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author | 2020-05-21 00:37:47 +0200 | |
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committer | 2020-05-21 00:44:35 +0200 | |
commit | e0e4ee73feead3f05730625c7e1917b63f0b384e (patch) | |
tree | 5cd934cc474a5aacc60359f6fe69a5b9d31fe45b /glow | |
parent | a1a5fcfd46622d5b18d1716aa2adb4659835ccf3 (diff) | |
download | iced-e0e4ee73feead3f05730625c7e1917b63f0b384e.tar.gz iced-e0e4ee73feead3f05730625c7e1917b63f0b384e.tar.bz2 iced-e0e4ee73feead3f05730625c7e1917b63f0b384e.zip |
Implement `iced_glutin` :tada:
Diffstat (limited to 'glow')
-rw-r--r-- | glow/Cargo.toml | 13 | ||||
-rw-r--r-- | glow/src/backend.rs | 29 | ||||
-rw-r--r-- | glow/src/widget.rs | 11 | ||||
-rw-r--r-- | glow/src/widget/canvas.rs | 194 | ||||
-rw-r--r-- | glow/src/window/compositor.rs | 170 |
5 files changed, 65 insertions, 352 deletions
diff --git a/glow/Cargo.toml b/glow/Cargo.toml index 72ed8758..148f4fd5 100644 --- a/glow/Cargo.toml +++ b/glow/Cargo.toml @@ -7,8 +7,12 @@ description = "A glow renderer for iced" license = "MIT AND OFL-1.1" repository = "https://github.com/hecrj/iced" +[features] +canvas = ["iced_graphics/canvas"] +image = [] +svg = [] + [dependencies] -raw-window-handle = "0.3" euclid = "0.20" glow = "0.4" bytemuck = "1.2" @@ -23,12 +27,7 @@ path = "../native" [dependencies.iced_graphics] version = "0.1" path = "../graphics" -features = ["font-source", "font-fallback", "font-icons"] - -[dependencies.surfman] -path = "../../surfman/surfman" -default-features = false -features = ["sm-raw-window-handle", "sm-x11"] +features = ["font-source", "font-fallback", "font-icons", "opengl"] [dependencies.glow_glyph] path = "../../glow_glyph" diff --git a/glow/src/backend.rs b/glow/src/backend.rs index 5e2aa837..8c578d5e 100644 --- a/glow/src/backend.rs +++ b/glow/src/backend.rs @@ -36,12 +36,6 @@ impl Backend { } } - /// Draws the provided primitives in the given [`Target`]. - /// - /// The text provided as overlay will be renderer on top of the primitives. - /// This is useful for rendering debug information. - /// - /// [`Target`]: struct.Target.html pub fn draw<T: AsRef<str>>( &mut self, gl: &glow::Context, @@ -50,6 +44,7 @@ impl Backend { overlay_text: &[T], ) -> mouse::Interaction { let viewport_size = viewport.physical_size(); + let scale_factor = viewport.scale_factor() as f32; let projection = viewport.projection(); let mut layers = Layer::generate(primitive, viewport); @@ -58,7 +53,7 @@ impl Backend { for layer in layers { self.flush( gl, - viewport.scale_factor() as f32, + scale_factor, projection, &layer, viewport_size.width, @@ -78,7 +73,8 @@ impl Backend { target_width: u32, target_height: u32, ) { - let bounds = (layer.bounds * scale_factor).round(); + let mut bounds = (layer.bounds * scale_factor).round(); + bounds.height = bounds.height.min(target_height); if !layer.quads.is_empty() { self.quad_pipeline.draw( @@ -204,3 +200,20 @@ impl backend::Text for Backend { self.text_pipeline.space_width(size) } } + +#[cfg(feature = "image")] +impl backend::Image for Backend { + fn dimensions(&self, _handle: &iced_native::image::Handle) -> (u32, u32) { + (50, 50) + } +} + +#[cfg(feature = "svg")] +impl backend::Svg for Backend { + fn viewport_dimensions( + &self, + _handle: &iced_native::svg::Handle, + ) -> (u32, u32) { + (50, 50) + } +} diff --git a/glow/src/widget.rs b/glow/src/widget.rs index 16e7ca88..362465f4 100644 --- a/glow/src/widget.rs +++ b/glow/src/widget.rs @@ -38,7 +38,16 @@ pub use slider::Slider; #[doc(no_inline)] pub use text_input::TextInput; -pub use