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authorLibravatar shan <shankern@protonmail.com>2022-09-29 10:52:58 -0700
committerLibravatar shan <shankern@protonmail.com>2022-09-29 11:15:35 -0700
commit40f45d7b7e35dd4937abe6b5ce16b6256b4f1eeb (patch)
tree38ffc5dd6bae5da4da3b93664dfe27e024dfa261 /glow/src
parent97f385e093711c269df315b28f76e66e0220e22a (diff)
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Adds linear gradient support to 2D meshes in the canvas widget.
Diffstat (limited to 'glow/src')
-rw-r--r--glow/src/backend.rs7
-rw-r--r--glow/src/shader/common/gradient.frag48
-rw-r--r--glow/src/shader/common/triangle.frag4
-rw-r--r--glow/src/shader/common/triangle.vert6
-rw-r--r--glow/src/triangle.rs228
-rw-r--r--glow/src/triangle/gradient.rs189
-rw-r--r--glow/src/triangle/solid.rs67
-rw-r--r--glow/src/window/compositor.rs3
8 files changed, 429 insertions, 123 deletions
diff --git a/glow/src/backend.rs b/glow/src/backend.rs
index 78d4229e..6fc4fb38 100644
--- a/glow/src/backend.rs
+++ b/glow/src/backend.rs
@@ -1,7 +1,6 @@
-use crate::program;
+use crate::{program, triangle};
use crate::quad;
use crate::text;
-use crate::triangle;
use crate::{Settings, Transformation, Viewport};
use iced_graphics::backend;
@@ -100,16 +99,16 @@ impl Backend {
);
}
- if !layer.meshes.is_empty() {
+ if !layer.meshes.0.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.triangle_pipeline.draw(
+ &layer.meshes,
gl,
target_height,
scaled,
scale_factor,
- &layer.meshes,
);
}
diff --git a/glow/src/shader/common/gradient.frag b/glow/src/shader/common/gradient.frag
new file mode 100644
index 00000000..588f63e0
--- /dev/null
+++ b/glow/src/shader/common/gradient.frag
@@ -0,0 +1,48 @@
+// GLSL does not support dynamically sized arrays without SSBOs
+#define MAX_STOPS 64
+
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#endif
+
+#ifdef HIGHER_THAN_300
+layout (location = 0) out vec4 fragColor;
+#define gl_FragColor fragColor
+#endif
+
+in vec2 raw_position;
+
+uniform vec2 gradient_start;
+uniform vec2 gradient_end;
+
+uniform uint color_stops_size;
+uniform float color_stop_offsets[MAX_STOPS];
+uniform vec4 color_stop_colors[MAX_STOPS];
+
+void main() {
+ vec2 gradient_vec = vec2(gradient_end - gradient_start);
+ vec2 current_vec = vec2(raw_position.xy - gradient_start);
+ vec2 unit = normalize(gradient_vec);
+ float coord_offset = dot(unit, current_vec) / length(gradient_vec);
+
+ for (uint i = 0; i < color_stops_size - 1; i++) {
+ float stop_offset = color_stop_offsets[i];
+ float next_stop_offset = color_stop_offsets[i + 1];
+
+ if (stop_offset <= coord_offset && coord_offset <= next_stop_offset) {
+ fragColor = mix(color_stop_colors[i], color_stop_colors[i+1], smoothstep(
+ stop_offset,
+ next_stop_offset,
+ coord_offset
+ ));
+ } else if (coord_offset < color_stop_offsets[0]) {
+ fragColor = color_stop_colors[0];
+ } else if (coord_offset > color_stop_offsets[color_stops_size - 1]) {
+ fragColor = color_stop_colors[color_stops_size - 1];
+ }
+ }
+} \ No newline at end of file
diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/triangle.frag
index e8689f2e..0ee65239 100644
--- a/glow/src/shader/common/triangle.frag
+++ b/glow/src/shader/common/triangle.frag
@@ -11,8 +11,8 @@ out vec4 fragColor;
#define gl_FragColor fragColor
#endif
-in vec4 v_Color;
+uniform vec4 color;
void main() {
- gl_FragColor = v_Color;
+ fragColor = color;
} \ No newline at end of file
diff --git a/glow/src/shader/common/triangle.vert b/glow/src/shader/common/triangle.vert
index d0494a5f..09a4e324 100644
--- a/glow/src/shader/common/triangle.vert
+++ b/glow/src/shader/common/triangle.vert
@@ -1,11 +1,9 @@
uniform mat4 u_Transform;
in vec2 i_Position;
-in vec4 i_Color;
-
-out vec4 v_Color;
+out vec2 raw_position;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
- v_Color = i_Color;
+ raw_position = i_Position;
} \ No newline at end of file
diff --git a/glow/src/triangle.rs b/glow/src/triangle.rs
index ae4f83ef..7d0e14c7 100644
--- a/glow/src/triangle.rs
+++ b/glow/src/triangle.rs
@@ -1,66 +1,41 @@
-//! Draw meshes of triangles.
