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authorLibravatar Bingus <shankern@protonmail.com>2023-07-12 12:23:18 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-07-12 12:23:18 -0700
commit633f405f3f78bc7f82d2b2061491b0e011137451 (patch)
tree5ebfc1f45d216a5c14a90492563599e6969eab4d /graphics/src/damage.rs
parent41836dd80d0534608e7aedfbf2319c540a23de1a (diff)
parent21bd51426d900e271206f314e0c915dd41065521 (diff)
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Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts: # Cargo.toml # core/src/window/icon.rs # core/src/window/id.rs # core/src/window/position.rs # core/src/window/settings.rs # examples/integration/src/main.rs # examples/integration_opengl/src/main.rs # glutin/src/application.rs # native/src/subscription.rs # native/src/window.rs # runtime/src/window/action.rs # src/lib.rs # src/window.rs # winit/Cargo.toml # winit/src/application.rs # winit/src/icon.rs # winit/src/settings.rs # winit/src/window.rs
Diffstat (limited to 'graphics/src/damage.rs')
-rw-r--r--graphics/src/damage.rs205
1 files changed, 205 insertions, 0 deletions
diff --git a/graphics/src/damage.rs b/graphics/src/damage.rs
new file mode 100644
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--- /dev/null
+++ b/graphics/src/damage.rs
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+//! Track and compute the damage of graphical primitives.
+use crate::core::alignment;
+use crate::core::{Rectangle, Size};
+use crate::Primitive;
+
+use std::sync::Arc;
+
+/// A type that has some damage bounds.
+pub trait Damage: PartialEq {
+ /// Returns the bounds of the [`Damage`].
+ fn bounds(&self) -> Rectangle;
+}
+
+impl<T: Damage> Damage for Primitive<T> {
+ fn bounds(&self) -> Rectangle {
+ match self {
+ Self::Text {
+ bounds,
+ horizontal_alignment,
+ vertical_alignment,
+ ..
+ } => {
+ let mut bounds = *bounds;
+
+ bounds.x = match horizontal_alignment {
+ alignment::Horizontal::Left => bounds.x,
+ alignment::Horizontal::Center => {
+ bounds.x - bounds.width / 2.0
+ }
+ alignment::Horizontal::Right => bounds.x - bounds.width,
+ };
+
+ bounds.y = match vertical_alignment {
+ alignment::Vertical::Top => bounds.y,
+ alignment::Vertical::Center => {
+ bounds.y - bounds.height / 2.0
+ }
+ alignment::Vertical::Bottom => bounds.y - bounds.height,
+ };
+
+ bounds.expand(1.5)
+ }
+ Self::Quad { bounds, .. }
+ | Self::Image { bounds, .. }
+ | Self::Svg { bounds, .. } => bounds.expand(1.0),
+ Self::Clip { bounds, .. } => bounds.expand(1.0),
+ Self::Group { primitives } => primitives
+ .iter()
+ .map(Self::bounds)
+ .fold(Rectangle::with_size(Size::ZERO), |a, b| {
+ Rectangle::union(&a, &b)
+ }),
+ Self::Translate {
+ translation,
+ content,
+ } => content.bounds() + *translation,
+ Self::Cache { content } => content.bounds(),
+ Self::Custom(custom) => custom.bounds(),
+ }
+ }
+}
+
+fn regions<T: Damage>(a: &Primitive<T>, b: &Primitive<T>) -> Vec<Rectangle> {
+ match (a, b) {
+ (
+ Primitive::Group {
+ primitives: primitives_a,
+ },
+ Primitive::Group {
+ primitives: primitives_b,
+ },
+ ) => return list(primitives_a, primitives_b),
+ (
+ Primitive::Clip {
+ bounds: bounds_a,
+ content: content_a,
+ ..
+ },
+ Primitive::Clip {
+ bounds: bounds_b,
+ content: content_b,
+ ..
+ },
+ ) => {
+ if bounds_a == bounds_b {
+ return regions(content_a, content_b)
+ .into_iter()
+ .filter_map(|r| r.intersection(&bounds_a.expand(1.0)))
+ .collect();
+ } else {
+ return vec![bounds_a.expand(1.0), bounds_b.expand(1.0)];
+ }
+ }
+ (
+ Primitive::Translate {
+ translation: translation_a,
+ content: content_a,
+ },
+ Primitive::Translate {
+ translation: translation_b,
+ content: content_b,
+ },
+ ) => {
+ if translation_a == translation_b {
+ return regions(content_a, content_b)
+ .into_iter()
+ .map(|r| r + *translation_a)
+ .collect();
+ }
+ }
+ (
+ Primitive::Cache { content: content_a },
+ Primitive::Cache { content: content_b },
+ ) => {
+ if Arc::ptr_eq(content_a, content_b) {
+ return vec![];
+ }
+ }
+ _ if a == b => return vec![],
+ _ => {}
+ }
+
+ let bounds_a = a.bounds();
+ let bounds_b = b.bounds();
+
+ if bounds_a == bounds_b {
+ vec![bounds_a]
+ } else {
+ vec![bounds_a, bounds_b]
+ }
+}
+
+/// Computes the damage regions between the two given lists of primitives.
+pub fn list<T: Damage>(
+ previous: &[Primitive<T>],
+ current: &[Primitive<T>],
+) -> Vec<Rectangle> {
+ let damage = previous
+ .iter()
+ .zip(current)
+ .flat_map(|(a, b)| regions(a, b));
+
+ if previous.len() == current.len() {
+ damage.collect()
+ } else {
+ let (smaller, bigger) = if previous.len() < current.len() {
+ (previous, current)
+ } else {
+ (current, previous)
+ };
+
+ // Extend damage by the added/removed primitives
+ damage
+ .chain(bigger[smaller.len()..].iter().map(Damage::bounds))
+ .collect()
+ }
+}
+
+/// Groups the given damage regions that are close together inside the given
+/// bounds.
+pub fn group(
+ mut damage: Vec<Rectangle>,
+ scale_factor: f32,
+ bounds: Size<u32>,
+) -> Vec<Rectangle> {
+ use std::cmp::Ordering;
+
+ const AREA_THRESHOLD: f32 = 20_000.0;
+
+ let bounds = Rectangle {
+ x: 0.0,
+ y: 0.0,
+ width: bounds.width as f32,
+ height: bounds.height as f32,
+ };
+
+ damage.sort_by(|a, b| {
+ a.x.partial_cmp(&b.x)
+ .unwrap_or(Ordering::Equal)
+ .then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
+ });
+
+ let mut output = Vec::new();
+ let mut scaled = damage
+ .into_iter()
+ .filter_map(|region| (region * scale_factor).intersection(&bounds))
+ .filter(|region| region.width >= 1.0 && region.height >= 1.0);
+
+ if let Some(mut current) = scaled.next() {
+ for region in scaled {
+ let union = current.union(&region);
+
+ if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
+ current = union;
+ } else {
+ output.push(current);
+ current = region;
+ }
+ }
+
+ output.push(current);
+ }
+
+ output
+}