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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-14 00:02:42 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-16 09:24:16 +0100
commit33c3c0c0aa774bb7462e3c42aa04c591a66376a7 (patch)
tree08ea046e6ac8a9ad43a7ef1f56256a056a4a4d6c /glow
parent5b0dfcd0b0a9f25a3004dbc2cad3dea8220a76a1 (diff)
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Group all solid triangles independently of color
Diffstat (limited to 'glow')
-rw-r--r--glow/src/shader/common/gradient.vert (renamed from glow/src/shader/common/triangle.vert)0
-rw-r--r--glow/src/shader/common/solid.frag (renamed from glow/src/shader/common/triangle.frag)4
-rw-r--r--glow/src/shader/common/solid.vert11
-rw-r--r--glow/src/triangle.rs562
-rw-r--r--glow/src/triangle/gradient.rs162
-rw-r--r--glow/src/triangle/solid.rs91
6 files changed, 459 insertions, 371 deletions
diff --git a/glow/src/shader/common/triangle.vert b/glow/src/shader/common/gradient.vert
index fe505997..fe505997 100644
--- a/glow/src/shader/common/triangle.vert
+++ b/glow/src/shader/common/gradient.vert
diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/solid.frag
index 8260f6a6..174ffdd3 100644
--- a/glow/src/shader/common/triangle.frag
+++ b/glow/src/shader/common/solid.frag
@@ -11,8 +11,8 @@ out vec4 fragColor;
#define gl_FragColor fragColor
#endif
-uniform vec4 color;
+in vec4 v_Color;
void main() {
- gl_FragColor = color;
+ gl_FragColor = v_Color;
}
diff --git a/glow/src/shader/common/solid.vert b/glow/src/shader/common/solid.vert
new file mode 100644
index 00000000..59ed88e5
--- /dev/null
+++ b/glow/src/shader/common/solid.vert
@@ -0,0 +1,11 @@
+uniform mat4 u_Transform;
+
+in vec2 i_Position;
+in vec4 i_Color;
+
+out vec4 v_Color;
+
+void main() {
+ gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
+ v_Color = i_Color;
+}
diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs
index cb7ab055..849a7272 100644
--- a/glow/src/triangle.rs
+++ b/glow/src/triangle.rs
@@ -1,74 +1,49 @@
//! Draw meshes of triangles.
-mod gradient;
-mod solid;
-
use crate::program;
use crate::Transformation;
+use iced_graphics::gradient::Gradient;
use iced_graphics::layer::mesh::{self, Mesh};
-use iced_graphics::triangle::{self, Vertex2D};
+use iced_graphics::triangle::{ColoredVertex2D, Vertex2D};
use glow::HasContext;
use std::marker::PhantomData;
#[derive(Debug)]
pub(crate) struct Pipeline {
- vertex_array: <glow::Context as HasContext>::VertexArray,
- vertices: Buffer<Vertex2D>,
indices: Buffer<u32>,
- programs: ProgramList,
-}
-
-#[derive(Debug)]
-struct ProgramList {
solid: solid::Program,
gradient: gradient::Program,
}
impl Pipeline {
pub fn new(gl: &glow::Context, shader_version: &program::Version) -> Self {
- let vertex_array =
- unsafe { gl.create_vertex_array().expect("Create vertex array") };
-
- unsafe {
- gl.bind_vertex_array(Some(vertex_array));
- }
-
- let vertices = unsafe {
- Buffer::new(
- gl,
- glow::ARRAY_BUFFER,
- glow::DYNAMIC_DRAW,
- std::mem::size_of::<Vertex2D>() as usize,
- )
- };
-
- let indices = unsafe {
+ let mut indices = unsafe {
Buffer::new(
gl,
glow::ELEMENT_ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
- std::mem::size_of::<u32>() as usize,
+ 1000,
)