+//! Draw meshes of triangle.
+mod gradient;
+mod solid;
+
use crate::program::{self, Shader};
use crate::Transformation;
use glow::HasContext;
-use iced_graphics::layer;
+use iced_graphics::layer::{Mesh, Meshes};
+use iced_graphics::shader;
use std::marker::PhantomData;
+use crate::triangle::gradient::GradientProgram;
+use crate::triangle::solid::SolidProgram;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
-const VERTEX_BUFFER_SIZE: usize = 10_000;
-const INDEX_BUFFER_SIZE: usize = 10_000;
-
#[derive(Debug)]
pub(crate) struct Pipeline {
- program: <glow::Context as HasContext>::Program,
vertex_array: <glow::Context as HasContext>::VertexArray,
vertices: Buffer<Vertex2D>,
indices: Buffer<u32>,
- transform_location: <glow::Context as HasContext>::UniformLocation,
current_transform: Transformation,
+ programs: TrianglePrograms,
}
-impl Pipeline {
- pub fn new(
- gl: &glow::Context,
- shader_version: &program::Version,
- ) -> Pipeline {
- let program = unsafe {
- let vertex_shader = Shader::vertex(
- gl,
- shader_version,
- include_str!("shader/common/triangle.vert"),
- );
- let fragment_shader = Shader::fragment(
- gl,
- shader_version,
- include_str!("shader/common/triangle.frag"),
- );
-
- program::create(
- gl,
- &[vertex_shader, fragment_shader],
- &[(0, "i_Position"), (1, "i_Color")],
- )
- };
-
- let transform_location =
- unsafe { gl.get_uniform_location(program, "u_Transform") }
- .expect("Get transform location");
-
- unsafe {
- gl.use_program(Some(program));
-
- let transform: [f32; 16] = Transformation::identity().into();
- gl.uniform_matrix_4_f32_slice(
- Some(&transform_location),
- false,
- &transform,
- );
+#[derive(Debug)]
+struct TrianglePrograms {
+ solid: TriangleProgram,
+ gradient: TriangleProgram,
+}
- gl.use_program(None);
- }
+#[derive(Debug)]
+enum TriangleProgram {
+ Solid(SolidProgram),
+ Gradient(GradientProgram),
+}
+impl Pipeline {
+ pub fn new(gl: &glow::Context, shader_version: &program::Version) -> Self {
let vertex_array =
unsafe { gl.create_vertex_array().expect("Create vertex array") };
@@ -73,7 +48,7 @@ impl Pipeline {
gl,
glow::ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
- VERTEX_BUFFER_SIZE,
+ std::mem::size_of::<Vertex2D>() as usize,
)
};
@@ -82,7 +57,7 @@ impl Pipeline {
gl,
glow::ELEMENT_ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
- INDEX_BUFFER_SIZE,
+ std::mem::size_of::<u32>() as usize,
)
};
@@ -92,58 +67,45 @@ impl Pipeline {
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
- gl.enable_vertex_attrib_array(1);
- gl.vertex_attrib_pointer_f32(
- 1,
- 4,
- glow::FLOAT,
- false,
- stride,
- 4 * 2,
- );
-
gl.bind_vertex_array(None);
- }
+ };
- Pipeline {
- program,
+ Self {
vertex_array,
vertices,
indices,
- transform_location,
current_transform: Transformation::identity(),
+ programs: TrianglePrograms {
+ solid: TriangleProgram::Solid(SolidProgram::new(
+ gl,
+ shader_version,
+ )),
+ gradient: TriangleProgram::Gradient(GradientProgram::new(
+ gl,
+ shader_version,
+ )),
+ },
}
}
pub fn draw(
&mut self,
+ meshes: &Meshes<'_>,
gl: &glow::Context,
target_height: u32,
transformation: Transformation,
scale_factor: f32,
- meshes: &[layer::Mesh<'_>],
) {
unsafe {
gl.enable(glow::MULTISAMPLE);
gl.enable(glow::SCISSOR_TEST);
- gl.use_program(Some(self.program));
- gl.bind_vertex_array(Some(self.vertex_array));
+ gl.bind_vertex_array(Some(self.vertex_array))
}
- // This looks a bit crazy, but we are just counting how many vertices
- // and indices we will need to handle.
