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author | 2022-09-29 10:52:58 -0700 | |
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committer | 2022-09-29 11:15:35 -0700 | |
commit | 40f45d7b7e35dd4937abe6b5ce16b6256b4f1eeb (patch) | |
tree | 38ffc5dd6bae5da4da3b93664dfe27e024dfa261 /glow/src/shader/common/triangle.frag | |
parent | 97f385e093711c269df315b28f76e66e0220e22a (diff) | |
download | iced-40f45d7b7e35dd4937abe6b5ce16b6256b4f1eeb.tar.gz iced-40f45d7b7e35dd4937abe6b5ce16b6256b4f1eeb.tar.bz2 iced-40f45d7b7e35dd4937abe6b5ce16b6256b4f1eeb.zip |
Adds linear gradient support to 2D meshes in the canvas widget.
Diffstat (limited to 'glow/src/shader/common/triangle.frag')
-rw-r--r-- | glow/src/shader/common/triangle.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/glow/src/shader/common/triangle.frag b/glow/src/shader/common/triangle.frag index e8689f2e..0ee65239 100644 --- a/glow/src/shader/common/triangle.frag +++ b/glow/src/shader/common/triangle.frag @@ -11,8 +11,8 @@ out vec4 fragColor; #define gl_FragColor fragColor #endif -in vec4 v_Color; +uniform vec4 color; void main() { - gl_FragColor = v_Color; + fragColor = color; }
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