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author | 2021-11-04 19:26:49 -0300 | |
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committer | 2022-01-19 17:40:17 -0300 | |
commit | 381052c50e8c3458a681ec4f2df6c74a40baf5d2 (patch) | |
tree | d669c6c02c7f3b4d9f1675648e075851e2f39b57 /glow/src/shader | |
parent | 3c5ab3011772bf7dbdceafd00c0059dfac5aa40f (diff) | |
download | iced-381052c50e8c3458a681ec4f2df6c74a40baf5d2.tar.gz iced-381052c50e8c3458a681ec4f2df6c74a40baf5d2.tar.bz2 iced-381052c50e8c3458a681ec4f2df6c74a40baf5d2.zip |
Split `quad::Pipeline` into `core` and `compatibility`
Diffstat (limited to 'glow/src/shader')
-rw-r--r-- | glow/src/shader/compatibility/quad.frag | 62 | ||||
-rw-r--r-- | glow/src/shader/compatibility/quad.vert | 46 | ||||
-rw-r--r-- | glow/src/shader/compatibility/triangle.frag | 8 | ||||
-rw-r--r-- | glow/src/shader/compatibility/triangle.vert | 13 | ||||
-rw-r--r-- | glow/src/shader/core/quad.frag (renamed from glow/src/shader/quad.frag) | 2 | ||||
-rw-r--r-- | glow/src/shader/core/quad.vert (renamed from glow/src/shader/quad.vert) | 14 | ||||
-rw-r--r-- | glow/src/shader/core/triangle.frag (renamed from glow/src/shader/triangle.frag) | 2 | ||||
-rw-r--r-- | glow/src/shader/core/triangle.vert (renamed from glow/src/shader/triangle.vert) | 6 |
8 files changed, 141 insertions, 12 deletions
diff --git a/glow/src/shader/compatibility/quad.frag b/glow/src/shader/compatibility/quad.frag new file mode 100644 index 00000000..c2634c65 --- /dev/null +++ b/glow/src/shader/compatibility/quad.frag @@ -0,0 +1,62 @@ +#version 100 +precision mediump float; + +uniform float u_ScreenHeight; + +varying vec4 v_Color; +varying vec4 v_BorderColor; +varying vec2 v_Pos; +varying vec2 v_Scale; +varying float v_BorderRadius; +varying float v_BorderWidth; + +float _distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius) +{ + // TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN + vec2 inner_size = size - vec2(radius, radius) * 2.0; + vec2 top_left = position + vec2(radius, radius); + vec2 bottom_right = top_left + inner_size; + + vec2 top_left_distance = top_left - frag_coord; + vec2 bottom_right_distance = frag_coord - bottom_right; + + vec2 distance = vec2( + max(max(top_left_distance.x, bottom_right_distance.x), 0.0), + max(max(top_left_distance.y, bottom_right_distance.y), 0.0) + ); + + return sqrt(distance.x * distance.x + distance.y * distance.y); +} + +void main() { + vec2 fragCoord = vec2(gl_FragCoord.x, u_ScreenHeight - gl_FragCoord.y); + + float internal_border = max(v_BorderRadius - v_BorderWidth, 0.0); + + float internal_distance = _distance( + fragCoord, + v_Pos + vec2(v_BorderWidth), + v_Scale - vec2(v_BorderWidth * 2.0), + internal_border + ); + + float border_mix = smoothstep( + max(internal_border - 0.5, 0.0), + internal_border + 0.5, + internal_distance + ); + + vec4 mixed_color = mix(v_Color, v_BorderColor, border_mix); + + float d = _distance( + fragCoord, + v_Pos, + v_Scale, + v_BorderRadius + ); + + float radius_alpha = + 1.0 - smoothstep(max(v_BorderRadius - 0.5, 0.0), v_BorderRadius + 0.5, d); + + gl_FragColor = vec4(mixed_color.xyz, mixed_color.w * radius_alpha); +} diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert new file mode 100644 index 00000000..0d02e9d0 --- /dev/null +++ b/glow/src/shader/compatibility/quad.vert @@ -0,0 +1,46 @@ +#version 