/geometry/path/arc.rs @@ -0,0 +1,42 @@ +//! Build and draw curves. +use crate::{Point, Vector}; + +/// A segment of a differentiable curve. +#[derive(Debug, Clone, Copy)] +pub struct Arc { + /// The center of the arc. + pub center: Point, + /// The radius of the arc. + pub radius: f32, + /// The start of the segment's angle, clockwise rotation. + pub start_angle: f32, + /// The end of the segment's angle, clockwise rotation. + pub end_angle: f32, +} + +/// An elliptical [`Arc`]. +#[derive(Debug, Clone, Copy)] +pub struct Elliptical { + /// The center of the arc. + pub center: Point, + /// The radii of the arc's ellipse, defining its axes. + pub radii: Vector, + /// The rotation of the arc's ellipse. + pub rotation: f32, + /// The start of the segment's angle, clockwise rotation. + pub start_angle: f32, + /// The end of the segment's angle, clockwise rotation. + pub end_angle: f32, +} + +impl From<Arc> for Elliptical { + fn from(arc: Arc) -> Elliptical { + Elliptical { + center: arc.center, + radii: Vector::new(arc.radius, arc.radius), + rotation: 0.0, + start_angle: arc.start_angle, + end_angle: arc.end_angle, + } + } +} diff --git a/graphics/src/geometry/path/builder.rs b/graphics/src/geometry/path/builder.rs new file mode 100644 index 00000000..4a9c5e36 --- /dev/null +++ b/graphics/src/geometry/path/builder.rs @@ -0,0 +1,192 @@ +use crate::geometry::path::{arc, Arc, Path}; +use crate::{Point, Size}; + +use lyon_path::builder::{self, SvgPathBuilder}; +use lyon_path::geom; +use lyon_path::math; + +/// A [`Path`] builder. +/// +/// Once a [`Path`] is built, it can no longer be mutated. +#[allow(missing_debug_implementations)] +pub struct Builder { + raw: builder::WithSvg<lyon_path::path::BuilderImpl>, +} + +impl Builder { + /// Creates a new [`Builder`]. + pub fn new() -> Builder { + Builder { + raw: lyon_path::Path::builder().with_svg(), + } + } + + /// Moves the starting point of a new sub-path to the given `Point`. + #[inline] + pub fn move_to(&mut self, point: Point) { + let _ = self.raw.move_to(math::Point::new(point.x, point.y)); + } + + /// Connects the last point in the [`Path`] to the given `Point` with a + /// straight line. + #[inline] + pub fn line_to(&mut self, point: Point) { + let _ = self.raw.line_to(math::Point::new(point.x, point.y)); + } + + /// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in + /// a clockwise direction. + #[inline] + pub fn arc(&mut self, arc: Arc) { + self.ellipse(arc.into()); + } + + /// Adds a circular arc to the [`Path`] with the given control points and + /// radius. + /// + /// This essentially draws a straight line segment from the current + /// position to `a`, but fits a circular arc of `radius` tangent to that + /// segment and tangent to the line between `a` and `b`. + /// + /// With another `.line_to(b)`, the result will be a path connecting the + /// starting point and `b` with straight line segments towards `a` and a + /// circular arc smoothing out the corner at `a`. + /// + /// See [the HTML5 specification of `arcTo`](https://html.spec.whatwg.org/multipage/canvas.html#building-paths:dom-context-2d-arcto) + /// for more details and examples. + pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) { + let start = self.raw.current_position(); + let mid = math::Point::new(a.x, a.y); + let end = math::Point::new(b.x, b.y); + + if start == mid || mid == end || radius == 0.0 { + let _ = self.raw.line_to(mid); + return; + } + + let double_area = start.x * (mid.y - end.y) + + mid.x * (end.y - start.y) + + end.x * (start.y - mid.y); + + if double_area == 0.0 { + let _ = self.raw.line_to(mid); + return; + } + + let to_start = (start - mid).normalize(); + let to_end = (end - mid).normalize(); + + let inner_angle = to_start.dot(to_end).acos(); + + let origin_angle = inner_angle / 2.0; + + let origin_adjacent = radius / origin_angle.tan(); + + let arc_start = mid + to_start * origin_adjacent; + let arc_end = mid + to_end * origin_adjacent; + + let sweep = to_start.cross(to_end) < 0.0; + + let _ = self.raw.line_to(arc_start); + + self.raw.arc_to( + math::Vector::new(radius, radius), + math::Angle::radians(0.0), + lyon_path::ArcFlags { + large_arc: false, + sweep, + }, + arc_end, + ); + } + + /// Adds an ellipse to the [`Path`] using a clockwise direction. + pub fn ellipse(&mut self, arc: arc::Elliptical) { + let arc = geom::Arc { + center: math::Point::new(arc.center.x, arc.center.y), + radii: math::Vector::new(arc.radii.x, arc.radii.y), + x_rotation: math::Angle::radians(arc.rotation), + start_angle: math::Angle::radians(arc.start_angle), + sweep_angle: math::Angle::radians(arc.end_angle - arc.start_angle), + }; + + let _ = self.raw.move_to(arc.sample(0.0)); + + arc.for_each_quadratic_bezier(&mut |curve| { + let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to); + }); + } + + /// Adds a cubic Bézier curve to the [`Path`] given its two control points + /// and its end point. + #[inline] + pub fn bezier_curve_to( + &mut self, + control_a: Point, + control_b: Point, + to: Point, + ) { + let _ = self.raw.cubic_bezier_to( + math::Point::new(control_a.x, control_a.y), + math::Point::new(control_b.x, control_b.y), + math::Point::new(to.x, to.y), + ); + } + + /// Adds a quadratic Bézier curve to the [`Path`] given its control point + /// and its end point. + #[inline] + pub fn quadratic_curve_to(&mut self, control: Point, to: Point) { + let _ = self.raw.quadratic_bezier_to( + math::Point::new(control.x, control.y), + math::Point::new(to.x, to.y), + ); + } + + /// Adds a rectangle to the [`Path`] given its top-left corner coordinate + /// and its `Size`. + #[inline] + pub fn rectangle(&mut self, top_left: Point, size: Size) { + self.move_to(top_left); + self.line_to(Point::new(top_left.x + size.width, top_left.y)); + self.line_to(Point::new( + top_left.x + size.width, + top_left.y + size.height, + )); + self.line_to(Point::new(top_left.x, top_left.y + size.height)); + self.close(); + } + + /// Adds a circle to the [`Path`] given its center coordinate and its + /// radius. + #[inline] + pub fn circle(&mut self, center: Point, radius: f32) { + self.arc(Arc { + center, + radius, + start_angle: 0.0, + end_angle: 2.0 * std::f32::consts::PI, + }); + } + + /// Closes the current sub-path in the [`Path`] with a straight line to + /// the starting point. + #[inline] + pub fn close(&mut self) { + self.raw.close() + } + + /// Builds the [`Path`] of this [`Builder`]. + #[inline] + pub fn build(self) -> Path { + Path { + raw: self.raw.build(), + } + } +} + +impl Default for Builder { + fn default() -> Self { + Self::new() + } +} |