- // TODO: Improve readability
- let (total_vertices, total_indices) = meshes
- .iter()
- .map(|layer::Mesh { buffers, .. }| {
- (buffers.vertices.len(), buffers.indices.len())
- })
- .fold((0, 0), |(total_v, total_i), (v, i)| {
- (total_v + v, total_i + i)
- });
-
- // Then we ensure the current buffers are big enough, resizing if
- // necessary
+ //count the total number of vertices & indices we need to handle for all meshes
+ let (total_vertices, total_indices) = meshes.attribute_count();
+
+ // Then we ensure the current attribute buffers are big enough, resizing if necessary
unsafe {
self.vertices.bind(gl, total_vertices);
self.indices.bind(gl, total_indices);
@@ -153,7 +115,7 @@ impl Pipeline {
let mut last_vertex = 0;
let mut last_index = 0;
- for layer::Mesh { buffers, .. } in meshes {
+ for Mesh { buffers, .. } in meshes.0.iter() {
unsafe {
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
@@ -176,11 +138,12 @@ impl Pipeline {
let mut last_vertex = 0;
let mut last_index = 0;
- for layer::Mesh {
+ for Mesh {
buffers,
origin,
clip_bounds,
- } in meshes
+ shader,
+ } in meshes.0.iter()
{
let transform =
transformation * Transformation::translate(origin.x, origin.y);
@@ -188,17 +151,6 @@ impl Pipeline {
let clip_bounds = (*clip_bounds * scale_factor).snap();
unsafe {
- if self.current_transform != transform {
- let matrix: [f32; 16] = transform.into();
- gl.uniform_matrix_4_f32_slice(
- Some(&self.transform_location),
- false,
- &matrix,
- );
-
- self.current_transform = transform;
- }
-
gl.scissor(
clip_bounds.x as i32,
(target_height - (clip_bounds.y + clip_bounds.height))
@@ -207,6 +159,15 @@ impl Pipeline {
clip_bounds.height as i32,
);
+ let t = if self.current_transform != transform {
+ self.current_transform = transform;
+ Some(transform)
+ } else {
+ None
+ };
+
+ self.use_with_shader(gl, shader, t);
+
gl.draw_elements_base_vertex(
glow::TRIANGLES,
buffers.indices.len() as i32,
@@ -222,34 +183,79 @@ impl Pipeline {
unsafe {
gl.bind_vertex_array(None);
- gl.use_program(None);
gl.disable(glow::SCISSOR_TEST);
gl.disable(glow::MULTISAMPLE);
}
}
-}
-#[repr(C)]
-#[derive(Debug, Clone, Copy)]
-struct Uniforms {
- transform: [f32; 16],
+ fn use_with_shader(
+ &mut self,
+ gl: &glow::Context,
+ shader: &shader::Shader,
+ transform: Option<Transformation>,
+ ) {
+ match shader {
+ shader::Shader::Solid(color) => {
+ if let TriangleProgram::Solid(solid_program) =
+ &mut self.programs.solid
+ {
+ unsafe { gl.use_program(Some(solid_program.program)) }
+ solid_program.set_uniforms(gl, color, transform);
+ }
+ }
+ shader::Shader::Gradient(gradient) => {
+ if let TriangleProgram::Gradient(gradient_program) =
+ &mut self.programs.gradient
+ {
+ unsafe { gl.use_program(Some(gradient_program.program)) }
+ gradient_program.set_uniforms(gl, gradient, transform);
+ }
+ }
+ }
+ }
}
-unsafe impl bytemuck::Zeroable for Uniforms {}
-unsafe impl bytemuck::Pod for Uniforms {}
-
-impl Default for Uniforms {
- fn default() -> Self {
- Self {
- transform: *Transformation::identity().as_ref(),
- }
+/// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position
+/// attribute location.
