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author | 2022-10-18 15:18:37 -0700 | |
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committer | 2022-10-18 15:18:37 -0700 | |
commit | c4565759e4294540f54a81e4d91ddea7a769d3d4 (patch) | |
tree | d326dca32fb327b81ef67fae565b88f386431792 /glow | |
parent | bb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff) | |
download | iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.gz iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.bz2 iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.zip |
Cleaned up namespaces re: PR comments.
Diffstat (limited to 'glow')
-rw-r--r-- | glow/src/triangle.rs | 22 | ||||
-rw-r--r-- | glow/src/triangle/gradient.rs | 27 | ||||
-rw-r--r-- | glow/src/triangle/solid.rs | 23 |
3 files changed, 36 insertions, 36 deletions
diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs index f7fe9235..fff14910 100644 --- a/glow/src/triangle.rs +++ b/glow/src/triangle.rs @@ -4,11 +4,9 @@ mod solid; use crate::{program, Transformation}; use glow::HasContext; -use iced_graphics::layer::{mesh, mesh::attribute_count_of, Mesh}; +use iced_graphics::layer::{mesh, Mesh}; use std::marker::PhantomData; -use crate::triangle::gradient::GradientProgram; -use crate::triangle::solid::SolidProgram; pub use iced_graphics::triangle::{Mesh2D, Vertex2D}; #[derive(Debug)] @@ -16,13 +14,13 @@ pub(crate) struct Pipeline { vertex_array: <glow::Context as HasContext>::VertexArray, vertices: Buffer<Vertex2D>, indices: Buffer<u32>, - programs: TrianglePrograms, + programs: ProgramList, } #[derive(Debug)] -struct TrianglePrograms { - solid: SolidProgram, - gradient: GradientProgram, +struct ProgramList { + solid: solid::Program, + gradient: gradient::Program, } impl Pipeline { @@ -65,9 +63,9 @@ impl Pipeline { vertex_array, vertices, indices, - programs: TrianglePrograms { - solid: SolidProgram::new(gl, shader_version), - gradient: GradientProgram::new(gl, shader_version), + programs: ProgramList { + solid: solid::Program::new(gl, shader_version), + gradient: gradient::Program::new(gl, shader_version), }, } } @@ -87,7 +85,7 @@ impl Pipeline { } //count the total amount of vertices & indices we need to handle - let (total_vertices, total_indices) = attribute_count_of(meshes); + let (total_vertices, total_indices) = mesh::attribute_count_of(meshes); // Then we ensure the current attribute buffers are big enough, resizing if necessary unsafe { @@ -171,7 +169,7 @@ impl Pipeline { /// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position /// attribute location. -pub(super) fn simple_triangle_program( +pub(super) fn program( gl: &glow::Context, shader_version: &program::Version, fragment_shader: &'static str, diff --git a/glow/src/triangle/gradient.rs b/glow/src/triangle/gradient.rs index a8bb5ec5..6bca44ee 100644 --- a/glow/src/triangle/gradient.rs +++ b/glow/src/triangle/gradient.rs @@ -1,25 +1,25 @@ use crate::program::Version; -use crate::triangle::{set_transform, simple_triangle_program}; +use crate::triangle; use glow::{Context, HasContext, NativeProgram}; use iced_graphics::gradient::Gradient; use iced_graphics::gradient::Linear; use iced_graphics::Transformation; #[derive(Debug)] -pub struct GradientProgram { +pub struct Program { pub program: <Context as HasContext>::Program, - pub uniform_data: GradientUniformData, + pub uniform_data: UniformData, } #[derive(Debug)] -pub struct GradientUniformData { +pub struct UniformData { gradient: Gradient, transform: Transformation, - uniform_locations: GradientUniformLocations, + uniform_locations: UniformLocations, } #[derive(Debug)] -struct GradientUniformLocations { +struct UniformLocations { gradient_direction_location: <Context as HasContext>::UniformLocation, color_stops_size_location: <Context as HasContext>::UniformLocation, //currently the maximum number of stops is 16 due to lack of SSBO in GL2.1 @@ -27,9 +27,9 @@ struct GradientUniformLocations { transform_location: <Context as HasContext>::UniformLocation, } -impl GradientProgram { +impl Program { pub fn new(gl: &Context, shader_version: &Version) -> Self { - let program = simple_triangle_program( + let program = triangle::program( gl, shader_version, include_str!("../shader/common/gradient.frag"), @@ -37,7 +37,7 @@ impl GradientProgram { Self { program, - uniform_data: GradientUniformData::new(gl, program), + uniform_data: UniformData::new(gl, program), } } @@ -48,7 +48,7 @@ impl GradientProgram { transform: &Transformation, ) { if transform != &self.uniform_data.transform { - set_transform( + triangle::set_transform( gl, self.uniform_data.uniform_locations.transform_location, *transform, @@ -117,12 +117,11 @@ impl GradientProgram { transform: &Transformation, ) { unsafe { gl.use_program(Some(self.program)) } - self.write_uniforms(gl, gradient, transform); } } -impl GradientUniformData { +impl UniformData { fn new(gl: &Context, program: NativeProgram) -> Self { let gradient_direction_location = unsafe { gl.get_uniform_location(program, "gradient_direction") } @@ -141,14 +140,14 @@ impl GradientUniformData { unsafe { gl.get_uniform_location(program, "u_Transform") } .expect("Gradient - Get u_Transform."); - GradientUniformData { + Self { gradient: Gradient::Linear(Linear { start: Default::default(), end: Default::default(), color_stops: vec![], }), transform: Transformation::identity(), - uniform_locations: GradientUniformLocations { + uniform_locations: UniformLocations { gradient_direction_location, color_stops_size_location, color_stops_location, diff --git a/glow/src/triangle/solid.rs b/glow/src/triangle/solid.rs index 5ba7f91c..311e3704 100644 --- a/glow/src/triangle/solid.rs +++ b/glow/src/triangle/solid.rs @@ -1,24 +1,23 @@ use crate::program::Version; -use crate::triangle::{set_transform, simple_triangle_program}; -use crate::Color; +use crate::{triangle, Color}; use glow::{Context, HasContext, NativeProgram}; use iced_graphics::Transformation; #[derive(Debug)] -pub struct SolidProgram { +pub struct Program { program: <Context as HasContext>::Program, - uniform_data: SolidUniformData, + uniform_data: UniformData, } #[derive(Debug)] -struct SolidUniformData { +struct UniformData { pub color: Color, pub color_location: <Context as HasContext>::UniformLocation, pub transform: Transformation, pub transform_location: <Context as HasContext>::UniformLocation, } -impl SolidUniformData { +impl UniformData { fn new(gl: &Context, program: NativeProgram) -> Self { Self { color: Color::TRANSPARENT, @@ -35,9 +34,9 @@ impl SolidUniformData { } } -impl SolidProgram { +impl Program { pub fn new(gl: &Context, shader_version: &Version) -> Self { - let program = simple_triangle_program( + let program = triangle::program( gl, shader_version, include_str!("../shader/common/triangle.frag"), @@ -45,7 +44,7 @@ impl SolidProgram { Self { program, - uniform_data: SolidUniformData::new(gl, program), + uniform_data: UniformData::new(gl, program), } } @@ -56,7 +55,11 @@ impl SolidProgram { transform: &Transformation, ) { if transform != &self.uniform_data.transform { - set_transform(gl, self.uniform_data.transform_location, *transform) + triangle::set_transform( + gl, + self.uniform_data.transform_location, + *transform, + ) } if color != &self.uniform_data.color { |