};
+ let solid = solid::Program::new(gl, shader_version);
+ let gradient = gradient::Program::new(gl, shader_version);
+
unsafe {
- let stride = std::mem::size_of::<Vertex2D>() as i32;
+ gl.bind_vertex_array(Some(solid.vertex_array));
+ indices.bind(gl, 0);
- gl.enable_vertex_attrib_array(0);
- gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
+ gl.bind_vertex_array(Some(gradient.vertex_array));
+ indices.bind(gl, 0);
gl.bind_vertex_array(None);
- };
+ }
Self {
- vertex_array,
- vertices,
indices,
- programs: ProgramList {
- solid: solid::Program::new(gl, shader_version),
- gradient: gradient::Program::new(gl, shader_version),
- },
+ solid,
+ gradient,
}
}
@@ -83,50 +58,83 @@ impl Pipeline {
unsafe {
gl.enable(glow::MULTISAMPLE);
gl.enable(glow::SCISSOR_TEST);
- gl.bind_vertex_array(Some(self.vertex_array))
}
- //count the total amount of vertices & indices we need to handle
- let (total_vertices, total_indices) = mesh::attribute_count_of(meshes);
+ // Count the total amount of vertices & indices we need to handle
+ let count = mesh::attribute_count_of(meshes);
// Then we ensure the current attribute buffers are big enough, resizing if necessary
unsafe {
- self.vertices.bind(gl, total_vertices);
- self.indices.bind(gl, total_indices);
+ self.indices.bind(gl, count.indices);
}
// We upload all the vertices and indices upfront
- let mut vertex_offset = 0;
+ let mut solid_vertex_offset = 0;
+ let mut gradient_vertex_offset = 0;
let mut index_offset = 0;
for mesh in meshes {
- unsafe {
- gl.buffer_sub_data_u8_slice(
- glow::ARRAY_BUFFER,
- (vertex_offset * std::mem::size_of::<Vertex2D>()) as i32,
- bytemuck::cast_slice(&mesh.buffers.vertices),
- );
+ let indices = mesh.indices();
+ unsafe {
gl.buffer_sub_data_u8_slice(
glow::ELEMENT_ARRAY_BUFFER,
(index_offset * std::mem::size_of::<u32>()) as i32,
- bytemuck::cast_slice(&mesh.buffers.indices),
+ bytemuck::cast_slice(indices),
);
- vertex_offset += mesh.buffers.vertices.len();
- index_offset += mesh.buffers.indices.len();
+ index_offset += indices.len();
+ }
+
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ unsafe {
+ self.solid.vertices.bind(gl, count.solid_vertices);
+
+ gl.buffer_sub_data_u8_slice(
+ glow::ARRAY_BUFFER,
+ (solid_vertex_offset
+ * std::mem::size_of::<ColoredVertex2D>())
+ as i32,
+ bytemuck::cast_slice(&buffers.vertices),
+ );
+ }
+
+ solid_vertex_offset += buffers.vertices.len();
+ }
+ Mesh::Gradient { buffers, .. } => {
+ unsafe {
+ self.gradient
+ .vertices
+ .bind(gl, count.gradient_vertices);
+
+ gl.buffer_sub_data_u8_slice(
+ glow::ARRAY_BUFFER,
+ (gradient_vertex_offset
+ * std::mem::size_of::<Vertex2D>())
+ as i32,
+ bytemuck::cast_slice(&buffers.vertices),
+ );
+ }
+
+ gradient_vertex_offset += buffers.vertices.len();
+ }
}
}
// Then we draw each mesh using offsets
- let mut last_vertex = 0;
+ let mut last_solid_vertex = 0;
+ let mut last_gradient_vertex = 0;
let mut last_index = 0;
for mesh in meshes {
- let transform = transformation
- * Transformation::translate(mesh.origin.x, mesh.origin.y);
+ let indices = mesh.indices();
+ let origin = mesh.origin();
- let clip_bounds = (mesh.clip_bounds * scale_factor).snap();
+ let transform =
+ transformation * Transformation::translate(origin.x, origin.y);