iced_native::{Image, Space, Text}; +#[cfg(feature = "canvas")] +#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))] +pub mod canvas; + +#[cfg(feature = "canvas")] +#[doc(no_inline)] +pub use canvas::Canvas; + +pub use iced_native::{Image, Space}; pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer>; pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer>; +pub type Text = iced_native::Text<Renderer>; diff --git a/glow/src/widget/canvas.rs b/glow/src/widget/canvas.rs index 325f90ce..bef34857 100644 --- a/glow/src/widget/canvas.rs +++ b/glow/src/widget/canvas.rs @@ -6,196 +6,4 @@ //! //! [`Canvas`]: struct.Canvas.html //! [`Frame`]: struct.Frame.html -use crate::{Defaults, Primitive, Renderer}; - -use iced_native::{ - layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget, -}; -use std::hash::Hash; - -pub mod layer; -pub mod path; - -mod drawable; -mod fill; -mod frame; -mod stroke; -mod text; - -pub use drawable::Drawable; -pub use fill::Fill; -pub use frame::Frame; -pub use layer::Layer; -pub use path::Path; -pub use stroke::{LineCap, LineJoin, Stroke}; -pub use text::Text; - -/// A widget capable of drawing 2D graphics. -/// -/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the -/// painter's algorithm. In other words, layers will be drawn on top of each -/// other in the same order they are pushed into the [`Canvas`]. -/// -/// [`Canvas`]: struct.Canvas.html -/// [`Layer`]: layer/trait.Layer.html -/// -/// # Examples -/// The repository has a couple of [examples] showcasing how to use a -/// [`Canvas`]: -/// -/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock -/// and its hands to display the current time. -/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget -/// and showcasing how to compose different transforms. -/// -/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples -/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock -/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system -/// -/// ## Drawing a simple circle -/// If you want to get a quick overview, here's how we can draw a simple circle: -/// -/// ```no_run -/// # mod iced { -/// # pub use iced_wgpu::canvas; -/// # pub use iced_native::Color; -/// # } -/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path}; -/// use iced::Color; -/// -/// // First, we define the data we need for drawing -/// #[derive(Debug)] -/// struct Circle { -/// radius: f32, -/// } -/// -/// // Then, we implement the `Drawable` trait -/// impl Drawable for Circle { -/// fn draw(&self, frame: &mut Frame) { -/// // We create a `Path` representing a simple circle -/// let circle = Path::new(|p| p.circle(frame.center(), self.radius)); -/// -/// // And fill it with some color -/// frame.fill(&circle, Fill::Color(Color::BLACK)); -/// } -/// } -/// -/// // We can use a `Cache` to avoid unnecessary re-tessellation -/// let cache: layer::Cache<Circle> = layer::Cache::new(); -/// -/// // Finally, we simply provide the data to our `Cache` and push the resulting -/// // layer into a `Canvas` -/// let canvas = Canvas::new() -/// .push(cache.with(&Circle { radius: 50.0 })); -/// ``` -#[derive(Debug)] -pub struct Canvas<'a> { - width: Length, - height: Length, - layers: Vec<Box<dyn Layer + 'a>>, -} - -impl<'a> Canvas<'a> { - const DEFAULT_SIZE: u16 = 100; - - /// Creates a new [`Canvas`] with no layers. - /// - /// [`Canvas`]: struct.Canvas.html - pub fn new() -> Self { - Canvas { - width: Length::Units(Self::DEFAULT_SIZE), - height: Length::Units(Self::DEFAULT_SIZE), - layers: Vec::new(), - } - } - - /// Sets the width of the [`Canvas`]. - /// - /// [`Canvas`]: struct.Canvas.html - pub fn width(mut self, width: Length) -> Self { - self.width = width; - self - } - - /// Sets the height of the [`Canvas`]. - /// - /// [`Canvas`]: struct.Canvas.html - pub fn height(mut self, height: Length) -> Self { - self.height = height; - self - } - - /// Adds a [`Layer`] to the [`Canvas`]. - /// - /// It will be drawn on top of previous layers. - /// - /// [`Layer`]: layer/trait.Layer.html - /// [`Canvas`]: struct.Canvas.html - pub fn push(mut self, layer: impl Layer + 'a) -> Self { - self.layers.push(Box::new(layer)); - self - } -} - -impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> { - fn width(&self) -> Length { - self.width - } - - fn height(&self) -> Length { - self.height - } - - fn layout( - &self, - _renderer: &Renderer, - limits: &layout::Limits, - ) -> layout::Node { - let limits = limits.width(self.width).height(self.height); - let size = limits.resolve(Size::ZERO); - - layout::Node::new(size) - } - - fn draw( - &self, - _renderer: &mut Renderer, - _defaults: &Defaults, - layout: Layout<'_>, - _cursor_position: Point, - ) -> (Primitive, MouseCursor) { - let bounds = layout.bounds(); - let origin = Point::new(bounds.x, bounds.y); - let size = Size::new(bounds.width, bounds.height); - - ( - Primitive::Group { - primitives: self - .layers - .iter() - .map(|layer| Primitive::Cached { - origin, - cache: layer.draw(size), - }) - .collect(), - }, - MouseCursor::Idle, - ) - } - - fn hash_layout(&self, state: &mut Hasher) { - std::any::TypeId::of::<Canvas<'static>>().hash(state); - - self.width.hash(state); - self.height.hash(state); - } -} - -impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer> -where - Message: 'static, -{ - fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> { - Element::new(canvas) - } -} +pub use iced_graphics::canvas::*; diff --git a/glow/src/window/compositor.rs b/glow/src/window/compositor.rs index 514904a8..1117166f 100644 --- a/glow/src/window/compositor.rs +++ b/glow/src/window/compositor.rs @@ -1,180 +1,64 @@ -use crate::{Renderer, Settings, Viewport}; +use crate::{Backend, Renderer, Settings, Viewport}; +use core::ffi::c_void; use glow::HasContext; +use iced_graphics::Size; use iced_native::mouse; -use raw_window_handle::HasRawWindowHandle; /// A window graphics backend for iced powered by `glow`. #[allow(missing_debug_implementations)] pub struct Compositor { - connection: surfman::Connection, - device: surfman::Device, - gl_context: surfman::Context, - gl: Option<glow::Context>, + gl: glow::Context, } -impl iced_graphics::window::Compositor for Compositor { +impl iced_graphics::window::GLCompositor for Compositor { type Settings = Settings; type Renderer = Renderer; - type Surface = (); - type SwapChain = (); - fn new(_settings: Self::Settings) -> Self { - let connection = surfman::Connection::new().expect("Create connection"); + unsafe fn new( + settings: Self::Settings, + loader_function: impl FnMut(&str) -> *const c_void, + ) -> (Self, Self::Renderer) { + let gl = glow::Context::from_loader_function(loader_function); - let adapter = connection - .create_hardware_adapter() - .expect("Create adapter"); + gl.clear_color(1.0, 1.0, 1.0, 1.0); - let mut device = - connection.create_device(&adapter).expect("Create device"); + // Enable auto-conversion from/to sRGB + gl.enable(glow::FRAMEBUFFER_SRGB); - let context_descriptor = device - .create_context_descriptor(&surfman::ContextAttributes { - version: surfman::GLVersion::new(3, 0), - flags: surfman::ContextAttributeFlags::empty(), - }) - .expect("Create context descriptor"); + // Enable