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author | 2020-04-30 08:16:38 +0200 | |
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committer | 2020-04-30 08:16:38 +0200 | |
commit | 98bc8cf2a7c4944d762a0148ca9f615d6ccc0d6e (patch) | |
tree | 9e22665e41793517b7ba0b48d7315d3283dfde91 /examples | |
parent | d4c4198f7242f168de65146e0ca339e0c1cbfe9b (diff) | |
download | iced-98bc8cf2a7c4944d762a0148ca9f615d6ccc0d6e.tar.gz iced-98bc8cf2a7c4944d762a0148ca9f615d6ccc0d6e.tar.bz2 iced-98bc8cf2a7c4944d762a0148ca9f615d6ccc0d6e.zip |
Rename `MouseCursor` to `mouse::Interaction`
Diffstat (limited to 'examples')
-rw-r--r-- | examples/bezier_tool/src/main.rs | 10 | ||||
-rw-r--r-- | examples/custom_widget/src/main.rs | 8 | ||||
-rw-r--r-- | examples/game_of_life/src/main.rs | 19 | ||||
-rw-r--r-- | examples/geometry/src/main.rs | 8 | ||||
-rw-r--r-- | examples/integration/src/main.rs | 14 |
5 files changed, 32 insertions, 27 deletions
diff --git a/examples/bezier_tool/src/main.rs b/examples/bezier_tool/src/main.rs index fe4136b4..fe41e1b2 100644 --- a/examples/bezier_tool/src/main.rs +++ b/examples/bezier_tool/src/main.rs @@ -70,7 +70,7 @@ impl Sandbox for Example { mod bezier { use iced::{ canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path, Stroke}, - mouse, Element, Length, MouseCursor, Point, Rectangle, + mouse, Element, Length, Point, Rectangle, }; #[derive(Default)] @@ -166,15 +166,15 @@ mod bezier { } } - fn mouse_cursor( + fn mouse_interaction( &self, bounds: Rectangle, cursor: Cursor, - ) -> MouseCursor { + ) -> mouse::Interaction { if cursor.is_over(&bounds) { - MouseCursor::Crosshair + mouse::Interaction::Crosshair } else { - MouseCursor::default() + mouse::Interaction::default() } } } diff --git a/examples/custom_widget/src/main.rs b/examples/custom_widget/src/main.rs index d0bceb73..f096fb54 100644 --- a/examples/custom_widget/src/main.rs +++ b/examples/custom_widget/src/main.rs @@ -10,8 +10,8 @@ mod circle { // if you wish to, by creating your own `Renderer` trait, which could be // implemented by `iced_wgpu` and other renderers. use iced_native::{ - layout, Background, Color, Element, Hasher, Layout, Length, - MouseCursor, Point, Size, Widget, + layout, mouse, Background, Color, Element, Hasher, Layout, Length, + Point, Size, Widget, }; use iced_wgpu::{Defaults, Primitive, Renderer}; @@ -57,7 +57,7 @@ mod circle { _defaults: &Defaults, layout: Layout<'_>, _cursor_position: Point, - ) -> (Primitive, MouseCursor) { + ) -> (Primitive, mouse::Interaction) { ( Primitive::Quad { bounds: layout.bounds(), @@ -66,7 +66,7 @@ mod circle { border_width: 0, border_color: Color::TRANSPARENT, }, - MouseCursor::default(), + mouse::Interaction::default(), ) } } diff --git a/examples/game_of_life/src/main.rs b/examples/game_of_life/src/main.rs index 5a58a8cb..f0891db1 100644 --- a/examples/game_of_life/src/main.rs +++ b/examples/game_of_life/src/main.rs @@ -157,8 +157,7 @@ impl Application for GameOfLife { mod grid { use iced::{ canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path}, - mouse, Color, Element, Length, MouseCursor, Point, Rectangle, Size, - Vector, + mouse, Color, Element, Length, Point, Rectangle, Size, Vector, }; use std::collections::{HashMap, HashSet}; @@ -397,16 +396,20 @@ mod grid { vec![life, hovered_cell] } - fn mouse_cursor( + fn mouse_interaction( &self, bounds: Rectangle, cursor: Cursor, - ) -> MouseCursor { + ) -> mouse::Interaction { match self.interaction { - Some(Interaction::Drawing) => MouseCursor::Crosshair, - Some(Interaction::Panning { .. }) => MouseCursor::Grabbing, - None if cursor.is_over(&bounds) => MouseCursor::Crosshair, - _ => MouseCursor::default(), + Some(Interaction::Drawing) => mouse::Interaction::Crosshair, + Some(Interaction::Panning { .. }) => { + mouse::Interaction::Grabbing + } + None if cursor.is_over(&bounds) => { + mouse::Interaction::Crosshair + } + _ => mouse::Interaction::default(), } } } diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs index 2a3efd4a..aabe6b21 100644 --- a/examples/geometry/src/main.rs +++ b/examples/geometry/src/main.rs @@ -11,8 +11,8 @@ mod rainbow { // if you wish to, by creating your own `Renderer` trait, which could be // implemented by `iced_wgpu` and other renderers. use iced_native::{ - layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, - Vector, Widget, + layout, mouse, Element, Hasher, Layout, Length, Point, Size, Vector, + Widget, }; use iced_wgpu::{ triangle::{Mesh2D, Vertex2D}, @@ -54,7 +54,7 @@ mod rainbow { _defaults: &Defaults, layout: Layout<'_>, cursor_position: Point, - ) -> (Primitive, MouseCursor) { + ) -> (Primitive, mouse::Interaction) { let b = layout.bounds(); // R O Y G B I V @@ -141,7 +141,7 @@ mod rainbow { }, }), }, - MouseCursor::default(), + mouse::Interaction::default(), ) } } diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index da571ed1..92d2fa8d 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -8,7 +8,7 @@ use iced_wgpu::{ wgpu, window::SwapChain, Primitive, Renderer, Settings, Target, }; use iced_winit::{ - futures, winit, Cache, Clipboard, MouseCursor, Size, UserInterface, + futures, mouse, winit, Cache, Clipboard, Size, UserInterface, }; use winit::{ @@ -63,7 +63,7 @@ pub fn main() { let mut events = Vec::new(); let mut cache = Some(Cache::default()); let mut renderer = Renderer::new(&mut device, Settings::default()); - let mut output = (Primitive::None, MouseCursor::default()); + let mut output = (Primitive::None, mouse::Interaction::default()); let clipboard = Clipboard::new(&window); // Initialize scene and GUI controls @@ -189,7 +189,7 @@ pub fn main() { scene.draw(&mut encoder, &frame.view); // And then iced on top - let mouse_cursor = renderer.draw( + let mouse_interaction = renderer.draw( &mut device, &mut encoder, Target { @@ -205,9 +205,11 @@ pub fn main() { queue.submit(&[encoder.finish()]); // And update the mouse cursor - window.set_cursor_icon(iced_winit::conversion::mouse_cursor( - mouse_cursor, - )); + window.set_cursor_icon( + iced_winit::conversion::mouse_interaction( + mouse_interaction, + ), + ); } _ => {} } |