+
+ let clip_bounds = (mesh.clip_bounds() * scale_factor).snap();
unsafe {
gl.scissor(
@@ -136,30 +144,126 @@ impl Pipeline {
clip_bounds.width as i32,
clip_bounds.height as i32,
);
+ }
+
+ match mesh {
+ Mesh::Solid { buffers, .. } => unsafe {
+ gl.use_program(Some(self.solid.program));
+ gl.bind_vertex_array(Some(self.solid.vertex_array));
+
+ if transform != self.solid.uniforms.transform {
+ gl.uniform_matrix_4_f32_slice(
+ Some(&self.solid.uniforms.transform_location),
+ false,
+ transform.as_ref(),
+ );
- match mesh.style {
- triangle::Style::Solid(color) => {
- self.programs.solid.use_program(gl, color, &transform);
+ self.solid.uniforms.transform = transform;
}
- #[cfg(not(target_arch = "wasm32"))]
- triangle::Style::Gradient(gradient) => {
- self.programs
- .gradient
- .use_program(gl, gradient, &transform);
+
+ gl.draw_elements_base_vertex(
+ glow::TRIANGLES,
+ indices.len() as i32,
+ glow::UNSIGNED_INT,
+ (last_index * std::mem::size_of::<u32>()) as i32,
+ last_solid_vertex as i32,
+ );
+
+ last_solid_vertex += buffers.vertices.len();
+ },
+ Mesh::Gradient {
+ buffers, gradient, ..
+ } => unsafe {
+ gl.use_program(Some(self.gradient.program));
+ gl.bind_vertex_array(Some(self.gradient.vertex_array));
+
+ if transform != self.gradient.uniforms.transform {
+ gl.uniform_matrix_4_f32_slice(
+ Some(&self.gradient.uniforms.locations.transform),
+ false,
+ transform.as_ref(),
+ );
+
+ self.gradient.uniforms.transform = transform;
}
- }
- gl.draw_elements_base_vertex(
- glow::TRIANGLES,
- mesh.buffers.indices.len() as i32,
- glow::UNSIGNED_INT,
- (last_index * std::mem::size_of::<u32>()) as i32,
- last_vertex as i32,
- );
+ if &self.gradient.uniforms.gradient != *gradient {
+ match gradient {
+ Gradient::Linear(linear) => {
+ gl.uniform_4_f32(
+ Some(
+ &self
+ .gradient
+ .uniforms
+ .locations
+ .gradient_direction,
+ ),
+ linear.start.x,
+ linear.start.y,
+ linear.end.x,
+ linear.end.y,
+ );
+
+ gl.uniform_1_i32(
+ Some(
+ &self
+ .gradient
+ .uniforms
+ .locations
+ .color_stops_size,
+ ),
+ (linear.color_stops.len() * 2) as i32,
+ );
+
+ let mut stops = [0.0; 128];
+
+ for (index, stop) in linear
+ .color_stops
+ .iter()
+ .enumerate()
+ .take(16)
+ {
+ let [r, g, b, a] = stop.color.into_linear();
+
+ stops[index * 8] = r;
+ stops[(index * 8) + 1] = g;
+ stops[(index * 8) + 2] = b;
+ stops[(index * 8) + 3] = a;
+ stops[(index * 8) + 4] = stop.offset;
+ stops[(index * 8) + 5] = 0.;
+ stops[(index * 8) + 6] = 0.;
+ stops[(index * 8) + 7] = 0.;
+ }
+
+ gl.uniform_4_f32_slice(
+ Some(
+ &self
+ .gradient
+ .uniforms
+ .locations
+ .color_stops,
+ ),
+ &stops,
+ );
+ }
+ }
+
+ self.gradient.uniforms.gradient = (*gradient).clone();
+ }
- last_vertex += mesh.buffers.vertices.len();
- last_index += mesh.buffers.indices.len();
+ gl.draw_elements_base_vertex(
+ glow::TRIANGLES,
+ indices.len() as i32,
+ glow::UNSIGNED_INT,
+ (last_index * std::mem::size_of::<u32>()) as i32,
+ last_gradient_vertex as i32,
+ );
+
+ last_gradient_vertex += buffers.vertices.len();
+ },
}
+
+ last_index += indices.len();
}
unsafe {
@@ -170,47 +274,8 @@ impl Pipeline {
}
}
-/// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position
-/// attribute location.
