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author | 2022-10-04 18:24:46 -0700 | |
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committer | 2022-10-04 18:24:46 -0700 | |
commit | 6e7b3ced0b1daf368e44e181ecdb4ae529877eb6 (patch) | |
tree | e530025c737d509b640172d595cff0a0809f5a40 /glow/src | |
parent | 5d0fffc626928177239336757507b986b081b878 (diff) | |
download | iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.tar.gz iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.tar.bz2 iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.zip |
Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
Diffstat (limited to 'glow/src')
-rw-r--r-- | glow/src/backend.rs | 2 | ||||
-rw-r--r-- | glow/src/shader/common/gradient.frag | 1 | ||||
-rw-r--r-- | glow/src/triangle.rs | 126 | ||||
-rw-r--r-- | glow/src/triangle/gradient.rs | 92 | ||||
-rw-r--r-- | glow/src/triangle/solid.rs | 62 |
5 files changed, 134 insertions, 149 deletions
diff --git a/glow/src/backend.rs b/glow/src/backend.rs index 6fc4fb38..7333d513 100644 --- a/glow/src/backend.rs +++ b/glow/src/backend.rs @@ -99,7 +99,7 @@ impl Backend { ); } - if !layer.meshes.0.is_empty() { + if !layer.meshes.is_empty() { let scaled = transformation * Transformation::scale(scale_factor, scale_factor); diff --git a/glow/src/shader/common/gradient.frag b/glow/src/shader/common/gradient.frag index 588f63e0..1afb557d 100644 --- a/glow/src/shader/common/gradient.frag +++ b/glow/src/shader/common/gradient.frag @@ -23,6 +23,7 @@ uniform uint color_stops_size; uniform float color_stop_offsets[MAX_STOPS]; uniform vec4 color_stop_colors[MAX_STOPS]; +//TODO: rewrite without branching to make ALUs happy void main() { vec2 gradient_vec = vec2(gradient_end - gradient_start); vec2 current_vec = vec2(raw_position.xy - gradient_start); diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs index 85d873fe..f16f8af4 100644 --- a/glow/src/triangle.rs +++ b/glow/src/triangle.rs @@ -2,23 +2,22 @@ mod gradient; mod solid; -use crate::program::{self, Shader}; -use crate::Transformation; +use crate::{program, Transformation}; use glow::HasContext; -use iced_graphics::layer::{Mesh, Meshes}; +use iced_graphics::layer::{attribute_count_of, Mesh}; use iced_graphics::shader; use std::marker::PhantomData; use crate::triangle::gradient::GradientProgram; use crate::triangle::solid::SolidProgram; pub use iced_graphics::triangle::{Mesh2D, Vertex2D}; +use shader::Shader; #[derive(Debug)] pub(crate) struct Pipeline { vertex_array: <glow::Context as HasContext>::VertexArray, vertices: Buffer<Vertex2D>, indices: Buffer<u32>, - current_transform: Transformation, programs: TrianglePrograms, } @@ -68,7 +67,6 @@ impl Pipeline { vertex_array, vertices, indices, - current_transform: Transformation::identity(), programs: TrianglePrograms { solid: SolidProgram::new(gl, shader_version), gradient: GradientProgram::new(gl, shader_version), @@ -78,7 +76,7 @@ impl Pipeline { pub fn draw( &mut self, - meshes: &Meshes<'_>, + meshes: &[Mesh<'_>], gl: &glow::Context, target_height: u32, transformation: Transformation, @@ -90,8 +88,8 @@ impl Pipeline { gl.bind_vertex_array(Some(self.vertex_array)) } - //count the total number of vertices & indices we need to handle for all meshes - let (total_vertices, total_indices) = meshes.attribute_count(); + //count the total amount of vertices & indices we need to handle + let (total_vertices, total_indices) = attribute_count_of(meshes); // Then we ensure the current attribute buffers are big enough, resizing if necessary unsafe { @@ -100,25 +98,25 @@ impl Pipeline { } // We upload all the vertices and indices upfront - let mut last_vertex = 0; - let mut last_index = 0; + let mut vertex_offset = 0; + let mut index_offset = 0; - for Mesh { buffers, .. } in meshes.0.iter() { + for mesh in meshes { unsafe { gl.buffer_sub_data_u8_slice( glow::ARRAY_BUFFER, - (last_vertex * std::mem::size_of::<Vertex2D>()) as i32, - bytemuck::cast_slice(&buffers.vertices), + (vertex_offset * std::mem::size_of::<Vertex2D>()) as i32, + bytemuck::cast_slice(&mesh.buffers.vertices), ); gl.buffer_sub_data_u8_slice( glow::ELEMENT_ARRAY_BUFFER, - (last_index * std::mem::size_of::<u32>()) as i32, - bytemuck::cast_slice(&buffers.indices), + (index_offset * std::mem::size_of::<u32>()) as i32, + bytemuck::cast_slice(&mesh.buffers.indices), ); - last_vertex += buffers.vertices.len(); - last_index += buffers.indices.len(); + vertex_offset += mesh.buffers.vertices.len(); + index_offset += mesh.buffers.indices.len(); } } @@ -126,22 +124,11 @@ impl Pipeline { let mut last_vertex = 0; let mut last_index = 0; - for (index, Mesh { - buffers, - origin, - clip_bounds, - shader, - }) in meshes.0.iter().enumerate() - { - let transform = - transformation * Transformation::translate(origin.x, origin.y); - - if index == 0 { - //set initial transform uniform for both programs - self.programs.set_transforms(gl, transform); - } + for mesh in meshes { + let transform = transformation + * Transformation::translate(mesh.origin.x, mesh.origin.y); - let clip_bounds = (*clip_bounds * scale_factor).snap(); + let clip_bounds = (mesh.clip_bounds * scale_factor).snap(); unsafe { gl.scissor( @@ -152,25 +139,25 @@ impl Pipeline { clip_bounds.height as i32, ); - let t = if self.current_transform != transform { - self.current_transform = transform; - Some(transform) - } else { - None - }; - - self.use_with_shader(gl, shader, t); + match mesh.shader { + Shader::Solid(color) => { + self.programs.solid.use_program(gl, &color, &transform); + } + Shader::Gradient(gradient) => { + self.programs.gradient.use_program(gl, &gradient, &transform); + } + } gl.draw_elements_base_vertex( glow::TRIANGLES, - buffers.indices.len() as i32, + mesh.buffers.indices.len() as i32, glow::UNSIGNED_INT, (last_index * std::mem::size_of::<u32>()) as i32, last_vertex as i32, ); - last_vertex += buffers.vertices.len(); - last_index += buffers.indices.len(); + last_vertex += mesh.buffers.vertices.len(); + last_index += mesh.buffers.indices.len(); } } @@ -180,31 +167,6 @@ impl Pipeline { gl.disable(glow::MULTISAMPLE); } } - - fn use_with_shader( - &mut self, - gl: &glow::Context, - shader: &shader::Shader, - transform: Option<Transformation>, - ) { - match shader { - shader::Shader::Solid(color) => { - unsafe { gl.use_program(Some(self.programs.solid.program)) } - self.programs.solid.set_uniforms(gl, color, transform); - } - shader::Shader::Gradient(gradient) => { - unsafe { gl.use_program(Some(self.programs.gradient.program)) } - self.programs.gradient.set_uniforms(gl, gradient, transform); - } - } - } -} - -impl TrianglePrograms { - pub fn set_transforms(&self, gl: &glow::Context, transform: Transformation) { - update_transform(gl, self.solid.program, Some(transform)); - update_transform(gl, self.gradient.program, Some(transform)); - } } /// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position @@ -215,14 +177,14 @@ pub(super) fn simple_triangle_program( fragment_shader: &'static str, ) -> <glow::Context as HasContext>::Program { unsafe { - let vertex_shader = Shader::vertex( + let vertex_shader = program::Shader::vertex( gl, shader_version, include_str!