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author | 2022-11-28 20:29:01 +0100 | |
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committer | 2022-11-28 20:29:01 +0100 | |
commit | 8d67e21d48dcefbbb675cfad07849607ce0fe1b7 (patch) | |
tree | 58072c44539d4b7009fff3defe97834438234b1b /glow/src/shader/common/solid.frag | |
parent | 457d0560caf91884b148422e1ace3d64a38e0e33 (diff) | |
parent | bb2bf063b472396d44f9f3114a87ba79dfd5f62e (diff) | |
download | iced-8d67e21d48dcefbbb675cfad07849607ce0fe1b7.tar.gz iced-8d67e21d48dcefbbb675cfad07849607ce0fe1b7.tar.bz2 iced-8d67e21d48dcefbbb675cfad07849607ce0fe1b7.zip |
Merge pull request #1538 from iced-rs/group-solid-triangles
Group all solid triangles independently of color
Diffstat (limited to 'glow/src/shader/common/solid.frag')
-rw-r--r-- | glow/src/shader/common/solid.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/glow/src/shader/common/solid.frag b/glow/src/shader/common/solid.frag new file mode 100644 index 00000000..174ffdd3 --- /dev/null +++ b/glow/src/shader/common/solid.frag @@ -0,0 +1,18 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +#ifdef HIGHER_THAN_300 +out vec4 fragColor; +#define gl_FragColor fragColor +#endif + +in vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +} |