-pub(super) fn program(
- gl: &glow::Context,
- shader_version: &program::Version,
- fragment_shader: &'static str,
-) -> <glow::Context as HasContext>::Program {
- unsafe {
- let vertex_shader = program::Shader::vertex(
- gl,
- shader_version,
- include_str!("shader/common/triangle.vert"),
- );
-
- let fragment_shader =
- program::Shader::fragment(gl, shader_version, fragment_shader);
-
- program::create(
- gl,
- &[vertex_shader, fragment_shader],
- &[(0, "i_Position")],
- )
- }
-}
-
-pub fn set_transform(
- gl: &glow::Context,
- location: <glow::Context as HasContext>::UniformLocation,
- transform: Transformation,
-) {
- unsafe {
- gl.uniform_matrix_4_f32_slice(
- Some(&location),
- false,
- transform.as_ref(),
- );
- }
-}
-
#[derive(Debug)]
-struct Buffer<T> {
+pub struct Buffer<T> {
raw: <glow::Context as HasContext>::Buffer,
target: u32,
usage: u32,
@@ -254,3 +319,268 @@ impl<T> Buffer<T> {
}
}
}
+
+mod solid {
+ use crate::program;
+ use crate::triangle;
+ use glow::{Context, HasContext, NativeProgram};
+ use iced_graphics::triangle::ColoredVertex2D;
+ use iced_graphics::Transformation;
+
+ #[derive(Debug)]
+ pub struct Program {
+ pub program: <Context as HasContext>::Program,
+ pub vertex_array: <glow::Context as HasContext>::VertexArray,
+ pub vertices: triangle::Buffer<ColoredVertex2D>,
+ pub uniforms: Uniforms,
+ }
+
+ impl Program {
+ pub fn new(gl: &Context, shader_version: &program::Version) -> Self {
+ let program = unsafe {
+ let vertex_shader = program::Shader::vertex(
+ gl,
+ shader_version,
+ include_str!("shader/common/solid.vert"),
+ );
+
+ let fragment_shader = program::Shader::fragment(
+ gl,
+ shader_version,
+ include_str!("shader/common/solid.frag"),
+ );
+
+ program::create(
+ gl,
+ &[vertex_shader, fragment_shader],
+ &[(0, "i_Position"), (1, "i_Color")],
+ )
+ };
+
+ let vertex_array = unsafe {
+ gl.create_vertex_array().expect("Create vertex array")
+ };
+
+ let vertices = unsafe {
+ triangle::Buffer::new(
+ gl,
+ glow::ARRAY_BUFFER,
+ glow::DYNAMIC_DRAW,
+ 1000,
+ )
+ };
+
+ unsafe {
+ gl.bind_vertex_array(Some(vertex_array));
+
+ let stride = std::mem::size_of::<ColoredVertex2D>() as i32;
+
+ gl.enable_vertex_attrib_array(0);
+ gl.vertex_attrib_pointer_f32(
+ 0,
+ 2,
+ glow::FLOAT,
+ false,
+ stride,
+ 0,
+ );
+
+ gl.enable_vertex_attrib_array(1);
+ gl.vertex_attrib_pointer_f32(
+ 1,
+ 4,
+ glow::FLOAT,
+ false,
+ stride,
+ 4 * 2,
+ );
+
+ gl.bind_vertex_array(None);
+ };
+
+ Self {
+ program,
+ vertex_array,
+ vertices,
+ uniforms: Uniforms::new(gl, program),
+ }
+ }
+ }
+
+ #[derive(Debug)]
+ pub struct Uniforms {
+ pub transform: Transformation,
+ pub transform_location: <Context as HasContext>::UniformLocation,
+ }
+
+ impl Uniforms {
+ fn new(gl: &Context, program: NativeProgram) -> Self {
+ let transform = Transformation::identity();
+ let transform_location =
