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author | 2020-05-19 14:23:28 +0200 | |
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committer | 2020-05-19 14:23:28 +0200 | |
commit | d4743183d40c6044ce6fa39e2a52919a32912cda (patch) | |
tree | d2dec81cd9b419262cf2aa57ad793895ccacb320 /glow/src/quad.rs | |
parent | 33448508a524db6447b380cc236be6f0d5ca8a86 (diff) | |
download | iced-d4743183d40c6044ce6fa39e2a52919a32912cda.tar.gz iced-d4743183d40c6044ce6fa39e2a52919a32912cda.tar.bz2 iced-d4743183d40c6044ce6fa39e2a52919a32912cda.zip |
Draft first working version of `iced_glow` :tada:
Diffstat (limited to 'glow/src/quad.rs')
-rw-r--r-- | glow/src/quad.rs | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/glow/src/quad.rs b/glow/src/quad.rs new file mode 100644 index 00000000..744597d2 --- /dev/null +++ b/glow/src/quad.rs @@ -0,0 +1,254 @@ +use crate::{Transformation, Viewport}; +use glow::HasContext; +use iced_native::Rectangle; + +#[derive(Debug)] +pub struct Pipeline { + program: <glow::Context as HasContext>::Program, + vertex_array: <glow::Context as HasContext>::VertexArray, + instances: <glow::Context as HasContext>::Buffer, + current_transform: Transformation, + current_scale: f32, +} + +impl Pipeline { + pub fn new(gl: &glow::Context) -> Pipeline { + let program = unsafe { + create_program( + gl, + &[ + (glow::VERTEX_SHADER, include_str!("shader/quad.vert")), + (glow::FRAGMENT_SHADER, include_str!("shader/quad.frag")), + ], + ) + }; + + unsafe { + gl.use_program(Some(program)); + + gl.uniform_matrix_4_f32_slice( + Some(0), + false, + &Transformation::identity().into(), + ); + gl.uniform_1_f32(Some(1), 1.0); + + gl.use_program(None); + } + + let (vertex_array, instances) = + unsafe { create_instance_buffer(gl, Quad::MAX) }; + + Pipeline { + program, + vertex_array, + instances, + current_transform: Transformation::identity(), + current_scale: 1.0, + } + } + + pub fn draw( + &mut self, + gl: &glow::Context, + viewport: &Viewport, + instances: &[Quad], + transformation: Transformation, + scale: f32, + bounds: Rectangle<u32>, + ) { + unsafe { + gl.enable(glow::SCISSOR_TEST); + gl.scissor( + bounds.x as i32, + (viewport.height() + - (bounds.y + bounds.height).min(viewport.height())) + as i32, + bounds.width as i32, + bounds.height as i32, + ); + + gl.use_program(Some(self.program)); + gl.bind_vertex_array(Some(self.vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.instances)); + } + + if transformation != self.current_transform { + unsafe { + gl.uniform_matrix_4_f32_slice( + Some(0), + false, + &transformation.into(), + ); + + self.current_transform = transformation; + } + } + + if scale != self.current_scale { + unsafe { + gl.uniform_1_f32(Some(1), scale); + } + + self.current_scale = scale; + } + + let mut i = 0; + let total = instances.len(); + + while i < total { + let end = (i + Quad::MAX).min(total); + let amount = end - i; + + unsafe { + gl.buffer_sub_data_u8_slice( + glow::ARRAY_BUFFER, + 0, + bytemuck::cast_slice(&instances[i..end]), + ); + + gl.draw_arrays_instanced( + glow::TRIANGLE_STRIP, + 0, + 4, + amount as i32, + ); + } + + i += Quad::MAX; + } + + unsafe { + gl.bind_vertex_array(None); + gl.use_program(None); + gl.disable(glow::SCISSOR_TEST); + } + } +} + +#[derive(Debug, Clone, Copy)] +#[repr(C)] +pub struct Quad { + pub position: [f32; 2], + pub scale: [f32; 2], + pub color: [f32; 4], + pub border_color: [f32; 4], + pub border_radius: f32, + pub border_width: f32, +} + +unsafe impl bytemuck::Zeroable for Quad {} +unsafe impl bytemuck::Pod for Quad {} + +impl Quad { + const MAX: usize = 100_000; +} + +unsafe fn create_program( + gl: &glow::Context, + shader_sources: &[(u32, &str)], +) -> <glow::Context as HasContext>::Program { + let program = gl.create_program().expect("Cannot create program"); + + let mut shaders = Vec::with_capacity(shader_sources.len()); + + for (shader_type, shader_source) in shader_sources.iter() { + let shader = gl + .create_shader(*shader_type) + .expect("Cannot create shader"); + + gl.shader_source(shader, shader_source); + gl.compile_shader(shader); + + if !gl.get_shader_compile_status(shader) { + panic!(gl.get_shader_info_log(shader)); + } + + gl.attach_shader(program, shader); + + shaders.push(shader); + } + + gl.link_program(program); + if !gl.get_program_link_status(program) { + panic!(gl.get_program_info_log(program)); + } + + for shader in shaders { + gl.detach_shader(program, shader); + gl.delete_shader(shader); + } + + program +} + +unsafe fn create_instance_buffer( + gl: &glow::Context, + size: usize, +) -> ( + <glow::Context as HasContext>::VertexArray, + <glow::Context as HasContext>::Buffer, +) { + let vertex_array = gl.create_vertex_array().expect("Create vertex array"); + let buffer = gl.create_buffer().expect("Create instance buffer"); + + gl.bind_vertex_array(Some(vertex_array)); + gl.bind_buffer(glow::ARRAY_BUFFER, Some(buffer)); + gl.buffer_data_size( + glow::ARRAY_BUFFER, + (size * std::mem::size_of::<Quad>()) as i32, + glow::DYNAMIC_DRAW, + ); + + let stride = std::mem::size_of::<Quad>() as i32; + + gl.enable_vertex_attrib_array(0); + gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0); + gl.vertex_attrib_divisor(0, 1); + + gl.enable_vertex_attrib_array(1); + gl.vertex_attrib_pointer_f32(1, 2, glow::FLOAT, false, stride, 4 * 2); + gl.vertex_attrib_divisor(1, 1); + + gl.enable_vertex_attrib_array(2); + gl.vertex_attrib_pointer_f32(2, 4, glow::FLOAT, false, stride, 4 * (2 + 2)); + gl.vertex_attrib_divisor(2, 1); + + gl.enable_vertex_attrib_array(3); + gl.vertex_attrib_pointer_f32( + 3, + 4, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4), + ); + gl.vertex_attrib_divisor(3, 1); + + gl.enable_vertex_attrib_array(4); + gl.vertex_attrib_pointer_f32( + 4, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4), + ); + gl.vertex_attrib_divisor(4, 1); + + gl.enable_vertex_attrib_array(5); + gl.vertex_attrib_pointer_f32( + 5, + 1, + glow::FLOAT, + false, + stride, + 4 * (2 + 2 + 4 + 4 + 1), + ); + gl.vertex_attrib_divisor(5, 1); + + gl.bind_vertex_array(None); + gl.bind_buffer(glow::ARRAY_BUFFER, None); + + (vertex_array, buffer) +} |