("shader/common/triangle.vert"), ); let fragment_shader = - Shader::fragment(gl, shader_version, fragment_shader); + program::Shader::fragment(gl, shader_version, fragment_shader); program::create( gl, @@ -232,23 +194,17 @@ pub(super) fn simple_triangle_program( } } -pub(super) fn update_transform( +pub fn set_transform( gl: &glow::Context, - program: <glow::Context as HasContext>::Program, - transform: Option<Transformation> + location: <glow::Context as HasContext>::UniformLocation, + transform: Transformation, ) { - if let Some(t) = transform { - let transform_location = - unsafe { gl.get_uniform_location(program, "u_Transform") } - .expect("Get transform location."); - - unsafe { - gl.uniform_matrix_4_f32_slice( - Some(&transform_location), - false, - t.as_ref(), - ); - } + unsafe { + gl.uniform_matrix_4_f32_slice( + Some(&location), + false, + transform.as_ref() + ); } } diff --git a/glow/src/triangle/gradient.rs b/glow/src/triangle/gradient.rs index d1b10d77..547871e2 100644 --- a/glow/src/triangle/gradient.rs +++ b/glow/src/triangle/gradient.rs @@ -1,18 +1,42 @@ use crate::program::Version; -use crate::triangle::{simple_triangle_program, update_transform}; +use crate::triangle::{simple_triangle_program, set_transform}; use glow::{Context, HasContext, NativeProgram}; +use iced_graphics::gradient::Linear; use iced_graphics::gradient::Gradient; -use iced_graphics::widget::canvas::gradient::Linear; use iced_graphics::Transformation; #[derive(Debug)] -pub(super) struct GradientProgram { - pub(super) program: <Context as HasContext>::Program, - pub(super) uniform_data: GradientUniformData, +pub struct GradientProgram { + pub program: <Context as HasContext>::Program, + pub uniform_data: GradientUniformData, +} + +#[derive(Debug)] +pub struct GradientUniformData { + gradient: Gradient, + transform: Transformation, + uniform_locations: GradientUniformLocations, +} + +#[derive(Debug)] +struct GradientUniformLocations { + gradient_start_location: <Context as HasContext>::UniformLocation, + gradient_end_location: <Context as HasContext>::UniformLocation, + color_stops_size_location: <Context as HasContext>::UniformLocation, + //currently the maximum number of stops is 64 due to needing to allocate the + //memory for the array of stops with a const value in GLSL + color_stops_locations: [ColorStopLocation; 64], + transform_location: <Context as HasContext>::UniformLocation, +} + +#[derive(Copy, Debug, Clone)] +struct ColorStopLocation { + color: <Context as HasContext>::UniformLocation, + offset: <Context as HasContext>::UniformLocation, } impl GradientProgram { - pub(super) fn new(gl: &Context, shader_version: &Version) -> Self { + pub fn new(gl: &Context, shader_version: &Version) -> Self { let program = simple_triangle_program( gl, shader_version, @@ -25,15 +49,17 @@ impl GradientProgram { } } - pub(super) fn set_uniforms<'a>( + pub fn write_uniforms( &mut self, gl: &Context, gradient: &Gradient, - transform: Option<Transformation>, + transform: &Transformation, ) { - update_transform(gl, self.program, transform); + if transform != &self.uniform_data.transform { + set_transform(gl, self.uniform_data.uniform_locations.transform_location, *transform); + } - if &self.uniform_data.current_gradient != gradient { + if &self.uniform_data.gradient != gradient { match gradient { Gradient::Linear(linear) => { let gradient_start: [f32; 2] = (linear.start).into(); @@ -104,31 +130,17 @@ impl GradientProgram { } } - self.uniform_data.current_gradient = gradient.clone(); + self.uniform_data.gradient = gradient.clone(); } } -} - -#[derive(Debug)] -pub(super) struct GradientUniformData { - current_gradient: Gradient, - uniform_locations: GradientUniformLocations, -} -#[derive(Debug)] -struct GradientUniformLocations { - gradient_start_location: <Context as HasContext>::UniformLocation, - gradient_end_location: <Context as HasContext>::UniformLocation, - color_stops_size_location: <Context as HasContext>::UniformLocation, - //currently the maximum number of stops is 64 due to needing to allocate the - //memory for the array of stops with a const value in GLSL - color_stops_locations: [ColorStopLocation; 64], -} + pub fn use_program(&mut self, gl: &glow::Context, gradient: &Gradient, transform: &Transformation) { + unsafe { + gl.use_program(Some(self.program)) + } -#[derive(Copy, Debug, Clone)] -struct ColorStopLocation { - color: <Context as HasContext>::UniformLocation, - offset: <Context as HasContext>::UniformLocation, + self.write_uniforms(gl, gradient, transform); + } } impl GradientUniformData { @@ -153,10 +165,7 @@ impl GradientUniformData { &format!