+ unsafe { gl.get_uniform_location(program, "u_Transform") }
+ .expect("Solid - Get u_Transform.");
+
+ unsafe {
+ gl.use_program(Some(program));
+
+ gl.uniform_matrix_4_f32_slice(
+ Some(&transform_location),
+ false,
+ transform.as_ref(),
+ );
+
+ gl.use_program(None);
+ }
+
+ Self {
+ transform,
+ transform_location,
+ }
+ }
+ }
+}
+
+mod gradient {
+ use crate::program;
+ use crate::triangle;
+ use glow::{Context, HasContext, NativeProgram};
+ use iced_graphics::gradient::{self, Gradient};
+ use iced_graphics::triangle::Vertex2D;
+ use iced_graphics::Transformation;
+
+ #[derive(Debug)]
+ pub struct Program {
+ pub program: <Context as HasContext>::Program,
+ pub vertex_array: <glow::Context as HasContext>::VertexArray,
+ pub vertices: triangle::Buffer<Vertex2D>,
+ pub uniforms: Uniforms,
+ }
+
+ impl Program {
+ pub fn new(gl: &Context, shader_version: &program::Version) -> Self {
+ let program = unsafe {
+ let vertex_shader = program::Shader::vertex(
+ gl,
+ shader_version,
+ include_str!("shader/common/gradient.vert"),
+ );
+
+ let fragment_shader = program::Shader::fragment(
+ gl,
+ shader_version,
+ include_str!("shader/common/gradient.frag"),
+ );
+
+ program::create(
+ gl,
+ &[vertex_shader, fragment_shader],
+ &[(0, "i_Position")],
+ )
+ };
+
+ let vertex_array = unsafe {
+ gl.create_vertex_array().expect("Create vertex array")
+ };
+
+ let vertices = unsafe {
+ triangle::Buffer::new(
+ gl,
+ glow::ARRAY_BUFFER,
+ glow::DYNAMIC_DRAW,
+ 1000,
+ )
+ };
+
+ unsafe {
+ gl.bind_vertex_array(Some(vertex_array));
+
+ let stride = std::mem::size_of::<Vertex2D>() as i32;
+
+ gl.enable_vertex_attrib_array(0);
+ gl.vertex_attrib_pointer_f32(
+ 0,
+ 2,
+ glow::FLOAT,
+ false,
+ stride,
+ 0,
+ );
+
+ gl.bind_vertex_array(None);
+ };
+
+ Self {
+ program,
+ vertex_array,
+ vertices,
+ uniforms: Uniforms::new(gl, program),
+ }
+ }
+ }
+
+ #[derive(Debug)]
+ pub struct Uniforms {
+ pub gradient: Gradient,
+ pub transform: Transformation,
+ pub locations: Locations,
+ }
+
+ #[derive(Debug)]
+ pub struct Locations {
+ pub gradient_direction: <Context as HasContext>::UniformLocation,
+ pub color_stops_size: <Context as HasContext>::UniformLocation,
+ //currently the maximum number of stops is 16 due to lack of SSBO in GL2.1
+ pub color_stops: <Context as HasContext>::UniformLocation,
+ pub transform: <Context as HasContext>::UniformLocation,
+ }
+
+ impl Uniforms {
+ fn new(gl: &Context, program: NativeProgram) -> Self {
+ let gradient_direction = unsafe {
+ gl.get_uniform_location(program, "gradient_direction")
+ }
+ .expect("Gradient - Get gradient_direction.");
+
+ let color_stops_size =
+ unsafe { gl.get_uniform_location(program, "color_stops_size") }
+ .expect("Gradient - Get color_stops_size.");
+
+ let color_stops = unsafe {
+ gl.get_uniform_location(program, "color_stops")
+ .expect("Gradient - Get color_stops.")
