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authorLibravatar Casper Storm <casper.storm@lich.io>2022-12-13 09:31:57 +0100
committerLibravatar Casper Storm <casper.storm@lich.io>2022-12-13 09:31:57 +0100
commit2e6d90f141217bad83eacd392562c13d7485881f (patch)
treebaa2c507076073aed4fd24abc9c7a7949d85c039 /glow/src/shader/common/solid.frag
parentba95042fff378213f5029b2b164d79e768482a47 (diff)
parent02182eea45537c9eb5b2bddfdff822bb8a3d143d (diff)
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Merge branch 'master' into feat/slider-orientation
Diffstat (limited to 'glow/src/shader/common/solid.frag')
-rw-r--r--glow/src/shader/common/solid.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/glow/src/shader/common/solid.frag b/glow/src/shader/common/solid.frag
new file mode 100644
index 00000000..174ffdd3
--- /dev/null
+++ b/glow/src/shader/common/solid.frag
@@ -0,0 +1,18 @@
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#endif
+
+#ifdef HIGHER_THAN_300
+out vec4 fragColor;
+#define gl_FragColor fragColor
+#endif
+
+in vec4 v_Color;
+
+void main() {
+ gl_FragColor = v_Color;
+}