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authorLibravatar Héctor Ramón <hector0193@gmail.com>2022-11-28 20:29:01 +0100
committerLibravatar GitHub <noreply@github.com>2022-11-28 20:29:01 +0100
commit8d67e21d48dcefbbb675cfad07849607ce0fe1b7 (patch)
tree58072c44539d4b7009fff3defe97834438234b1b /glow/src/shader/common
parent457d0560caf91884b148422e1ace3d64a38e0e33 (diff)
parentbb2bf063b472396d44f9f3114a87ba79dfd5f62e (diff)
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Merge pull request #1538 from iced-rs/group-solid-triangles
Group all solid triangles independently of color
Diffstat (limited to 'glow/src/shader/common')
-rw-r--r--glow/src/shader/common/gradient.vert (renamed from glow/src/shader/common/triangle.vert)0
-rw-r--r--glow/src/shader/common/solid.frag (renamed from glow/src/shader/common/triangle.frag)4
-rw-r--r--glow/src/shader/common/solid.vert11
3 files changed, 13 insertions, 2 deletions
diff --git a/glow/src/shader/common/triangle.vert b/glow/src/shader/common/gradient.vert
index fe505997..fe505997 100644
--- a/glow/src/shader/common/triangle.vert
+++ b/glow/src/shader/common/gradient.vert
diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/solid.frag
index 8260f6a6..174ffdd3 100644
--- a/glow/src/shader/common/triangle.frag
+++ b/glow/src/shader/common/solid.frag
@@ -11,8 +11,8 @@ out vec4 fragColor;
#define gl_FragColor fragColor
#endif
-uniform vec4 color;
+in vec4 v_Color;
void main() {
- gl_FragColor = color;
+ gl_FragColor = v_Color;
}
diff --git a/glow/src/shader/common/solid.vert b/glow/src/shader/common/solid.vert
new file mode 100644
index 00000000..59ed88e5
--- /dev/null
+++ b/glow/src/shader/common/solid.vert
@@ -0,0 +1,11 @@
+uniform mat4 u_Transform;
+
+in vec2 i_Position;
+in vec4 i_Color;
+
+out vec4 v_Color;
+
+void main() {
+ gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
+ v_Color = i_Color;
+}