summaryrefslogtreecommitdiffstats
path: root/glow/src/shader/compatibility/quad.vert
diff options
context:
space:
mode:
authorLibravatar Bingus <shankern@protonmail.com>2023-07-12 12:23:18 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-07-12 12:23:18 -0700
commit633f405f3f78bc7f82d2b2061491b0e011137451 (patch)
tree5ebfc1f45d216a5c14a90492563599e6969eab4d /glow/src/shader/compatibility/quad.vert
parent41836dd80d0534608e7aedfbf2319c540a23de1a (diff)
parent21bd51426d900e271206f314e0c915dd41065521 (diff)
downloadiced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.gz
iced-633f405f3f78bc7f82d2b2061491b0e011137451.tar.bz2
iced-633f405f3f78bc7f82d2b2061491b0e011137451.zip
Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts: # Cargo.toml # core/src/window/icon.rs # core/src/window/id.rs # core/src/window/position.rs # core/src/window/settings.rs # examples/integration/src/main.rs # examples/integration_opengl/src/main.rs # glutin/src/application.rs # native/src/subscription.rs # native/src/window.rs # runtime/src/window/action.rs # src/lib.rs # src/window.rs # winit/Cargo.toml # winit/src/application.rs # winit/src/icon.rs # winit/src/settings.rs # winit/src/window.rs
Diffstat (limited to 'glow/src/shader/compatibility/quad.vert')
-rw-r--r--glow/src/shader/compatibility/quad.vert46
1 files changed, 0 insertions, 46 deletions
diff --git a/glow/src/shader/compatibility/quad.vert b/glow/src/shader/compatibility/quad.vert
deleted file mode 100644
index 89931f06..00000000
--- a/glow/src/shader/compatibility/quad.vert
+++ /dev/null
@@ -1,46 +0,0 @@
-uniform mat4 u_Transform;
-uniform float u_Scale;
-
-attribute vec2 i_Pos;
-attribute vec2 i_Scale;
-attribute vec4 i_Color;
-attribute vec4 i_BorderColor;
-attribute vec4 i_BorderRadius;
-attribute float i_BorderWidth;
-attribute vec2 q_Pos;
-
-varying vec4 v_Color;
-varying vec4 v_BorderColor;
-varying vec2 v_Pos;
-varying vec2 v_Scale;
-varying vec4 v_BorderRadius;
-varying float v_BorderWidth;
-
-
-void main() {
- vec2 p_Pos = i_Pos * u_Scale;
- vec2 p_Scale = i_Scale * u_Scale;
-
- vec4 i_BorderRadius = vec4(
- min(i_BorderRadius.x, min(i_Scale.x, i_Scale.y) / 2.0),
- min(i_BorderRadius.y, min(i_Scale.x, i_Scale.y) / 2.0),
- min(i_BorderRadius.z, min(i_Scale.x, i_Scale.y) / 2.0),
- min(i_BorderRadius.w, min(i_Scale.x, i_Scale.y) / 2.0)
- );
-
- mat4 i_Transform = mat4(
- vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
- vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
- );
-
- v_Color = i_Color;
- v_BorderColor = i_BorderColor;
- v_Pos = p_Pos;
- v_Scale = p_Scale;
- v_BorderRadius = i_BorderRadius * u_Scale;
- v_BorderWidth = i_BorderWidth * u_Scale;
-
- gl_Position = u_Transform * i_Transform * vec4(q_Pos, 0.0, 1.0);
-}