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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-09 01:37:57 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-09 01:37:57 +0100
commita4e833e860c41796d491ab43e84239fcca1f303d (patch)
treec41ab304ffaf2dc2311c7d33916cd0515114ad31 /examples
parent2ff0e48142c302cb93130164d083589bb2ac4979 (diff)
parentcc529a1803972604b122c19c0104e71532fff993 (diff)
downloadiced-a4e833e860c41796d491ab43e84239fcca1f303d.tar.gz
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Merge branch 'master' into feature/shrink-by-default
Diffstat (limited to 'examples')
-rw-r--r--examples/geometry.rs209
-rw-r--r--examples/progress_bar.rs63
-rw-r--r--examples/tour.rs4
3 files changed, 274 insertions, 2 deletions
diff --git a/examples/geometry.rs b/examples/geometry.rs
new file mode 100644
index 00000000..ae6c9ca0
--- /dev/null
+++ b/examples/geometry.rs
@@ -0,0 +1,209 @@
+//! This example showcases a simple native custom widget that renders using
+//! arbitrary low-level geometry.
+mod rainbow {
+ // For now, to implement a custom native widget you will need to add
+ // `iced_native` and `iced_wgpu` to your dependencies.
+ //
+ // Then, you simply need to define your widget type and implement the
+ // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
+ //
+ // Of course, you can choose to make the implementation renderer-agnostic,
+ // if you wish to, by creating your own `Renderer` trait, which could be
+ // implemented by `iced_wgpu` and other renderers.
+ use iced_native::{
+ layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
+ Widget,
+ };
+ use iced_wgpu::{
+ triangle::{Mesh2D, Vertex2D},
+ Primitive, Renderer,
+ };
+
+ pub struct Rainbow;
+
+ impl Rainbow {
+ pub fn new() -> Self {
+ Self
+ }
+ }
+
+ impl<Message> Widget<Message, Renderer> for Rainbow {
+ fn width(&self) -> Length {
+ Length::Fill
+ }
+
+ fn height(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let size = limits.width(Length::Fill).resolve(Size::ZERO);
+
+ layout::Node::new(Size::new(size.width, size.width))
+ }
+
+ fn hash_layout(&self, _state: &mut Hasher) {}
+
+ fn draw(
+ &self,
+ _renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> (Primitive, MouseCursor) {
+ let b = layout.bounds();
+
+ // R O Y G B I V
+ let color_r = [1.0, 0.0, 0.0, 1.0];
+ let color_o = [1.0, 0.5, 0.0, 1.0];
+ let color_y = [1.0, 1.0, 0.0, 1.0];
+ let color_g = [0.0, 1.0, 0.0, 1.0];
+ let color_gb = [0.0, 1.0, 0.5, 1.0];
+ let color_b = [0.0, 0.2, 1.0, 1.0];
+ let color_i = [0.5, 0.0, 1.0, 1.0];
+ let color_v = [0.75, 0.0, 0.5, 1.0];
+
+ let posn_center = {
+ if b.contains(cursor_position) {
+ [cursor_position.x, cursor_position.y]
+ } else {
+ [b.x + (b.width / 2.0), b.y + (b.height / 2.0)]
+ }
+ };
+
+ let posn_tl = [b.x, b.y];
+ let posn_t = [b.x + (b.width / 2.0), b.y];
+ let posn_tr = [b.x + b.width, b.y];
+ let posn_r = [b.x + b.width, b.y + (b.height / 2.0)];
+ let posn_br = [b.x + b.width, b.y + b.height];
+ let posn_b = [b.x + (b.width / 2.0), b.y + b.height];
+ let posn_bl = [b.x, b.y + b.height];
+ let posn_l = [b.x, b.y + (b.height / 2.0)];
+
+ (
+ Primitive::Mesh2D(std::sync::Arc::new(Mesh2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ })),
+ MouseCursor::OutOfBounds,
+ )
+ }
+ }
+
+ impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow {
+ fn into(self) -> Element<'a, Message, Renderer> {
