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authorLibravatar Greg V <greg@unrelenting.technology>2020-05-31 16:53:57 +0300
committerLibravatar Greg V <greg@unrelenting.technology>2020-06-01 21:31:19 +0300
commita65d6a11cb82719a649110a8deaeb8f87e1c374b (patch)
treea18074ab0934028755038e6755ab37153718a5bf /glow
parent05750bf1863f8a6d2b797c4c482cd38dc45d7aeb (diff)
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Add custom window background/clear color (incl. transparency) support, fixes #272
wgpu would currently ignore the alpha: https://github.com/gfx-rs/wgpu/issues/687 glow (and naively patched wgpu) requires premultiplied alpha, so if you don't multiply the RGB by the A right now, the semi-transparent color would be wrong (too bright). winit with_transparent doesn't seem necessary.
Diffstat (limited to 'glow')
-rw-r--r--glow/src/settings.rs7
-rw-r--r--glow/src/window/compositor.rs7
2 files changed, 12 insertions, 2 deletions
diff --git a/glow/src/settings.rs b/glow/src/settings.rs
index dce30029..68fde714 100644
--- a/glow/src/settings.rs
+++ b/glow/src/settings.rs
@@ -1,10 +1,11 @@
//! Configure a renderer.
pub use iced_graphics::Antialiasing;
+pub use iced_native::Color;
/// The settings of a [`Renderer`].
///
/// [`Renderer`]: ../struct.Renderer.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Settings {
/// The bytes of the font that will be used by default.
///
@@ -13,6 +14,9 @@ pub struct Settings {
/// The antialiasing strategy that will be used for triangle primitives.
pub antialiasing: Option<Antialiasing>,
+
+ /// The color that will be used to clear the window surface.
+ pub background_color: Color,
}
impl Default for Settings {
@@ -20,6 +24,7 @@ impl Default for Settings {
Settings {
default_font: None,
antialiasing: None,
+ background_color: Color::WHITE,
}
}
}
diff --git a/glow/src/window/compositor.rs b/glow/src/window/compositor.rs
index 2f504ff7..c93191b0 100644
--- a/glow/src/window/compositor.rs
+++ b/glow/src/window/compositor.rs
@@ -21,7 +21,12 @@ impl iced_graphics::window::GLCompositor for Compositor {
) -> (Self, Self::Renderer) {
let gl = glow::Context::from_loader_function(loader_function);
- gl.clear_color(1.0, 1.0, 1.0, 1.0);
+ gl.clear_color(
+ settings.background_color.r,
+ settings.background_color.g,
+ settings.background_color.b,
+ settings.background_color.a,
+ );
// Enable auto-conversion from/to sRGB
gl.enable(glow::FRAMEBUFFER_SRGB);