diff options
author | 2021-11-04 19:26:49 -0300 | |
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committer | 2022-01-19 17:40:17 -0300 | |
commit | 381052c50e8c3458a681ec4f2df6c74a40baf5d2 (patch) | |
tree | d669c6c02c7f3b4d9f1675648e075851e2f39b57 /glow | |
parent | 3c5ab3011772bf7dbdceafd00c0059dfac5aa40f (diff) | |
download | iced-381052c50e8c3458a681ec4f2df6c74a40baf5d2.tar.gz iced-381052c50e8c3458a681ec4f2df6c74a40baf5d2.tar.bz2 iced-381052c50e8c3458a681ec4f2df6c74a40baf5d2.zip |
Split `quad::Pipeline` into `core` and `compatibility`
Diffstat (limited to 'glow')
-rw-r--r-- | glow/src/quad.rs | 234 | ||||
-rw-r--r-- | glow/src/quad/compatibility.rs | 347 | ||||
-rw-r--r-- | glow/src/quad/core.rs | 233 | ||||
-rw-r--r-- | glow/src/shader/compatibility/quad.frag | 62 | ||||
-rw-r--r-- | glow/src/shader/compatibility/quad.vert | 46 | ||||
-rw-r--r-- | glow/src/shader/compatibility/triangle.frag | 8 | ||||
-rw-r--r-- | glow/src/shader/compatibility/triangle.vert | 13 | ||||
-rw-r--r-- | glow/src/shader/core/quad.frag (renamed from glow/src/shader/quad.frag) | 2 | ||||
-rw-r--r-- | glow/src/shader/core/quad.vert (renamed from glow/src/shader/quad.vert) | 14 | ||||
-rw-r--r-- | glow/src/shader/core/triangle.frag (renamed from glow/src/shader/triangle.frag) | 2 | ||||
-rw-r--r-- | glow/src/shader/core/triangle.vert (renamed from glow/src/shader/triangle.vert) | 6 | ||||
-rw-r--r-- | glow/src/triangle.rs | 7 |
12 files changed, 754 insertions, 220 deletions
diff --git a/glow/src/quad.rs b/glow/src/quad.rs index a8fbb9e5..5438024c 100644 --- a/glow/src/quad.rs +++ b/glow/src/quad.rs @@ -1,77 +1,24 @@ -use crate::program; +mod compatibility; +mod core; + use crate::Transformation; use glow::HasContext; use iced_graphics::layer; use iced_native::Rectangle; -const MAX_INSTANCES: usize = 100_000; - #[derive(Debug)] -pub struct Pipeline { - program: <glow::Context as HasContext>::Program, - vertex_array: <glow::Context as HasContext>::VertexArray, - instances: <glow::Context as HasContext>::Buffer, - transform_location: <glow::Context as HasContext>::UniformLocation, - scale_location: <glow::Context as HasContext>::UniformLocation, - screen_height_location: <glow::Context as HasContext>::UniformLocation, - current_transform: Transformation, - current_scale: f32, - current_target_height: u32, +pub enum Pipeline { + Core(core::Pipeline), + Compatibility(compatibility::Pipeline), } impl Pipeline { pub fn new(gl: &glow::Context) -> Pipeline { - let program = unsafe { - program::create( - gl, - &[ - (glow::VERTEX_SHADER, include_str!("shader/quad.vert")), - (glow::FRAGMENT_SHADER, include_str!("shader/quad.frag")), - ], - ) - }; - - let transform_location = - unsafe { gl.get_uniform_location(program, "u_Transform") } - .expect("Get transform location"); - - let scale_location = - unsafe { gl.get_uniform_location(program, "u_Scale") } - .expect("Get scale location"); - - let screen_height_location = - unsafe { gl.get_uniform_location(program, "u_ScreenHeight") } - .expect("Get target height location"); - - unsafe { - gl.use_program(Some(program)); - - let matrix: [f32; 16] = Transformation::identity().into(); - gl.uniform_matrix_4_f32_slice( - Some(&transform_location), - false, - &matrix, - ); - - gl.uniform_1_f32(Some(&scale_location), 1.0); - gl.uniform_1_f32(Some(&screen_height_location), 0.0); - - gl.use_program(None); - } - - let (vertex_array, instances) = - unsafe { create_instance_buffer(gl, MAX_INSTANCES) }; - - Pipeline { - program, - vertex_array, - instances, - transform_location, - scale_location, - screen_height_location, - current_transform: Transformation::identity(), - current_scale: 1.0, - current_target_height: 0, + let version = gl.version(); + if version.is_embedded || version.major == 2 { + Pipeline::Compatibility(compatibility::Pipeline::new(gl)) + } else { + Pipeline::Core(core::Pipeline::new(gl)) } } @@ -84,152 +31,27 @@ impl Pipeline { scale: f32, bounds: Rectangle<u32>, ) { - unsafe { - gl.enable(glow::SCISSOR_TEST); - gl.scissor( - bounds.x as i32, - (target_height - (bounds.y + bounds.height)) as i32, - bounds.width as i32, - bounds.height as i32, - ); - - gl.use_program(Some(self.program)); - gl.bind_vertex_array(Some(self.vertex_array)); - gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances)); - } - - if transformation != self.current_transform { - unsafe { - let matrix: [f32; 16] = transformation.into(); - gl.uniform_matrix_4_f32_slice( - Some(&self.transform_location), - false, - &matrix, - ); - - self.current_transform = transformation; - } - } - - if scale != self.current_scale { - unsafe { - gl.uniform_1_f32(Some(&self.scale_location), scale); - } - - self.current_scale = scale; - } - - if target_height != self.current_target_height { - unsafe { - gl.uniform_1_f32( - Some(&self.screen_height_location), - target_height as f32, + match self { + Pipeline::Core(pipeline) => { + pipeline.draw( + gl, + target_height, + instances, + transformation, + scale, + bounds, ); } - - self.current_target_height = target_height; - } - - let mut i = 0; - let total = instances.len(); - - while i < total { - let end = (i + MAX_INSTANCES).min(total); - let amount = end - i; - - unsafe { - gl.buffer_sub_data_u8_slice( - glow::ARRAY_BUFFER, - 0, - bytemuck::cast_slice(&instances[i..end]), - ); - - gl.draw_arrays_instanced( - glow::TRIANGLE_STRIP, - 0, - 4, - amount as i32, + Pipeline::Compatibility(pipeline) => { + pipeline.draw( + gl, + target_height, + instances, + transformation, + scale, + bounds, ); } - - i += MAX_INSTANCES; - } - - unsafe { - gl.bind_vertex_array(None); - gl.use_program(None); - gl.disable(glow::SCISSOR_TEST); } } } - -unsafe fn create_instance_buffer( - gl: &glow::Context, - size: usize, -) -> ( - <glow::Context as HasContext>::VertexArray, - <glow::Context as HasContext>::Buffer, -) { - let vertex_array = gl.create_vertex_array().expect("Create vertex array"); - let buffer = gl.create_buffer().expect("Create instance buffer"); - - gl.bind_vertex_array(Some(vertex_array)); - gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer)); - gl.buffer_data_size( - glow::ARRAY_BUFFER, - (size * std::mem::size_of::<layer::Quad>()) as i32, - glow::DYNAMIC_DRAW, - ); - - let stride = std::mem::size_of::<layer::Quad>() as i32; - - gl.enable_vertex_attrib_array(0); - gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); - gl.vertex_attrib_divisor(0, 1); - - gl.enable_vertex_attrib_array(1); - gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); - gl.vertex_attrib_divisor(1, 1); - - gl.enable_vertex_attrib_array(2); - gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); - gl.vertex_attrib_divisor(2, 1); - - gl.enable_vertex_attrib_array(3); - gl.vertex_attrib_pointer_f32( - 3, - 4, - glow::FLOAT, - false, - stride, - 4 * (2 + 2 + 4), - ); - gl.vertex_attrib_divisor(3, 1); - - gl.enable_vertex_attrib_array(4); - gl.vertex_attrib_pointer_f32( - 4, - 1, - glow::FLOAT, - false, - stride, - 4 * (2 + 2 + 4 + 4), - ); - gl.vertex_attrib_divisor(4, 1); - - gl.enable_vertex_attrib_array(5); - gl.vertex_attrib_pointer_f32( - 5, - 1, - glow::FLOAT, - false, - stride, - 4 * (2 + 2 + 4 + 4 + 1), - ); - gl.vertex_attrib_divisor(5, 1); - - gl.bind_vertex_array(None); - gl.bind_buffer(glow::ARRAY_BUFFER, None); - - (vertex_array, buffer) -} diff --git a/glow/src/quad/compatibility.rs b/glow/src/quad/compatibility.rs new file mode 100644 index 00000000..e083dcf1 --- /dev/null +++ b/glow/src/quad/compatibility.rs @@ -0,0 +1,347 @@ +use