+ };
+
+ let transform = Transformation::identity();
+ let transform_location =
+ unsafe { gl.get_uniform_location(program, "u_Transform") }
+ .expect("Solid - Get u_Transform.");
+
+ unsafe {
+ gl.use_program(Some(program));
+
+ gl.uniform_matrix_4_f32_slice(
+ Some(&transform_location),
+ false,
+ transform.as_ref(),
+ );
+
+ gl.use_program(None);
+ }
+
+ Self {
+ gradient: Gradient::Linear(gradient::Linear {
+ start: Default::default(),
+ end: Default::default(),
+ color_stops: vec![],
+ }),
+ transform: Transformation::identity(),
+ locations: Locations {
+ gradient_direction,
+ color_stops_size,
+ color_stops,
+ transform: transform_location,
+ },
+ }
+ }
+ }
+}
diff --git a/glow/src/triangle/gradient.rs b/glow/src/triangle/gradient.rs
deleted file mode 100644
index d5f26877..00000000
--- a/glow/src/triangle/gradient.rs
+++ /dev/null
@@ -1,162 +0,0 @@
-use crate::program::Version;
-use crate::triangle;
-use glow::{Context, HasContext, NativeProgram};
-use iced_graphics::gradient::Gradient;
-use iced_graphics::gradient::Linear;
-use iced_graphics::Transformation;
-
-#[derive(Debug)]
-pub struct Program {
- pub program: <Context as HasContext>::Program,
- pub uniform_data: UniformData,
-}
-
-#[derive(Debug)]
-pub struct UniformData {
- gradient: Gradient,
- transform: Transformation,
- uniform_locations: UniformLocations,
-}
-
-#[derive(Debug)]
-struct UniformLocations {
- gradient_direction_location: <Context as HasContext>::UniformLocation,
- color_stops_size_location: <Context as HasContext>::UniformLocation,
- //currently the maximum number of stops is 16 due to lack of SSBO in GL2.1
- color_stops_location: <Context as HasContext>::UniformLocation,
- transform_location: <Context as HasContext>::UniformLocation,
-}
-
-impl Program {
- pub fn new(gl: &Context, shader_version: &Version) -> Self {
- let program = triangle::program(
- gl,
- shader_version,
- include_str!("../shader/common/gradient.frag"),
- );
-
- Self {
- program,
- uniform_data: UniformData::new(gl, program),
- }
- }
-
- pub fn write_uniforms(
- &mut self,
- gl: &Context,
- gradient: &Gradient,
- transform: &Transformation,
- ) {
- if transform != &self.uniform_data.transform {
- triangle::set_transform(
- gl,
- self.uniform_data.uniform_locations.transform_location,
- *transform,
- );
- }
-
- if &self.uniform_data.gradient != gradient {
- match gradient {
- Gradient::Linear(linear) => unsafe {
- gl.uniform_4_f32(
- Some(
- &self
- .uniform_data
- .uniform_locations
- .gradient_direction_location,
- ),
- linear.start.x,
- linear.start.y,
- linear.end.x,
- linear.end.y,
- );
-
- gl.uniform_1_i32(
- Some(
- &self
- .uniform_data
- .uniform_locations
- .color_stops_size_location,
- ),
- (linear.color_stops.len() * 2) as i32,
- );
-
- let mut stops = [0.0; 128];
-
- for (index, stop) in
- linear.color_stops.iter().enumerate().take(16)
- {
- let [r, g, b, a] = stop.color.into_linear();
-
- stops[index * 8] = r;
- stops[(index * 8) + 1] = g;
- stops[(index * 8) + 2] = b;
- stops[(index * 8) + 3] = a;
- stops[(index * 8) + 4] = stop.offset;
- stops[(index * 8) + 5] = 0.;
- stops[(index * 8) + 6] = 0.;
- stops[(index * 8) + 7] = 0.;
- }
-
- gl.uniform_4_f32_slice(
- Some(
- &self
- .uniform_data
- .uniform_locations
- .color_stops_location,
- ),
- &stops,
- );
- },
- }
-
- self.uniform_data.gradient = gradient.clone();
- }
- }
-
- pub fn use_program(
- &mut self,
- gl: &Context,
- gradient: &Gradient,
- transform: &Transformation,
- ) {
- unsafe { gl.use_program(Some(self.program)) }
- self.write_uniforms(gl, gradient, transform);
- }
-}
-
-impl UniformData {
- fn new(gl: &Context, program: NativeProgram) -> Self {
- let gradient_direction_location =
- unsafe { gl.get_uniform_location(program, "gradient_direction") }
- .expect("Gradient - Get gradient_direction.");
-
- let color_stops_size_location =
- unsafe { gl.get_uniform_location(program, "color_stops_size") }
- .expect("Gradient - Get color_stops_size.");
-
- let color_stops_location = unsafe {
- gl.get_uniform_location(program, "color_stops")
- .expect("Gradient - Get color_stops.")
