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authorLibravatar Héctor Ramón <hector0193@gmail.com>2022-11-28 20:29:01 +0100
committerLibravatar GitHub <noreply@github.com>2022-11-28 20:29:01 +0100
commit8d67e21d48dcefbbb675cfad07849607ce0fe1b7 (patch)
tree58072c44539d4b7009fff3defe97834438234b1b /glow/src/shader/common/solid.frag
parent457d0560caf91884b148422e1ace3d64a38e0e33 (diff)
parentbb2bf063b472396d44f9f3114a87ba79dfd5f62e (diff)
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Merge pull request #1538 from iced-rs/group-solid-triangles
Group all solid triangles independently of color
Diffstat (limited to 'glow/src/shader/common/solid.frag')
-rw-r--r--glow/src/shader/common/solid.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/glow/src/shader/common/solid.frag b/glow/src/shader/common/solid.frag
new file mode 100644
index 00000000..174ffdd3
--- /dev/null
+++ b/glow/src/shader/common/solid.frag
@@ -0,0 +1,18 @@
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#endif
+
+#ifdef HIGHER_THAN_300
+out vec4 fragColor;
+#define gl_FragColor fragColor
+#endif
+
+in vec4 v_Color;
+
+void main() {
+ gl_FragColor = v_Color;
+}