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author | 2022-10-04 18:24:46 -0700 | |
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committer | 2022-10-04 18:24:46 -0700 | |
commit | 6e7b3ced0b1daf368e44e181ecdb4ae529877eb6 (patch) | |
tree | e530025c737d509b640172d595cff0a0809f5a40 /glow/src/shader | |
parent | 5d0fffc626928177239336757507b986b081b878 (diff) | |
download | iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.tar.gz iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.tar.bz2 iced-6e7b3ced0b1daf368e44e181ecdb4ae529877eb6.zip |
Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
Diffstat (limited to 'glow/src/shader')
-rw-r--r-- | glow/src/shader/common/gradient.frag | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/glow/src/shader/common/gradient.frag b/glow/src/shader/common/gradient.frag index 588f63e0..1afb557d 100644 --- a/glow/src/shader/common/gradient.frag +++ b/glow/src/shader/common/gradient.frag @@ -23,6 +23,7 @@ uniform uint color_stops_size; uniform float color_stop_offsets[MAX_STOPS]; uniform vec4 color_stop_colors[MAX_STOPS]; +//TODO: rewrite without branching to make ALUs happy void main() { vec2 gradient_vec = vec2(gradient_end - gradient_start); vec2 current_vec = vec2(raw_position.xy - gradient_start); |