- };
-
- let transform_location =
- unsafe { gl.get_uniform_location(program, "u_Transform") }
- .expect("Gradient - Get u_Transform.");
-
- Self {
- gradient: Gradient::Linear(Linear {
- start: Default::default(),
- end: Default::default(),
- color_stops: vec![],
- }),
- transform: Transformation::identity(),
- uniform_locations: UniformLocations {
- gradient_direction_location,
- color_stops_size_location,
- color_stops_location,
- transform_location,
- },
- }
- }
-}
diff --git a/glow/src/triangle/solid.rs b/glow/src/triangle/solid.rs
deleted file mode 100644
index fb3d40c3..00000000
--- a/glow/src/triangle/solid.rs
+++ /dev/null
@@ -1,91 +0,0 @@
-use crate::program::Version;
-use crate::{triangle, Color};
-use glow::{Context, HasContext, NativeProgram};
-use iced_graphics::Transformation;
-
-#[derive(Debug)]
-pub struct Program {
- program: <Context as HasContext>::Program,
- uniform_data: UniformData,
-}
-
-#[derive(Debug)]
-struct UniformData {
- pub color: Color,
- pub color_location: <Context as HasContext>::UniformLocation,
- pub transform: Transformation,
- pub transform_location: <Context as HasContext>::UniformLocation,
-}
-
-impl UniformData {
- fn new(gl: &Context, program: NativeProgram) -> Self {
- Self {
- color: Color::TRANSPARENT,
- color_location: unsafe {
- gl.get_uniform_location(program, "color")
- }
- .expect("Solid - Get color."),
- transform: Transformation::identity(),
- transform_location: unsafe {
- gl.get_uniform_location(program, "u_Transform")
- }
- .expect("Solid - Get u_Transform."),
- }
- }
-}
-
-impl Program {
- pub fn new(gl: &Context, shader_version: &Version) -> Self {
- let program = triangle::program(
- gl,
- shader_version,
- include_str!("../shader/common/triangle.frag"),
- );
-
- Self {
- program,
- uniform_data: UniformData::new(gl, program),
- }
- }
-
- pub fn write_uniforms(
- &mut self,
- gl: &Context,
- color: &Color,
- transform: &Transformation,
- ) {
- if transform != &self.uniform_data.transform {
- triangle::set_transform(
- gl,
- self.uniform_data.transform_location,
- *transform,
- )
- }
-
- if color != &self.uniform_data.color {
- let [r, g, b, a] = color.into_linear();
-
- unsafe {
- gl.uniform_4_f32(
- Some(&self.uniform_data.color_location),
- r,
- g,
- b,
- a,
- );
- }
-
- self.uniform_data.color = *color;
- }
- }
-
- pub fn use_program(
- &mut self,
- gl: &Context,
- color: &Color,
- transform: &Transformation,
- ) {
- unsafe { gl.use_program(Some(self.program)) }
- self.write_uniforms(gl, color, transform)
- }
-}