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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-19 22:55:12 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-05-19 23:19:39 +0200
commit720e7756f2afe30706b6b1a7fbde86b9f15e1d8c (patch)
tree3a55248a4b25654b1d63b8c547fd0f653471606d /glow/src/backend.rs
parente6180912488db4d59fbffcb46c5930282306cb92 (diff)
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Move `Layer` to `iced_graphics`
Diffstat (limited to 'glow/src/backend.rs')
-rw-r--r--glow/src/backend.rs291
1 files changed, 39 insertions, 252 deletions
diff --git a/glow/src/backend.rs b/glow/src/backend.rs
index 94683e56..fb6782e6 100644
--- a/glow/src/backend.rs
+++ b/glow/src/backend.rs
@@ -1,12 +1,13 @@
use crate::quad;
use crate::text;
use crate::triangle;
-use crate::{Quad, Settings, Transformation, Viewport};
+use crate::{Settings, Transformation, Viewport};
use iced_graphics::backend;
use iced_graphics::font;
+use iced_graphics::Layer;
use iced_graphics::Primitive;
use iced_native::mouse;
-use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
+use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
/// A [`glow`] renderer.
///
@@ -18,30 +19,6 @@ pub struct Backend {
triangle_pipeline: triangle::Pipeline,
}
-struct Layer<'a> {
- bounds: Rectangle<u32>,
- quads: Vec<Quad>,
- text: Vec<glow_glyph::Section<'a>>,
- meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
-}
-
-impl<'a> Layer<'a> {
- pub fn new(bounds: Rectangle<u32>) -> Self {
- Self {
- bounds,
- quads: Vec::new(),
- text: Vec::new(),
- meshes: Vec::new(),
- }
- }
-
- pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
- let layer_bounds: Rectangle<f32> = self.bounds.into();
-
- layer_bounds.intersection(&rectangle).map(Into::into)
- }
-}
-
impl Backend {
/// Creates a new [`Renderer`].
///
@@ -71,23 +48,14 @@ impl Backend {
viewport: &Viewport,
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
scale_factor: f64,
- overlay: &[T],
+ overlay_text: &[T],
) -> mouse::Interaction {
let (width, height) = viewport.dimensions();
let scale_factor = scale_factor as f32;
let transformation = viewport.transformation();
- let mut layers = Vec::new();
-
- layers.push(Layer::new(Rectangle {
- x: 0,
- y: 0,
- width: (width as f32 / scale_factor).round() as u32,
- height: (height as f32 / scale_factor).round() as u32,
- }));
-
- self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
- self.draw_overlay(overlay, &mut layers);
+ let mut layers = Layer::generate(primitive, viewport);
+ layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers {
self.flush(
@@ -104,213 +72,6 @@ impl Backend {
*mouse_interaction
}
- fn draw_primitive<'a>(
- &mut self,
- translation: Vector,
- primitive: &'a Primitive,
- layers: &mut Vec<Layer<'a>>,
- ) {
- match primitive {
- Primitive::None => {}
- Primitive::Group { primitives } => {
- // TODO: Inspect a bit and regroup (?)
- for primitive in primitives {
- self.draw_primitive(translation, primitive, layers)
- }
- }
- Primitive::Text {
- content,
- bounds,
- size,
- color,
- font,
- horizontal_alignment,
- vertical_alignment,
- } => {
- let layer = layers.last_mut().unwrap();
-
- layer.text.push(glow_glyph::Section {
- text: &content,
- screen_position: (
- bounds.x + translation.x,
- bounds.y + translation.y,
- ),
- bounds: (bounds.width, bounds.height),
- scale: glow_glyph::Scale { x: *size, y: *size },
- color: color.into_linear(),
- font_id: self.text_pipeline.find_font(*font),
- layout: glow_glyph::Layout::default()
- .h_align(match horizontal_alignment {
- iced_native::HorizontalAlignment::Left => {
- glow_glyph::HorizontalAlign::Left
- }
- iced_native::HorizontalAlignment::Center => {
- glow_glyph::HorizontalAlign::Center
- }
- iced_native::HorizontalAlignment::Right => {
- glow_glyph::HorizontalAlign::Right
- }
- })
- .v_align(match vertical_alignment {
- iced_native::VerticalAlignment::Top => {
- glow_glyph::VerticalAlign::Top
- }
- iced_native::VerticalAlignment::Center => {
- glow_glyph::VerticalAlign::Center
- }
- iced_native::VerticalAlignment::Bottom => {
- glow_glyph::VerticalAlign::Bottom
- }
- }),
- ..Default::default()
- })
- }
- Primitive::Quad {
- bounds,
- background,
- border_radius,
- border_width,
- border_color,
- } => {
- let layer = layers.last_mut().unwrap();
-
- // TODO: Move some of these computations to the GPU (?)
