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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 19:15:05 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-08-27 19:15:05 +0200
commitb689778ed94b34706bf97e5994a721a8648386a5 (patch)
treed74fbd88fc157ca2b3fd078eec2b2985f0044fbf /examples
parentbae0a3e46e6f4f21ef8c6c8e9035efb7c87a9449 (diff)
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Remove redundant depth bias fields in `iced_wgpu`
Diffstat (limited to 'examples')
-rw-r--r--examples/integration/src/scene.rs3
1 files changed, 0 insertions, 3 deletions
diff --git a/examples/integration/src/scene.rs b/examples/integration/src/scene.rs
index 67a40eab..03a338c6 100644
--- a/examples/integration/src/scene.rs
+++ b/examples/integration/src/scene.rs
@@ -75,9 +75,6 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::None,
- depth_bias: 0,
- depth_bias_slope_scale: 0.0,
- depth_bias_clamp: 0.0,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,