alpha blending + gl.enable(glow::BLEND); + gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA); - let gl_context = device - .create_context(&context_descriptor) - .expect("Create context"); + let renderer = Renderer::new(Backend::new(&gl, settings)); - Self { - connection, - device, - gl_context, - gl: None, - } - } - - fn create_renderer(&mut self, settings: Settings) -> Renderer { - self.device - .make_context_current(&self.gl_context) - .expect("Make context current"); - - Renderer::new(crate::Backend::new(self.gl.as_ref().unwrap(), settings)) - } - - fn create_surface<W: HasRawWindowHandle>( - &mut self, - window: &W, - ) -> Self::Surface { - let native_widget = self - .connection - .create_native_widget_from_rwh(window.raw_window_handle()) - .expect("Create widget"); - - let surface = self - .device - .create_surface( - &self.gl_context, - surfman::SurfaceAccess::GPUOnly, - surfman::SurfaceType::Widget { native_widget }, - ) - .expect("Create surface"); - - let surfman::SurfaceInfo { .. } = self.device.surface_info(&surface); - - self.device - .bind_surface_to_context(&mut self.gl_context, surface) - .expect("Bind surface to context"); - - self.device - .make_context_current(&self.gl_context) - .expect("Make context current"); - - self.gl = Some(glow::Context::from_loader_function(|s| { - self.device.get_proc_address(&self.gl_context, s) - })); - - //let mut framebuffer = - // skia_safe::gpu::gl::FramebufferInfo::from_fboid(framebuffer_object); - - //framebuffer.format = gl::RGBA8; - - //framebuffer + (Self { gl }, renderer) } - fn create_swap_chain( - &mut self, - _surface: &Self::Surface, - width: u32, - height: u32, - ) -> Self::SwapChain { - let mut surface = self - .device - .unbind_surface_from_context(&mut self.gl_context) - .expect("Unbind surface") - .expect("Active surface"); - - self.device - .resize_surface( - &self.gl_context, - &mut surface, - euclid::Size2D::new(width as i32, height as i32), - ) - .expect("Resize surface"); - - self.device - .bind_surface_to_context(&mut self.gl_context, surface) - .expect("Bind surface to context"); - - let gl = self.gl.as_ref().unwrap(); - + fn resize_viewport(&mut self, physical_size: Size<u32>) { unsafe { - gl.viewport(0, 0, width as i32, height as i32); - gl.clear_color(1.0, 1.0, 1.0, 1.0); - - // Enable auto-conversion from/to sRGB - gl.enable(glow::FRAMEBUFFER_SRGB); - - // Enable alpha blending - gl.enable(glow::BLEND); - gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA); + self.gl.viewport( + 0, + 0, + physical_size.width as i32, + physical_size.height as i32, + ); } } fn draw<T: AsRef<str>>( &mut self, renderer: &mut Self::Renderer, - swap_chain: &mut Self::SwapChain, viewport: &Viewport, output: &<Self::Renderer as iced_native::Renderer>::Output, overlay: &[T], ) -> mouse::Interaction { - let gl = self.gl.as_ref().unwrap(); + let gl = &self.gl; unsafe { gl.clear(glow::COLOR_BUFFER_BIT); } - let mouse = renderer.backend_mut().draw(gl, viewport, output, overlay); - - { - let mut surface = self - .device - .unbind_surface_from_context(&mut self.gl_context) - .expect("Unbind surface") - .expect("Active surface"); - - self.device - .present_surface(&self.gl_context, &mut surface) - .expect("Present surface"); - - self.device - .bind_surface_to_context(&mut self.gl_context, surface) - .expect("Bind surface to context"); - } - - mouse - } -} - -impl Drop for Compositor { - fn drop(&mut self) { - self.device - .destroy_context(&mut self.gl_context) - .expect("Destroy context"); + renderer.backend_mut().draw(gl, viewport, output, overlay) } } |