100 + +uniform mat4 u_Transform; +uniform float u_Scale; + +attribute vec2 i_Pos; +attribute vec2 i_Scale; +attribute vec4 i_Color; +attribute vec4 i_BorderColor; +attribute float i_BorderRadius; +attribute float i_BorderWidth; +attribute vec2 q_Pos; + +varying vec4 v_Color; +varying vec4 v_BorderColor; +varying vec2 v_Pos; +varying vec2 v_Scale; +varying float v_BorderRadius; +varying float v_BorderWidth; + + +void main() { + vec2 p_Pos = i_Pos * u_Scale; + vec2 p_Scale = i_Scale * u_Scale; + + float i_BorderRadius = min( + i_BorderRadius, + min(i_Scale.x, i_Scale.y) / 2.0 + ); + + mat4 i_Transform = mat4( + vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), + vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) + ); + + v_Color = i_Color; + v_BorderColor = i_BorderColor; + v_Pos = p_Pos; + v_Scale = p_Scale; + v_BorderRadius = i_BorderRadius * u_Scale; + v_BorderWidth = i_BorderWidth * u_Scale; + + gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0); +} diff --git a/glow/src/shader/compatibility/triangle.frag b/glow/src/shader/compatibility/triangle.frag new file mode 100644 index 00000000..58fca553 --- /dev/null +++ b/glow/src/shader/compatibility/triangle.frag @@ -0,0 +1,8 @@ +#version 100 +precision mediump float; + +varying vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +} diff --git a/glow/src/shader/compatibility/triangle.vert b/glow/src/shader/compatibility/triangle.vert new file mode 100644 index 00000000..975c9781 --- /dev/null +++ b/glow/src/shader/compatibility/triangle.vert @@ -0,0 +1,13 @@ +#version 100 + +uniform mat4 u_Transform; + +attribute vec2 i_Position; +attribute vec4 i_Color; + +varying vec4 v_Color; + +void main() { + v_Color = i_Color; + gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); +} diff --git a/glow/src/shader/quad.frag b/glow/src/shader/core/quad.frag index cea36bdc..18fd5baa 100644 --- a/glow/src/shader/quad.frag +++ b/glow/src/shader/core/quad.frag @@ -1,4 +1,4 @@ -#version 330 +#version 130 uniform float u_ScreenHeight; diff --git a/glow/src/shader/quad.vert b/glow/src/shader/core/quad.vert index 82417856..30f28d52 100644 --- a/glow/src/shader/quad.vert +++ b/glow/src/shader/core/quad.vert @@ -1,14 +1,14 @@ -#version 330 +#version 130 uniform mat4 u_Transform; uniform float u_Scale; -layout(location = 0) in vec2 i_Pos; -layout(location = 1) in vec2 i_Scale; -layout(location = 2) in vec4 i_Color; -layout(location = 3) in vec4 i_BorderColor; -layout(location = 4) in float i_BorderRadius; -layout(location = 5) in float i_BorderWidth; +in vec2 i_Pos; +in vec2 i_Scale; +in vec4 i_Color; +in vec4 i_BorderColor; +in float i_BorderRadius; +in float i_BorderWidth; out vec4 v_Color; out vec4 v_BorderColor; diff --git a/glow/src/shader/triangle.frag b/glow/src/shader/core/triangle.frag index d186784a..39c2ff6f 100644 --- a/glow/src/shader/triangle.frag +++ b/glow/src/shader/core/triangle.frag @@ -1,4 +1,4 @@ -#version 330 +#version 130 in vec4 v_Color; diff --git a/glow/src/shader/triangle.vert b/glow/src/shader/core/triangle.vert index 5723436a..895652ea 100644 --- a/glow/src/shader/triangle.vert +++ b/glow/src/shader/core/triangle.vert @@ -1,9 +1,9 @@ -#version 330 +#version 130 uniform mat4 u_Transform; -layout(location = 0) in vec2 i_Position; -layout(location = 1) in vec4 i_Color; +in vec2 i_Position; +in vec4 i_Color; out vec4 v_Color; |