- layer.quads.push(Quad {
- position: [
- bounds.x + translation.x,
- bounds.y + translation.y,
- ],
- scale: [bounds.width, bounds.height],
- color: match background {
- Background::Color(color) => color.into_linear(),
- },
- border_radius: *border_radius as f32,
- border_width: *border_width as f32,
- border_color: border_color.into_linear(),
- });
- }
- Primitive::Mesh2D { size, buffers } => {
- let layer = layers.last_mut().unwrap();
-
- // Only draw visible content
- if let Some(clip_bounds) = layer.intersection(Rectangle::new(
- Point::new(translation.x, translation.y),
- *size,
- )) {
- layer.meshes.push((
- translation,
- clip_bounds.into(),
- buffers,
- ));
- }
- }
- Primitive::Clip {
- bounds,
- offset,
- content,
- } => {
- let layer = layers.last_mut().unwrap();
-
- // Only draw visible content
- if let Some(clip_bounds) =
- layer.intersection(*bounds + translation)
- {
- let clip_layer = Layer::new(clip_bounds.into());
- let new_layer = Layer::new(layer.bounds);
-
- layers.push(clip_layer);
- self.draw_primitive(
- translation
- - Vector::new(offset.x as f32, offset.y as f32),
- content,
- layers,
- );
- layers.push(new_layer);
- }
- }
- Primitive::Translate {
- translation: new_translation,
- content,
- } => {
- self.draw_primitive(
- translation + *new_translation,
- &content,
- layers,
- );
- }
-
- Primitive::Cached { cache } => {
- self.draw_primitive(translation, &cache, layers);
- }
-
- #[cfg(feature = "image")]
- Primitive::Image { handle, bounds } => {
- let layer = layers.last_mut().unwrap();
-
- layer.images.push(Image {
- handle: image::Handle::Raster(handle.clone()),
- position: [
- bounds.x + translation.x,
- bounds.y + translation.y,
- ],
- size: [bounds.width, bounds.height],
- });
- }
- #[cfg(not(feature = "image"))]
- Primitive::Image { .. } => {}
-
- #[cfg(feature = "svg")]
- Primitive::Svg { handle, bounds } => {
- let layer = layers.last_mut().unwrap();
-
- layer.images.push(Image {
- handle: image::Handle::Vector(handle.clone()),
- position: [
- bounds.x + translation.x,
- bounds.y + translation.y,
- ],
- size: [bounds.width, bounds.height],
- });
- }
- #[cfg(not(feature = "svg"))]
- Primitive::Svg { .. } => {}
- }
- }
-
- fn draw_overlay<'a, T: AsRef<str>>(
- &mut self,
- lines: &'a [T],
- layers: &mut Vec<Layer<'a>>,
- ) {
- let first = layers.first().unwrap();
- let mut overlay = Layer::new(first.bounds);
-
- let font_id = self.text_pipeline.overlay_font();
- let scale = glow_glyph::Scale { x: 20.0, y: 20.0 };
-
- for (i, line) in lines.iter().enumerate() {
- overlay.text.push(glow_glyph::Section {
- text: line.as_ref(),
- screen_position: (11.0, 11.0 + 25.0 * i as f32),
- color: [0.9, 0.9, 0.9, 1.0],
- scale,
- font_id,
- ..glow_glyph::Section::default()
- });
-
- overlay.text.push(glow_glyph::Section {
- text: line.as_ref(),
- screen_position: (10.0, 10.0 + 25.0 * i as f32),
- color: [0.0, 0.0, 0.0, 1.0],
- scale,
- font_id,
- ..glow_glyph::Section::default()
- });
- }
-
- layers.push(overlay);
- }
-
fn flush(
&mut self,
gl: &glow::Context,
@@ -352,13 +113,14 @@ impl Backend {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = glow_glyph::Section {
+ text: text.content,
// TODO: We `round` here to avoid rerasterizing text when
// its position changes slightly. This can make text feel a
// bit "jumpy". We may be able to do better once we improve
// our text rendering/caching pipeline.
screen_position: (
- (text.screen_position.0 * scale_factor).round(),
- (text.screen_position.1 * scale_factor).round(),
+ (text.bounds.x * scale_factor).round(),
+ (text.bounds.y * scale_factor).round(),
),
// TODO: Fix precision issues with some scale factors.
//
@@ -370,14 +132,39 @@ impl Backend {
// scaling when rendering. This would ensure that both
// measuring and rendering follow the same layout rules.
bounds: (
- (text.bounds.0 * scale_factor).ceil(),
- (text.bounds.1 * scale_factor).ceil(),
+ (text.bounds.width * scale_factor).ceil(),
+ (text.bounds.height * scale_factor).ceil(),
),
scale: glow_glyph::Scale {
- x: text.scale.x * scale_factor,
- y: text.scale.y * scale_factor,
+ x: text.size * scale_factor,
+ y: text.size * scale_factor,
},
- ..*text
+ color: text.color,
+ font_id: self.text_pipeline.find_font(text.font),
+ layout: glow_glyph::Layout::default()
+ .h_align(match text.horizontal_alignment {
+ HorizontalAlignment::Left => {
+ glow_glyph::HorizontalAlign::Left
+ }
+ HorizontalAlignment::Center => {
+ glow_glyph::HorizontalAlign::Center
+ }
+ HorizontalAlignment::Right => {
+ glow_glyph::HorizontalAlign::Right
+ }
+ })
+ .v_align(match text.vertical_alignment {
+ VerticalAlignment::Top => {
+ glow_glyph::VerticalAlign::Top
+ }
+ VerticalAlignment::Center => {
+ glow_glyph::VerticalAlign::Center
+ }
+ VerticalAlignment::Bottom => {
+ glow_glyph::VerticalAlign::Bottom
+ }
+ }),
+ ..Default::default()
};
self.text_pipeline.queue(text);