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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-08 04:51:45 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-08 04:54:34 +0100
commit15f21641b7a27bbfb99f9f9f5d21b84445173900 (patch)
tree769e94e4d37012475977b9b5a30047d41112ef12 /glow
parentdcec3fd792cf422aef7a7217ec7f0311fbd12390 (diff)
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Fix casing of `border_radius` in `quad` shader
Diffstat (limited to 'glow')
-rw-r--r--glow/src/shader/core/quad.frag8
1 files changed, 4 insertions, 4 deletions
diff --git a/glow/src/shader/core/quad.frag b/glow/src/shader/core/quad.frag
index d036ea1a..71147aa5 100644
--- a/glow/src/shader/core/quad.frag
+++ b/glow/src/shader/core/quad.frag
@@ -53,7 +53,7 @@ void main() {
vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y);
- float borderRadius = selectBorderRadius(
+ float border_radius = selectBorderRadius(
v_BorderRadius,
fragCoord,
(v_Pos + v_Scale * 0.5).xy
@@ -61,7 +61,7 @@ void main() {
// TODO: Remove branching (?)
if(v_BorderWidth > 0.0) {
- float internal_border = max(borderRadius - v_BorderWidth, 0.0);
+ float internal_border = max(border_radius - v_BorderWidth, 0.0);
float internal_distance = fDistance(
fragCoord,
@@ -85,11 +85,11 @@ void main() {
fragCoord,
v_Pos,
v_Scale,
- borderRadius
+ border_radius
);
float radius_alpha =
- 1.0 - smoothstep(max(borderRadius - 0.5, 0.0), borderRadius + 0.5, d);
+ 1.0 - smoothstep(max(border_radius - 0.5, 0.0), border_radius + 0.5, d);
gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha);
}