+ Element::new(self)
+ }
+ }
+}
+
+use iced::{
+ scrollable, Align, Column, Container, Element, Length, Sandbox, Scrollable,
+ Settings, Text,
+};
+use rainbow::Rainbow;
+
+pub fn main() {
+ Example::run(Settings::default())
+}
+
+struct Example {
+ scroll: scrollable::State,
+}
+
+impl Sandbox for Example {
+ type Message = ();
+
+ fn new() -> Self {
+ Example {
+ scroll: scrollable::State::new(),
+ }
+ }
+
+ fn title(&self) -> String {
+ String::from("Custom 2D geometry - Iced")
+ }
+
+ fn update(&mut self, _: ()) {}
+
+ fn view(&mut self) -> Element<()> {
+ let content = Column::new()
+ .padding(20)
+ .spacing(20)
+ .max_width(500)
+ .align_items(Align::Start)
+ .push(Rainbow::new())
+ .push(Text::new(
+ "In this example we draw a custom widget Rainbow, using \
+ the Mesh2D primitive. This primitive supplies a list of \
+ triangles, expressed as vertices and indices.",
+ ))
+ .push(Text::new(
+ "Move your cursor over it, and see the center vertex \
+ follow you!",
+ ))
+ .push(Text::new(
+ "Every Vertex2D defines its own color. You could use the \
+ Mesh2D primitive to render virtually any two-dimensional \
+ geometry for your widget.",
+ ));
+
+ let scrollable = Scrollable::new(&mut self.scroll)
+ .push(Container::new(content).width(Length::Fill).center_x());
+
+ Container::new(scrollable)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .center_y()
+ .into()
+ }
+}
diff --git a/examples/progress_bar.rs b/examples/progress_bar.rs
new file mode 100644
index 00000000..525019b4
--- /dev/null
+++ b/examples/progress_bar.rs
@@ -0,0 +1,63 @@
+use iced::{
+ settings::Window, slider, Background, Color, Column, Element, Length,
+ ProgressBar, Sandbox, Settings, Slider,
+};
+
+pub fn main() {
+ Progress::run(Settings {
+ window: Window {
+ size: (700, 300),
+ resizable: true,
+ decorations: true,
+ },
+ })
+}
+
+#[derive(Default)]
+struct Progress {
+ value: f32,
+ progress_bar_slider: slider::State,
+}
+
+#[derive(Debug, Clone, Copy)]
+enum Message {
+ SliderChanged(f32),
+}
+
+impl Sandbox for Progress {
+ type Message = Message;
+
+ fn new() -> Self {
+ Self::default()
+ }
+
+ fn title(&self) -> String {
+ String::from("A simple Progressbar")
+ }
+
+ fn update(&mut self, message: Message) {
+ match message {
+ Message::SliderChanged(x) => self.value = x,
+ }
+ }
+
+ fn view(&mut self) -> Element<Message> {
+ Column::new()
+ .padding(20)
+ .push(
+ ProgressBar::new(0.0..=100.0, self.value)
+ .background(Background::Color(Color::from_rgb(
+ 0.6, 0.6, 0.6,
+ )))
+ .active_color(Color::from_rgb(0.0, 0.95, 0.0))
+ .height(Length::Units(30)),
+ )
+ .push(Slider::new(
+ &mut self.progress_bar_slider,
+ 0.0..=100.0,
+ self.value,
+ Message::SliderChanged,
+ ))
+ .into()
+ }
+}
diff --git a/examples/tour.rs b/examples/tour.rs
index dc5ccb5d..7fe8f4da 100644
--- a/examples/tour.rs
+++ b/examples/tour.rs
@@ -1,7 +1,7 @@
use iced::{
button, scrollable, slider, text_input, Button, Checkbox, Color, Column,
Container, Element, HorizontalAlignment, Image, Length, Radio, Row,
- Sandbox, Scrollable, Settings, Slider, Text, TextInput,
+ Sandbox, Scrollable, Settings, Slider, Space, Text, TextInput,
};
pub fn main() {
@@ -67,7 +67,7 @@ impl Sandbox for Tour {
);
}
- controls = controls.push(Column::new().width(Length::Fill));
+ controls = controls.push(Space::with_width(Length::Fill));
if steps.can_continue() {
controls = controls.push(