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| author | 2023-07-12 12:23:18 -0700 | |
|---|---|---|
| committer | 2023-07-12 12:23:18 -0700 | |
| commit | 633f405f3f78bc7f82d2b2061491b0e011137451 (patch) | |
| tree | 5ebfc1f45d216a5c14a90492563599e6969eab4d /glow/src/shader/compatibility/quad.vert | |
| parent | 41836dd80d0534608e7aedfbf2319c540a23de1a (diff) | |
| parent | 21bd51426d900e271206f314e0c915dd41065521 (diff) | |
| download | iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.gz iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.bz2 iced-633f405f3f78bc7f82d2b2061491b0e011137451.zip | |
Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts:
# Cargo.toml
# core/src/window/icon.rs
# core/src/window/id.rs
# core/src/window/position.rs
# core/src/window/settings.rs
# examples/integration/src/main.rs
# examples/integration_opengl/src/main.rs
# glutin/src/application.rs
# native/src/subscription.rs
# native/src/window.rs
# runtime/src/window/action.rs
# src/lib.rs
# src/window.rs
# winit/Cargo.toml
# winit/src/application.rs
# winit/src/icon.rs
# winit/src/settings.rs
# winit/src/window.rs
Diffstat (limited to 'glow/src/shader/compatibility/quad.vert')
| -rw-r--r-- | glow/src/shader/compatibility/quad.vert | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert deleted file mode 100644 index 89931f06..00000000 --- a/glow/src/shader/compatibility/quad.vert +++ /dev/null @@ -1,46 +0,0 @@ -uniform mat4 u_Transform; -uniform float u_Scale; - -attribute vec2 i_Pos; -attribute vec2 i_Scale; -attribute vec4 i_Color; -attribute vec4 i_BorderColor; -attribute vec4 i_BorderRadius; -attribute float i_BorderWidth; -attribute vec2 q_Pos; - -varying vec4 v_Color; -varying vec4 v_BorderColor; -varying vec2 v_Pos; -varying vec2 v_Scale; -varying vec4 v_BorderRadius; -varying float v_BorderWidth; - - -void main() { - vec2 p_Pos = i_Pos * u_Scale; - vec2 p_Scale = i_Scale * u_Scale; - - vec4 i_BorderRadius = vec4( - min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0), - min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0), - min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0), - min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0) - ); - - mat4 i_Transform = mat4( - vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), - vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) - ); - - v_Color = i_Color; - v_BorderColor = i_BorderColor; - v_Pos = p_Pos; - v_Scale = p_Scale; - v_BorderRadius = i_BorderRadius * u_Scale; - v_BorderWidth = i_BorderWidth * u_Scale; - - gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0); -} |