+pub(super) fn simple_triangle_program(
+ gl: &glow::Context,
+ shader_version: &program::Version,
+ fragment_shader: &'static str,
+) -> <glow::Context as HasContext>::Program {
+ unsafe {
+ let vertex_shader = Shader::vertex(
+ gl,
+ shader_version,
+ include_str!("shader/common/triangle.vert"),
+ );
+
+ let fragment_shader =
+ Shader::fragment(gl, shader_version, fragment_shader);
+
+ program::create(
+ gl,
+ &[vertex_shader, fragment_shader],
+ &[(0, "i_Position")],
+ )
}
}
-impl From<Transformation> for Uniforms {
- fn from(transformation: Transformation) -> Uniforms {
- Self {
- transform: transformation.into(),
+pub(super) fn update_transform(
+ gl: &glow::Context,
+ program: <glow::Context as HasContext>::Program,
+ transform: Option<Transformation>
+) {
+ if let Some(t) = transform {
+ let transform_location =
+ unsafe { gl.get_uniform_location(program, "u_Transform") }
+ .expect("Get transform location.");
+
+ unsafe {
+ gl.uniform_matrix_4_f32_slice(
+ Some(&transform_location),
+ false,
+ t.as_ref(),
+ );
}
}
}
diff --git a/glow/src/triangle/gradient.rs b/glow/src/triangle/gradient.rs
new file mode 100644
index 00000000..d1b10d77
--- /dev/null
+++ b/glow/src/triangle/gradient.rs
@@ -0,0 +1,189 @@
+use crate::program::Version;
+use crate::triangle::{simple_triangle_program, update_transform};
+use glow::{Context, HasContext, NativeProgram};
+use iced_graphics::gradient::Gradient;
+use iced_graphics::widget::canvas::gradient::Linear;
+use iced_graphics::Transformation;
+
+#[derive(Debug)]
+pub(super) struct GradientProgram {
+ pub(super) program: <Context as HasContext>::Program,
+ pub(super) uniform_data: GradientUniformData,
+}
+
+impl GradientProgram {
+ pub(super) fn new(gl: &Context, shader_version: &Version) -> Self {
+ let program = simple_triangle_program(
+ gl,
+ shader_version,
+ include_str!("../shader/common/gradient.frag"),
+ );
+
+ Self {
+ program,
+ uniform_data: GradientUniformData::new(gl, program),
+ }
+ }
+
+ pub(super) fn set_uniforms<'a>(
+ &mut self,
+ gl: &Context,
+ gradient: &Gradient,
+ transform: Option<Transformation>,
+ ) {
+ update_transform(gl, self.program, transform);
+
+ if &self.uniform_data.current_gradient != gradient {
+ match gradient {
+ Gradient::Linear(linear) => {
+ let gradient_start: [f32; 2] = (linear.start).into();
+ let gradient_end: [f32; 2] = (linear.end).into();
+
+ unsafe {
+ gl.uniform_2_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .gradient_start_location,
+ ),
+ gradient_start[0],
+ gradient_start[1],
+ );
+
+ gl.uniform_2_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .gradient_end_location,
+ ),
+ gradient_end[0],
+ gradient_end[1],
+ );
+
+ gl.uniform_1_u32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .color_stops_size_location,
+ ),
+ linear.color_stops.len() as u32,
+ );
+
+ for (index, stop) in
+ linear.color_stops.iter().enumerate()
+ {
+ gl.uniform_1_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .color_stops_locations[index]
+ .offset,
+ ),
+ stop.offset,
+ );
+
+ gl.uniform_4_f32(
+ Some(
+ &self
+ .uniform_data
+ .uniform_locations
+ .color_stops_locations[index]
+ .color,
+ ),
+ stop.color.r,
+ stop.color.g,
+ stop.color.b,
+ stop.color.a,
+ );
+ }
+ }
+ }
+ }
+
+ self.uniform_data.current_gradient = gradient.clone();
+ }
+ }
+}
+
+#[derive(Debug)]
+pub(super) struct GradientUniformData {
+ current_gradient: Gradient,
+ uniform_locations: GradientUniformLocations,
+}
+
+#[derive(Debug)]
+struct GradientUniformLocations {
+ gradient_start_location: <Context as HasContext>::UniformLocation,
+ gradient_end_location: <Context as HasContext>::UniformLocation,
+ color_stops_size_location: <Context as HasContext>::UniformLocation,
+ //currently the maximum number of stops is 64 due to needing to allocate the
+ //memory for the array of stops with a const value in GLSL
