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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-11-24 00:17:30 +0100
committerLibravatar GitHub <noreply@github.com>2020-11-24 00:17:30 +0100
commit5615643c5200ec98c5bb8ca992a67697d212ef5d (patch)
treed94fda43e3c7037208caf7645f9a9313b6aa02c4 /glow
parentea1a7248d257c7c9e4a1f3989e68b58a6bc0c4ff (diff)
parent1916755b6b3f84329c3e3f3e9a4e1b6d2b4e45a4 (diff)
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Merge pull request #628 from hecrj/improvement/float-border-radius
Use `f32` for `border_width` and `border_radius`
Diffstat (limited to 'glow')
-rw-r--r--glow/src/shader/quad.vert5
1 files changed, 5 insertions, 0 deletions
diff --git a/glow/src/shader/quad.vert b/glow/src/shader/quad.vert
index d37b5c8d..82417856 100644
--- a/glow/src/shader/quad.vert
+++ b/glow/src/shader/quad.vert
@@ -29,6 +29,11 @@ void main() {
vec2 p_Pos = i_Pos * u_Scale;
vec2 p_Scale = i_Scale * u_Scale;
+ float i_BorderRadius = min(
+ i_BorderRadius,
+ min(i_Scale.x, i_Scale.y) / 2.0
+ );
+
mat4 i_Transform = mat4(
vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),