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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2023-11-28 23:13:38 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2023-11-28 23:13:38 +0100
commitab7dae554cac801aeed5d9aa4d3850d50be86263 (patch)
tree4165df808d50fbaa4cb9b27ded59077b769a4135 /examples
parent100d15f30654d446cffe2fb60a435c79c81b0188 (diff)
downloadiced-ab7dae554cac801aeed5d9aa4d3850d50be86263.tar.gz
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Provide actual bounds to `Shader` primitives
... and allow for proper translation and scissoring.
Diffstat (limited to 'examples')
-rw-r--r--examples/custom_shader/src/main.rs21
-rw-r--r--examples/custom_shader/src/scene.rs6
-rw-r--r--examples/custom_shader/src/scene/pipeline.rs21
3 files changed, 24 insertions, 24 deletions
diff --git a/examples/custom_shader/src/main.rs b/examples/custom_shader/src/main.rs
index 2eb1ac4a..3bfa3a43 100644
--- a/examples/custom_shader/src/main.rs
+++ b/examples/custom_shader/src/main.rs
@@ -5,9 +5,7 @@ use scene::Scene;
use iced::executor;
use iced::time::Instant;
use iced::widget::shader::wgpu;
-use iced::widget::{
- checkbox, column, container, row, shader, slider, text, vertical_space,
-};
+use iced::widget::{checkbox, column, container, row, shader, slider, text};
use iced::window;
use iced::{
Alignment, Application, Color, Command, Element, Length, Renderer,
@@ -138,21 +136,18 @@ impl Application for IcedCubes {
let controls = column![top_controls, bottom_controls,]
.spacing(10)
+ .padding(20)
.align_items(Alignment::Center);
let shader =
shader(&self.scene).width(Length::Fill).height(Length::Fill);
- container(
- column![shader, controls, vertical_space(20),]
- .spacing(40)
- .align_items(Alignment::Center),
- )
- .width(Length::Fill)
- .height(Length::Fill)
- .center_x()
- .center_y()
- .into()
+ container(column![shader, controls].align_items(Alignment::Center))
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_x()
+ .center_y()
+ .into()
}
fn subscription(&self) -> Subscription<Self::Message> {
diff --git a/examples/custom_shader/src/scene.rs b/examples/custom_shader/src/scene.rs
index 3b291ce2..a35efdd9 100644
--- a/examples/custom_shader/src/scene.rs
+++ b/examples/custom_shader/src/scene.rs
@@ -133,9 +133,9 @@ impl shader::Primitive for Primitive {
format: wgpu::TextureFormat,
device: &wgpu::Device,
queue: &wgpu::Queue,
+ _bounds: Rectangle,
target_size: Size<u32>,
_scale_factor: f32,
- _transform: shader::Transformation,
storage: &mut shader::Storage,
) {
if !storage.has::<Pipeline>() {
@@ -158,9 +158,9 @@ impl shader::Primitive for Primitive {
fn render(
&self,
storage: &shader::Storage,
- bounds: Rectangle<u32>,
target: &wgpu::TextureView,
_target_size: Size<u32>,
+ viewport: Rectangle<u32>,
encoder: &mut wgpu::CommandEncoder,
) {
//at this point our pipeline should always be initialized
@@ -170,7 +170,7 @@ impl shader::Primitive for Primitive {
pipeline.render(
target,
encoder,
- bounds,
+ viewport,
self.cubes.len() as u32,
self.show_depth_buffer,
);
diff --git a/examples/custom_shader/src/scene/pipeline.rs b/examples/custom_shader/src/scene/pipeline.rs
index 94c6c562..124b421f 100644
--- a/examples/custom_shader/src/scene/pipeline.rs
+++ b/examples/custom_shader/src/scene/pipeline.rs
@@ -351,7 +351,7 @@ impl Pipeline {
&self,
target: &wgpu::TextureView,
encoder: &mut wgpu::CommandEncoder,
- bounds: Rectangle<u32>,
+ viewport: Rectangle<u32>,
num_cubes: u32,
show_depth: bool,
) {
@@ -384,10 +384,10 @@ impl Pipeline {
});
pass.set_scissor_rect(
- bounds.x,
- bounds.y,
- bounds.width,
- bounds.height,
+ viewport.x,
+ viewport.y,
+ viewport.width,
+ viewport.height,
);
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
@@ -397,7 +397,7 @@ impl Pipeline {
}
if show_depth {
- self.depth_pipeline.render(encoder, target, bounds);
+ self.depth_pipeline.render(encoder, target, viewport);
}
}
}
@@ -550,7 +550,7 @@ impl DepthPipeline {
&self,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
- bounds: Rectangle<u32>,
+ viewport: Rectangle<u32>,
) {
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("cubes.pipeline.depth_pass"),
@@ -573,7 +573,12 @@ impl DepthPipeline {
occlusion_query_set: None,
});
- pass.set_scissor_rect(bounds.x, bounds.y, bounds.width, bounds.height);
+ pass.set_scissor_rect(
+ viewport.x,
+ viewport.y,
+ viewport.width,
+ viewport.height,
+ );
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.draw(0..6, 0..1);