+ color_stops_locations: [ColorStopLocation; 64],
+}
+
+#[derive(Copy, Debug, Clone)]
+struct ColorStopLocation {
+ color: <Context as HasContext>::UniformLocation,
+ offset: <Context as HasContext>::UniformLocation,
+}
+
+impl GradientUniformData {
+ fn new(gl: &Context, program: NativeProgram) -> Self {
+ let gradient_start_location =
+ unsafe { gl.get_uniform_location(program, "gradient_start") }
+ .expect("Gradient - Get gradient_start.");
+
+ let gradient_end_location =
+ unsafe { gl.get_uniform_location(program, "gradient_end") }
+ .expect("Gradient - Get gradient_end.");
+
+ let color_stops_size_location =
+ unsafe { gl.get_uniform_location(program, "color_stops_size") }
+ .expect("Gradient - Get color_stops_size.");
+
+ let color_stops_locations: [ColorStopLocation; 64] =
+ core::array::from_fn(|index| {
+ let offset = unsafe {
+ gl.get_uniform_location(
+ program,
+ &format!("color_stop_offsets[{}]", index),
+ )
+ }
+ .expect(&format!(
+ "Gradient - Color stop offset with index {}",
+ index
+ ));
+
+ let color = unsafe {
+ gl.get_uniform_location(
+ program,
+ &format!("color_stop_colors[{}]", index),
+ )
+ }
+ .expect(&format!(
+ "Gradient - Color stop colors with index {}",
+ index
+ ));
+
+ ColorStopLocation { color, offset }
+ });
+
+ GradientUniformData {
+ current_gradient: Gradient::Linear(Linear {
+ start: Default::default(),
+ end: Default::default(),
+ color_stops: vec![],
+ }),
+ uniform_locations: GradientUniformLocations {
+ gradient_start_location,
+ gradient_end_location,
+ color_stops_size_location,
+ color_stops_locations,
+ },
+ }
+ }
+}
diff --git a/glow/src/triangle/solid.rs b/glow/src/triangle/solid.rs
new file mode 100644
index 00000000..3a33cea8
--- /dev/null
+++ b/glow/src/triangle/solid.rs
@@ -0,0 +1,67 @@
+use crate::program::Version;
+use crate::triangle::{simple_triangle_program, update_transform};
+use crate::Color;
+use glow::{Context, HasContext, NativeProgram};
+use iced_graphics::Transformation;
+
+#[derive(Debug)]
+pub struct SolidProgram {
+ pub(crate) program: <Context as HasContext>::Program,
+ pub(crate) uniform_data: SolidUniformData,
+}
+
+impl SolidProgram {
+ pub fn new(gl: &Context, shader_version: &Version) -> Self {
+ let program = simple_triangle_program(
+ gl,
+ shader_version,
+ include_str!("../shader/common/triangle.frag"),
+ );
+
+ Self {
+ program,
+ uniform_data: SolidUniformData::new(gl, program),
+ }
+ }
+
+ pub fn set_uniforms<'a>(
+ &mut self,
+ gl: &Context,
+ color: &Color,
+ transform: Option<Transformation>,
+ ) {
+ update_transform(gl, self.program, transform);
+
+ if &self.uniform_data.color != color {
+ unsafe {
+ gl.uniform_4_f32(
+ Some(&self.uniform_data.color_location),
+ color.r,
+ color.g,
+ color.b,
+ color.a,
+ );
+ }
+
+ self.uniform_data.color = *color;
+ }
+ }
+}
+
+#[derive(Debug)]
+pub(crate) struct SolidUniformData {
+ pub color: Color,
+ pub color_location: <Context as HasContext>::UniformLocation,
+}
+
+impl SolidUniformData {
+ fn new(gl: &Context, program: NativeProgram) -> Self {
+ Self {
+ color: Color::TRANSPARENT,
+ color_location: unsafe {
+ gl.get_uniform_location(program, "color")
+ }
+ .expect("Solid - Color uniform location."),
+ }
+ }
+}
diff --git a/glow/src/window/compositor.rs b/glow/src/window/compositor.rs
index f6afaa68..e9cf6015 100644
--- a/glow/src/window/compositor.rs
+++ b/glow/src/window/compositor.rs
@@ -26,8 +26,7 @@ impl<Theme> iced_graphics::window::GLCompositor for Compositor<Theme> {
log::info!("{:#?}", settings);
let version = gl.version();
- log::info!("Version: {:?}", version);
- log::info!("Embedded: {}", version.is_embedded);
+ log::info!("OpenGL version: {:?} (Embedded: {}", version, version.is_embedded);
let renderer = gl.get_parameter_string(glow::RENDERER);
log::info!("Renderer: {}", renderer);