crate::program; +use crate::Transformation; +use glow::HasContext; +use iced_graphics::layer; +use iced_native::Rectangle; + +// Only change `MAX_QUADS`, otherwise you could cause problems +// by splitting a triangle into different render passes. +const MAX_QUADS: usize = 100_000; +const MAX_VERTICES: usize = MAX_QUADS * 4; +const MAX_INDICES: usize = MAX_QUADS * 6; + +#[derive(Debug)] +pub struct Pipeline { + program: <glow::Context as HasContext>::Program, + vertex_array: <glow::Context as HasContext>::VertexArray, + vertex_buffer: <glow::Context as HasContext>::Buffer, + index_buffer: <glow::Context as HasContext>::Buffer, + transform_location: <glow::Context as HasContext>::UniformLocation, + scale_location: <glow::Context as HasContext>::UniformLocation, + screen_height_location: <glow::Context as HasContext>::UniformLocation, + current_transform: Transformation, + current_scale: f32, + current_target_height: u32, +} + +impl Pipeline { + pub fn new(gl: &glow::Context) -> Pipeline { + let program = unsafe { + program::create( + gl, + &[ + ( + glow::VERTEX_SHADER, + include_str!("../shader/compatibility/quad.vert"), + ), + ( + glow::FRAGMENT_SHADER, + include_str!("../shader/compatibility/quad.frag"), + ), + ], + ) + }; + + let transform_location = + unsafe { gl.get_uniform_location(program, "u_Transform") } + .expect("Get transform location"); + + let scale_location = + unsafe { gl.get_uniform_location(program, "u_Scale") } + .expect("Get scale location"); + + let screen_height_location = + unsafe { gl.get_uniform_location(program, "u_ScreenHeight") } + .expect("Get target height location"); + + unsafe { + gl.use_program(Some(program)); + + let matrix: [f32; 16] = Transformation::identity().into(); + gl.uniform_matrix_4_f32_slice( + Some(&transform_location), + false, + &matrix, + ); + + gl.uniform_1_f32(Some(&scale_location), 1.0); + gl.uniform_1_f32(Some(&screen_height_location), 0.0); + + gl.use_program(None); + } + + let (vertex_array, vertex_buffer, index_buffer) = + unsafe { create_buffers(gl, MAX_VERTICES) }; + + Pipeline { + program, + vertex_array, + vertex_buffer, + index_buffer, + transform_location, + scale_location, + screen_height_location, + current_transform: Transformation::identity(), + current_scale: 1.0, + current_target_height: 0, + } + } + + pub fn draw( + &mut self, + gl: &glow::Context, + target_height: u32, + instances: &[layer::Quad], + transformation: Transformation, + scale: f32, + bounds: Rectangle<u32>, + ) { + // TODO: Remove this allocation (probably by changing the shader and removing the need of two `position`) + let vertices: Vec<Vertex> = instances + .iter() + .flat_map(|quad| Vertex::from_quad(quad)) + .collect(); + + // TODO: Remove this allocation (or allocate only when needed) + let indices: Vec<i32> = (0..instances.len().min(MAX_QUADS) as i32) + .flat_map(|i| { + [ + 0 + i * 4, + 1 + i * 4, + 2 + i * 4, + 2 + i * 4, + 1 + i * 4, + 3 + i * 4, + ] + }) + .cycle() + .take(instances.len() * 6) + .collect(); + + unsafe { + gl.enable(glow::SCISSOR_TEST); + gl.scissor( + bounds.x as i32, + (target_height - (bounds.y + bounds.height)) as i32, + bounds.width as i32, + bounds.height as i32, + ); + + gl.use_program(Some(self.program)); + gl.bind_vertex_array(Some(self.vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer)); + gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer)); + } + + if transformation != self.current_transform { + unsafe { + let matrix: [f32; 16] = transformation.into(); + gl.uniform_matrix_4_f32_slice( + Some(&self.transform_location), + false, + &matrix, + ); + + self.current_transform = transformation; + } + } + + if scale != self.current_scale { + unsafe { + gl.uniform_1_f32(Some(&self.scale_location), scale); + } + + self.current_scale = scale; + } + + if target_height != self.current_target_height { + unsafe { + gl.uniform_1_f32( + Some(&self.screen_height_location), + target_height as f32, + ); + } + + self.current_target_height = target_height; + } + + let passes = vertices + .chunks(MAX_VERTICES) + .zip(indices.chunks(MAX_INDICES)); + + for (vertices, indices) in passes { + unsafe { + gl.buffer_sub_data_u8_slice( + glow::ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&vertices), + ); + + gl.buffer_sub_data_u8_slice( + glow::ELEMENT_ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&indices), + ); + + gl.draw_elements( + glow::TRIANGLES, + indices.len() as i32, + glow::UNSIGNED_INT, + 0, + ); + } + } + + unsafe { + gl.bind_vertex_array(None); + gl.use_program(None); + gl.disable(glow::SCISSOR_TEST); + } + } +} + +unsafe fn create_buffers( + gl: &glow::Context, + size: usize, +) -> ( + <glow::Context as HasContext>::VertexArray, + <glow::Context as HasContext>::Buffer, + <glow::Context as HasContext>::Buffer, +) { + let vertex_array = gl.create_vertex_array().expect("Create vertex array"); + let vertex_buffer = gl.create_buffer().expect("Create vertex buffer"); + let index_buffer = gl.create_buffer().expect("Create index buffer"); + + gl.bind_vertex_array(Some(vertex_array)); + + gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer)); + gl.buffer_data_size( + glow::ELEMENT_ARRAY_BUFFER, + 12 * size as i32, + glow::DYNAMIC_DRAW, + ); + + gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer)); + gl.buffer_data_size( + glow::ARRAY_BUFFER, + (size * Vertex::SIZE) as i32, + glow::DYNAMIC_DRAW, + ); + + let stride = Vertex::SIZE as i32; + + gl.enable_vertex_attrib_array(0); + gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); + + gl.enable_vertex_attrib_array(1); + gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); + + gl.enable_vertex_attrib_array(2); + gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); + + gl.enable_vertex_attrib_array(3); + gl.vertex_attrib_pointer_f32( + 3, + 4, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4), + ); + + gl.enable_vertex_attrib_array(4); + gl.vertex_attrib_pointer_f32( + 4, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4), + ); + + gl.enable_vertex_attrib_array(5); + gl.vertex_attrib_pointer_f32( + 5, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1), + ); + + gl.enable_vertex_attrib_array(6); + gl.vertex_attrib_pointer_f32( + 6, + 2, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1 + 1), + ); + + gl.bind_vertex_array(None); + gl.bind_buffer(glow::ARRAY_BUFFER, None); + gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None); + + (vertex_array, vertex_buffer, index_buffer) +} + +/// The vertex of a colored rectangle with a border. +/// +/// This type can be directly uploaded to GPU memory. +#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +pub struct Vertex { + /// The position of the [`Vertex`]. + pub position: [f32; 2], + + /// The size of the [`Vertex`]. + pub size: [f32; 2], + + /// The color of the [`Vertex`], in __linear RGB__. + pub color: [f32; 4], + + /// The border color of the [`Vertex`], in __linear RGB__. + pub border_color: [f32; 4], + + /// The border radius of the [`Vertex`]. + pub border_radius: f32, + + /// The border width of the [`Vertex`]. + pub border_width: f32, + + /// The __quad__ position of the [`Vertex`]. + pub q_position: [f32; 2], +} + +impl Vertex { + const SIZE: usize = std::mem::size_of::<Self>(); + + fn from_quad(quad: &layer::Quad) -> [Vertex; 4] { + let base = Vertex { + position: quad.position, + size: quad.size, + color: quad.color, + border_color: quad.color, + border_radius: quad.border_radius, + border_width: quad.border_width, + q_position: [0.0, 0.0], + }; + + [ + base, + Self { + q_position: [0.0, 1.0], + ..base + }, + Self { + q_position: [1.0, 0.0], + ..base + }, + Self { + q_position: [1.0, 1.0], + ..base + }, + ] + } +} diff --git a/glow/src/quad/core.rs b/glow/src/quad/core.rs new file mode 100644 index 00000000..c843e8c7 --- /dev/null +++ b/glow/src/quad/core.rs @@ -0,0 +1,233 @@ +use crate::program; +use crate::Transformation; +use glow::HasContext; +use iced_graphics::layer; +use iced_native::Rectangle; + +const MAX_INSTANCES: usize = 100_000; + +#[derive(Debug)] +pub struct Pipeline { + program: <glow::Context as HasContext>::Program, + vertex_array: <glow::Context as HasContext>::VertexArray, + instances: <glow::Context as HasContext>::Buffer, + transform_location: <glow::Context as HasContext>::UniformLocation, + scale_location: <glow::Context as HasContext>::UniformLocation, + screen_height_location: <glow::Context as HasContext>::UniformLocation, + current_transform: Transformation, + current_scale: f32, + current_target_height: u32, +} + +impl Pipeline { + pub fn new(gl: &glow::Context) -> Pipeline { + let program = unsafe { + program::create( + gl, + &[ + ( + glow::VERTEX_SHADER, + include_str!("../shader/core/quad.vert"), + ), + ( + glow::FRAGMENT_SHADER, + include_str!("../shader/core/quad.frag"), + ), + ], + ) + }; + + let transform_location = + unsafe { gl.get_uniform_location(program, "u_Transform") } + .expect("Get transform location"); + + let scale_location = + unsafe { gl.get_uniform_location(program, "u_Scale") } + .expect("Get scale location"); + + let screen_height_location = + unsafe { gl.get_uniform_location(program, "u_ScreenHeight") } + .expect("Get target height location"); + + unsafe { + gl.use_program(Some(program)); + + let matrix: [f32; 16] = Transformation::identity().into(); + gl.uniform_matrix_4_f32_slice( + Some(&transform_location), + false, + &matrix, + ); + + gl.uniform_1_f32(Some(&scale_location), 1.0); + gl.uniform_1_f32(Some(&screen_height_location), 0.0); + + gl.use_program(None); + } + + let (vertex_array, instances) = + unsafe { create_instance_buffer(gl, MAX_INSTANCES) }; + + Pipeline { + program, + vertex_array, + instances, + transform_location, + scale_location, + screen_height_location, + current_transform: Transformation::identity(), + current_scale: 1.0, + current_target_height: 0, + } + } + + pub fn draw( + &mut self, + gl: &glow::Context, + target_height: u32, + instances: &[layer::Quad], + transformation: Transformation, + scale: f32, + bounds: Rectangle<u32>, + ) { + unsafe { + gl.enable(glow::SCISSOR_TEST); + gl.scissor( + bounds.x as i32, + (target_height - (bounds.y + bounds.height)) as i32, + bounds.width as i32, + bounds.height as i32, + ); + + gl.use_program(Some(self.program)); + gl.bind_vertex_array(Some(self.vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances)); + } + + if transformation != self.current_transform { + unsafe { + let matrix: [f32; 16] = transformation.into(); + gl.uniform_matrix_4_f32_slice( + Some(&self.transform_location), + false, + &matrix, + ); + + self.current_transform = transformation; + } + } + + if scale != self.current_scale { + unsafe { + gl.uniform_1_f32(Some(&self.scale_location), scale); + } + + self.current_scale = scale; + } + + if target_height != self.current_target_height { + unsafe { + gl.uniform_1_f32( + Some(&self.screen_height_location), + target_height as f32, + ); + } + + self.current_target_height = target_height; + } + + for instances in instances.chunks(MAX_INSTANCES) { + unsafe { + gl.buffer_sub_data_u8_slice( + glow::ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&instances), + ); + + gl.draw_arrays_instanced( + glow::TRIANGLE_STRIP, + 0, + 4, + instances.len() as i32, + ); + } + } + + unsafe { + gl.bind_vertex_array(None); + gl.use_program(None); + gl.disable(glow::SCISSOR_TEST); + } + } +} + +unsafe fn create_instance_buffer( + gl: &glow::Context, + size: usize, +) -> ( + <glow::Context as HasContext>::VertexArray, + <glow::Context as HasContext>::Buffer, +) { + let vertex_array = gl.create_vertex_array().expect("Create vertex array"); + let buffer = gl.create_buffer().expect("Create instance buffer"); + + gl.bind_vertex_array(Some(vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer)); + gl.buffer_data_size( + glow::ARRAY_BUFFER, + (size * std::mem::size_of::<layer::Quad>()) as i32, + glow::DYNAMIC_DRAW, + ); + + let stride = std::mem::size_of::<layer::Quad>() as i32; + + gl.enable_vertex_attrib_array(0); + gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); + gl.vertex_attrib_divisor(0, 1); + + gl.enable_vertex_attrib_array(1); + gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); + gl.vertex_attrib_divisor(1, 1); + + gl.enable_vertex_attrib_array(2); + gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); + gl.vertex_attrib_divisor(2, 1); + + gl.enable_vertex_attrib_array(3); + gl.vertex_attrib_pointer_f32( + 3, + 4, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4), + ); + gl.vertex_attrib_divisor(3, 1); + + gl.enable_vertex_attrib_array(4); + gl.vertex_attrib_pointer_f32( + 4, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4), + ); + gl.vertex_attrib_divisor(4, 1); + + gl.enable_vertex_attrib_array(5); + gl.vertex_attrib_pointer_f32( + 5, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1), + ); + gl.vertex_attrib_divisor(5, 1); + + gl.bind_vertex_array(None); + gl.bind_buffer(glow::ARRAY_BUFFER, None); + + (vertex_array, buffer) +} diff --git a/glow/src/shader/compatibility/quad.frag b/glow/src/shader/compatibility/quad.frag new file mode 100644 index 00000000..c2634c65 --- /dev/null +++ b/glow/src/shader/compatibility/quad.frag @@ -0,0 +1,62 @@ +#version 100 +precision mediump float; + +uniform float u_ScreenHeight; + +varying vec4 v_Color; +varying vec4 v_BorderColor; +varying vec2 v_Pos; +varying vec2 v_Scale; +varying float v_BorderRadius; +varying float v_BorderWidth; + +float _distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius) +{ + // TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN + vec2 inner_size = size - vec2(radius, radius) * 2.0; + vec2 top_left = position + vec2(radius, radius); + vec2 bottom_right = top_left + inner_size; + + vec2 top_left_distance = top_left - frag_coord; + vec2 bottom_right_distance = frag_coord - bottom_right; + + vec2 distance = vec2( + max(max(top_left_distance.x, bottom_right_distance.x), 0.0), + max(max(top_left_distance.y, bottom_right_distance.y), 0.0) + ); + + return sqrt(distance.x * distance.x + distance.y * distance.y); +} + +void main() { + vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y); + + float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0); + + float internal_distance = _distance( + fragCoord, + v_Pos + vec2(v_BorderWidth), + v_Scale - vec2(v_BorderWidth * 2.0), + internal_border + ); + + float border_mix = smoothstep( + max(internal_border - 0.5, 0.0), + internal_border + 0.5, + internal_distance + ); + + vec4 mixed_color = mix(v_Color, v_BorderColor, border_mix); + + float d = _distance( + fragCoord, + v_Pos, + v_Scale, + v_BorderRadius + ); + + float radius_alpha = + 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d); + + gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha); +} diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert new file mode 100644 index 00000000..0d02e9d0 --- /dev/null +++ b/glow/src/shader/compatibility/quad.vert @@ -0,0 +1,46 @@ +#version 100 + +uniform mat4 u_Transform; +uniform float u_Scale; + +attribute vec2 i_Pos; +attribute