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author | 2022-12-02 18:53:21 +0100 | |
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committer | 2022-12-02 18:53:21 +0100 | |
commit | 4029a1cdaaac1abbdcc141b20469a49670cd99b6 (patch) | |
tree | 71fa9d9c4aa1f02ce05771db43a4bb7bc6570e77 /glow/src/shader/common/solid.frag | |
parent | 676d8efe03ebdbeeb95aef96b8097395b788b1ab (diff) | |
parent | 8b55e9b9e6ba0b83038dd491dd34d95b4f9a381b (diff) | |
download | iced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.tar.gz iced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.tar.bz2 iced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.zip |
Merge branch 'master' into non-uniform-border-radius-for-quads
Diffstat (limited to 'glow/src/shader/common/solid.frag')
-rw-r--r-- | glow/src/shader/common/solid.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/glow/src/shader/common/solid.frag b/glow/src/shader/common/solid.frag new file mode 100644 index 00000000..174ffdd3 --- /dev/null +++ b/glow/src/shader/common/solid.frag @@ -0,0 +1,18 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif + +#ifdef HIGHER_THAN_300 +out vec4 fragColor; +#define gl_FragColor fragColor +#endif + +in vec4 v_Color; + +void main() { + gl_FragColor = v_Color; +} |