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authorLibravatar Héctor Ramón <hector0193@gmail.com>2022-12-02 21:10:44 +0100
committerLibravatar GitHub <noreply@github.com>2022-12-02 21:10:44 +0100
commit91d5516474dcb9494987f264783ad1400781b025 (patch)
tree11376e29c3c1358f7576e502366a990db9fb1c08 /glow/src/shader/compatibility/quad.vert
parentda244ff8048e0b339c1502372894a2460a637241 (diff)
parent60e41666d0e203d9777de981121c39f569bc3a7b (diff)
downloadiced-91d5516474dcb9494987f264783ad1400781b025.tar.gz
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Merge pull request #1506 from rksm/non-uniform-border-radius-for-quads
non uniform border radius for quads
Diffstat (limited to 'glow/src/shader/compatibility/quad.vert')
-rw-r--r--glow/src/shader/compatibility/quad.vert12
1 files changed, 7 insertions, 5 deletions
diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert
index abe70c0e..89931f06 100644
--- a/glow/src/shader/compatibility/quad.vert
+++ b/glow/src/shader/compatibility/quad.vert
@@ -5,7 +5,7 @@ attribute vec2 i_Pos;
attribute vec2 i_Scale;
attribute vec4 i_Color;
attribute vec4 i_BorderColor;
-attribute float i_BorderRadius;
+attribute vec4 i_BorderRadius;
attribute float i_BorderWidth;
attribute vec2 q_Pos;
@@ -13,7 +13,7 @@ varying vec4 v_Color;
varying vec4 v_BorderColor;
varying vec2 v_Pos;
varying vec2 v_Scale;
-varying float v_BorderRadius;
+varying vec4 v_BorderRadius;
varying float v_BorderWidth;
@@ -21,9 +21,11 @@ void main() {
vec2 p_Pos = i_Pos * u_Scale;
vec2 p_Scale = i_Scale * u_Scale;
- float i_BorderRadius = min(
- i_BorderRadius,
- min(i_Scale.x, i_Scale.y) / 2.0
+ vec4 i_BorderRadius = vec4(
+ min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0),
+ min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0)
);
mat4 i_Transform = mat4(