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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-06-23 06:44:34 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-06-23 06:44:34 +0200
commitf30a666dc81fdc85d225dc83f1a33e32d5dccbd2 (patch)
tree579f3a0e8a050447c208282305c3de98f52f694e /examples
parentbbdf558bd7eb3abbf69c922b34075360cd5f12c5 (diff)
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Decouple `cursor_position` from `Cache`
Instead, we ask explicitly for it in the different `update` and `draw` methods. This way, the runtime can derive the logical position of the cursor from the source of truth.
Diffstat (limited to 'examples')
-rw-r--r--examples/integration/src/main.rs15
1 files changed, 12 insertions, 3 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 4c4b6d84..33d4c361 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,9 +5,10 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
-use iced_winit::{futures, program, winit, Debug, Size};
+use iced_winit::{conversion, futures, program, winit, Debug, Size};
use winit::{
+ dpi::PhysicalPosition,
event::{Event, ModifiersState, WindowEvent},
event_loop::{ControlFlow, EventLoop},
};
@@ -24,6 +25,7 @@ pub fn main() {
Size::new(physical_size.width, physical_size.height),
window.scale_factor(),
);
+ let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
let mut modifiers = ModifiersState::default();
// Initialize wgpu
@@ -79,6 +81,7 @@ pub fn main() {
let mut state = program::State::new(
controls,
viewport.logical_size(),
+ conversion::cursor_position(cursor_position, viewport.scale_factor()),
&mut renderer,
&mut debug,
);
@@ -91,6 +94,9 @@ pub fn main() {
match event {
Event::WindowEvent { event, .. } => {
match event {
+ WindowEvent::CursorMoved { position, .. } => {
+ cursor_position = position;
+ }
WindowEvent::ModifiersChanged(new_modifiers) => {
modifiers = new_modifiers;
}
@@ -105,7 +111,6 @@ pub fn main() {
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
-
_ => {}
}
@@ -123,8 +128,12 @@ pub fn main() {
if !state.is_queue_empty() {
// We update iced
let _ = state.update(
- None,
viewport.logical_size(),
+ conversion::cursor_position(
+ cursor_position,
+ viewport.scale_factor(),
+ ),
+ None,
&mut renderer,
&mut debug,
);