vec2 i_Scale; +attribute vec4 i_Color; +attribute vec4 i_BorderColor; +attribute float i_BorderRadius; +attribute float i_BorderWidth; +attribute vec2 q_Pos; + +varying vec4 v_Color; +varying vec4 v_BorderColor; +varying vec2 v_Pos; +varying vec2 v_Scale; +varying float v_BorderRadius; +varying float v_BorderWidth; + + +void main() { + vec2 p_Pos = i_Pos * u_Scale; + vec2 p_Scale = i_Scale * u_Scale; + + float i_BorderRadius = min( + i_BorderRadius, + min(i_Scale.x, i_Scale.y) / 2.0 + ); + + mat4 i_Transform = mat4( + vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), + vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) + ); + + v_Color = i_Color; + v_BorderColor = i_BorderColor; + v_Pos = p_Pos; + v_Scale = p_Scale; + v_BorderRadius = i_BorderRadius * u_Scale; + v_BorderWidth = i_BorderWidth * u_Scale; + + gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0); +} diff --git a/glow/src/shader/compatibility/triangle.frag b/glow/src/shader/compatibility/triangle.frag new file mode 100644 index 00000000..58fca553 --- /dev/null +++ b/glow/src/shader/compatibility/triangle.frag @@ -0,0 +1,8 @@ +#version 100 +precision mediump float; + +varying vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +} diff --git a/glow/src/shader/compatibility/triangle.vert b/glow/src/shader/compatibility/triangle.vert new file mode 100644 index 00000000..975c9781 --- /dev/null +++ b/glow/src/shader/compatibility/triangle.vert @@ -0,0 +1,13 @@ +#version 100 + +uniform mat4 u_Transform; + +attribute vec2 i_Position; +attribute vec4 i_Color; + +varying vec4 v_Color; + +void main() { + v_Color = i_Color; + gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); +} diff --git a/glow/src/shader/quad.frag b/glow/src/shader/core/quad.frag index cea36bdc..18fd5baa 100644 --- a/glow/src/shader/quad.frag +++ b/glow/src/shader/core/quad.frag @@ -1,4 +1,4 @@ -#version 330 +#version 130 uniform float u_ScreenHeight; diff --git a/glow/src/shader/quad.vert b/glow/src/shader/core/quad.vert index 82417856..30f28d52 100644 --- a/glow/src/shader/quad.vert +++ b/glow/src/shader/core/quad.vert @@ -1,14 +1,14 @@ -#version 330 +#version 130 uniform mat4 u_Transform; uniform float u_Scale; -layout(location = 0) in vec2 i_Pos; -layout(location = 1) in vec2 i_Scale; -layout(location = 2) in vec4 i_Color; -layout(location = 3) in vec4 i_BorderColor; -layout(location = 4) in float i_BorderRadius; -layout(location = 5) in float i_BorderWidth; +in vec2 i_Pos; +in vec2 i_Scale; +in vec4 i_Color; +in vec4 i_BorderColor; +in float i_BorderRadius; +in float i_BorderWidth; out vec4 v_Color; out vec4 v_BorderColor; diff --git a/glow/src/shader/triangle.frag b/glow/src/shader/core/triangle.frag index d186784a..39c2ff6f 100644 --- a/glow/src/shader/triangle.frag +++ b/glow/src/shader/core/triangle.frag @@ -1,4 +1,4 @@ -#version 330 +#version 130 in vec4 v_Color; diff --git a/glow/src/shader/triangle.vert b/glow/src/shader/core/triangle.vert index 5723436a..895652ea 100644 --- a/glow/src/shader/triangle.vert +++ b/glow/src/shader/core/triangle.vert @@ -1,9 +1,9 @@ -#version 330 +#version 130 uniform mat4 u_Transform; -layout(location = 0) in vec2 i_Position; -layout(location = 1) in vec4 i_Color; +in vec2 i_Position; +in vec4 i_Color; out vec4 v_Color; diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs index 9202bcb2..d0a05be6 100644 --- a/glow/src/triangle.rs +++ b/glow/src/triangle.rs @@ -26,10 +26,13 @@ impl Pipeline { program::create( gl, &[ - (glow::VERTEX_SHADER, include_str!("shader/triangle.vert")), + ( + glow::VERTEX_SHADER, + include_str!("shader/compatibility/triangle.vert"), + ), ( glow::FRAGMENT_SHADER, - include_str!("shader/triangle.frag"), + include_str!("shader/compatibility/triangle.frag"), ), ], ) |