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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-14 00:02:42 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-11-16 09:24:16 +0100
commit33c3c0c0aa774bb7462e3c42aa04c591a66376a7 (patch)
tree08ea046e6ac8a9ad43a7ef1f56256a056a4a4d6c /glow/src/shader/common/solid.frag
parent5b0dfcd0b0a9f25a3004dbc2cad3dea8220a76a1 (diff)
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Group all solid triangles independently of color
Diffstat (limited to 'glow/src/shader/common/solid.frag')
-rw-r--r--glow/src/shader/common/solid.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/glow/src/shader/common/solid.frag b/glow/src/shader/common/solid.frag
new file mode 100644
index 00000000..174ffdd3
--- /dev/null
+++ b/glow/src/shader/common/solid.frag
@@ -0,0 +1,18 @@
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#endif
+
+#ifdef HIGHER_THAN_300
+out vec4 fragColor;
+#define gl_FragColor fragColor
+#endif
+
+in vec4 v_Color;
+
+void main() {
+ gl_FragColor = v_Color;
+}