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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-27 23:17:21 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-27 23:17:21 +0200
commit45511a442f707e93fe6e568d2100756b63af7362 (patch)
tree2aae8f914ca00722587d2e0f0cf1bfc3b95ea2c0 /glow
parent823ea1573245b849a0696543838a7ad1d0f914d8 (diff)
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Target physical pixels for quads in `iced_glow`
Diffstat (limited to 'glow')
-rw-r--r--glow/src/shader/quad.vert12
1 files changed, 6 insertions, 6 deletions
diff --git a/glow/src/shader/quad.vert b/glow/src/shader/quad.vert
index d37b5c8d..ce816550 100644
--- a/glow/src/shader/quad.vert
+++ b/glow/src/shader/quad.vert
@@ -26,14 +26,14 @@ const vec2 positions[4] = vec2[](
void main() {
vec2 q_Pos = positions[gl_VertexID];
- vec2 p_Pos = i_Pos * u_Scale;
- vec2 p_Scale = i_Scale * u_Scale;
+ vec2 p_Pos = floor(i_Pos * u_Scale);
+ vec2 p_Scale = floor(i_Scale * u_Scale);
mat4 i_Transform = mat4(
- vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
- vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
+ vec4(p_Scale.x, 0.0, 0.0, 0.0),
+ vec4(0.0, p_Scale.y, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0),
- vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
+ vec4(p_Pos, 0.0, 1.0)
);
v_Color = i_Color;
@@ -41,7 +41,7 @@ void main() {
v_Pos = p_Pos;
v_Scale = p_Scale;
v_BorderRadius = i_BorderRadius * u_Scale;
- v_BorderWidth = i_BorderWidth * u_Scale;
+ v_BorderWidth = floor(i_BorderWidth * u_Scale);
gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0);
}