("color_stop_offsets[{}]", index), ) } - .expect(&format!( - "Gradient - Color stop offset with index {}", - index - )); + .expect("Gradient - Color stop offset location."); let color = unsafe { gl.get_uniform_location( @@ -164,25 +173,28 @@ impl GradientUniformData { &format!("color_stop_colors[{}]", index), ) } - .expect(&format!( - "Gradient - Color stop colors with index {}", - index - )); + .expect("Gradient - Color stop color location."); ColorStopLocation { color, offset } }); + let transform_location = + unsafe { gl.get_uniform_location(program, "u_Transform") } + .expect("Get transform location."); + GradientUniformData { - current_gradient: Gradient::Linear(Linear { + gradient: Gradient::Linear(Linear { start: Default::default(), end: Default::default(), color_stops: vec![], }), + transform: Transformation::identity(), uniform_locations: GradientUniformLocations { gradient_start_location, gradient_end_location, color_stops_size_location, color_stops_locations, + transform_location, }, } } diff --git a/glow/src/triangle/solid.rs b/glow/src/triangle/solid.rs index 3a33cea8..d5b73eb9 100644 --- a/glow/src/triangle/solid.rs +++ b/glow/src/triangle/solid.rs @@ -1,13 +1,38 @@ use crate::program::Version; -use crate::triangle::{simple_triangle_program, update_transform}; +use crate::triangle::{set_transform, simple_triangle_program}; use crate::Color; use glow::{Context, HasContext, NativeProgram}; use iced_graphics::Transformation; #[derive(Debug)] pub struct SolidProgram { - pub(crate) program: <Context as HasContext>::Program, - pub(crate) uniform_data: SolidUniformData, + program: <Context as HasContext>::Program, + uniform_data: SolidUniformData, +} + +#[derive(Debug)] +pub(crate) struct SolidUniformData { + pub color: Color, + pub color_location: <Context as HasContext>::UniformLocation, + pub transform: Transformation, + pub transform_location: <Context as HasContext>::UniformLocation, +} + +impl SolidUniformData { + fn new(gl: &Context, program: NativeProgram) -> Self { + Self { + color: Color::TRANSPARENT, + color_location: unsafe { + gl.get_uniform_location(program, "color") + } + .expect("Solid - Color uniform location."), + transform: Transformation::identity(), + transform_location: unsafe { + gl.get_uniform_location(program, "u_Transform") + } + .expect("Get transform location."), + } + } } impl SolidProgram { @@ -24,15 +49,17 @@ impl SolidProgram { } } - pub fn set_uniforms<'a>( + pub fn write_uniforms( &mut self, gl: &Context, color: &Color, - transform: Option<Transformation>, + transform: &Transformation, ) { - update_transform(gl, self.program, transform); + if transform != &self.uniform_data.transform { + set_transform(gl, self.uniform_data.transform_location, *transform) + } - if &self.uniform_data.color != color { + if color != &self.uniform_data.color { unsafe { gl.uniform_4_f32( Some(&self.uniform_data.color_location), @@ -46,22 +73,11 @@ impl SolidProgram { self.uniform_data.color = *color; } } -} - -#[derive(Debug)] -pub(crate) struct SolidUniformData { - pub color: Color, - pub color_location: <Context as HasContext>::UniformLocation, -} -impl SolidUniformData { - fn new(gl: &Context, program: NativeProgram) -> Self { - Self { - color: Color::TRANSPARENT, - color_location: unsafe { - gl.get_uniform_location(program, "color") - } - .expect("Solid - Color uniform location."), + pub fn use_program(&mut self, gl: &glow::Context, color: &Color, transform: &Transformation) { + unsafe { + gl.use_program(Some(self.program)) } + self.write_uniforms(gl, color, transform) } -} +}
\ No newline at end of file |