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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-05-05 00:05:47 +0200
committerLibravatar GitHub <noreply@github.com>2020-05-05 00:05:47 +0200
commit7dc02a5e16a3143b7c3ba9270207e3ebda71d567 (patch)
treedd727f138641fbda008af8e7827369cc99420749 /examples
parent27aad74a32fd8ac2b12f9d32df8a3b61a3175457 (diff)
parent93c6be5eef577f0778b5787dac37351c035ed471 (diff)
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Merge pull request #325 from hecrj/feature/canvas-interaction
Canvas interactivity and Game of Life example
Diffstat (limited to 'examples')
-rw-r--r--examples/README.md23
-rw-r--r--examples/bezier_tool/Cargo.toml5
-rw-r--r--examples/bezier_tool/README.md3
-rw-r--r--examples/bezier_tool/src/main.rs465
-rw-r--r--examples/clock/Cargo.toml7
-rw-r--r--examples/clock/src/main.rs143
-rw-r--r--examples/color_palette/src/main.rs48
-rw-r--r--examples/custom_widget/src/main.rs8
-rw-r--r--examples/game_of_life/Cargo.toml12
-rw-r--r--examples/game_of_life/README.md22
-rw-r--r--examples/game_of_life/src/main.rs803
-rw-r--r--examples/game_of_life/src/style.rs134
-rw-r--r--examples/geometry/src/main.rs113
-rw-r--r--examples/integration/src/main.rs14
-rw-r--r--examples/solar_system/Cargo.toml7
-rw-r--r--examples/solar_system/src/main.rs219
-rw-r--r--examples/stopwatch/Cargo.toml5
-rw-r--r--examples/stopwatch/src/main.rs44
18 files changed, 1412 insertions, 663 deletions
diff --git a/examples/README.md b/examples/README.md
index f67a0dd2..8e1b781f 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -50,6 +50,27 @@ We have not yet implemented a `LocalStorage` version of the auto-save feature. T
[TodoMVC]: http://todomvc.com/
+## [Game of Life](game_of_life)
+An interactive version of the [Game of Life], invented by [John Horton Conway].
+
+It runs a simulation in a background thread while allowing interaction with a `Canvas` that displays an infinite grid with zooming, panning, and drawing support.
+
+The relevant code is located in the __[`main`](game_of_life/src/main.rs)__ file.
+
+<div align="center">
+ <a href="https://gfycat.com/briefaccurateaardvark">
+ <img src="https://thumbs.gfycat.com/BriefAccurateAardvark-size_restricted.gif">
+ </a>
+</div>
+
+You can run it with `cargo run`:
+```
+cargo run --package game_of_life
+```
+
+[Game of Life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
+[John Horton Conway]: https://en.wikipedia.org/wiki/John_Horton_Conway
+
## [Styling](styling)
An example showcasing custom styling with a light and dark theme.
@@ -69,7 +90,7 @@ cargo run --package styling
## Extras
A bunch of simpler examples exist:
-- [`bezier_tool`](bezier_tool), a Paint-like tool for drawing Bézier curves using [`lyon`].
+- [`bezier_tool`](bezier_tool), a Paint-like tool for drawing Bézier curves using the `Canvas` widget.
- [`clock`](clock), an application that uses the `Canvas` widget to draw a clock and its hands to display the current time.
- [`color_palette`](color_palette), a color palette generator based on a user-defined root color.
- [`counter`](counter), the classic counter example explained in the [`README`](../README.md).
diff --git a/examples/bezier_tool/Cargo.toml b/examples/bezier_tool/Cargo.toml
index b13a0aa5..a88975a7 100644
--- a/examples/bezier_tool/Cargo.toml
+++ b/examples/bezier_tool/Cargo.toml
@@ -6,7 +6,4 @@ edition = "2018"
publish = false
[dependencies]
-iced = { path = "../.." }
-iced_native = { path = "../../native" }
-iced_wgpu = { path = "../../wgpu" }
-lyon = "0.15"
+iced = { path = "../..", features = ["canvas"] }
diff --git a/examples/bezier_tool/README.md b/examples/bezier_tool/README.md
index 933f2120..ebbb12cc 100644
--- a/examples/bezier_tool/README.md
+++ b/examples/bezier_tool/README.md
@@ -1,6 +1,6 @@
## Bézier tool
-A Paint-like tool for drawing Bézier curves using [`lyon`].
+A Paint-like tool for drawing Bézier curves using the `Canvas` widget.
The __[`main`]__ file contains all the code of the example.
@@ -16,4 +16,3 @@ cargo run --package bezier_tool
```
[`main`]: src/main.rs
-[`lyon`]: https://github.com/nical/lyon
diff --git a/examples/bezier_tool/src/main.rs b/examples/bezier_tool/src/main.rs
index fcb7733c..fe41e1b2 100644
--- a/examples/bezier_tool/src/main.rs
+++ b/examples/bezier_tool/src/main.rs
@@ -1,291 +1,6 @@
-//! This example showcases a simple native custom widget that renders arbitrary
-//! path with `lyon`.
-mod bezier {
- // For now, to implement a custom native widget you will need to add
- // `iced_native` and `iced_wgpu` to your dependencies.
- //
- // Then, you simply need to define your widget type and implement the
- // `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
- //
- // Of course, you can choose to make the implementation renderer-agnostic,
- // if you wish to, by creating your own `Renderer` trait, which could be
- // implemented by `iced_wgpu` and other renderers.
- use iced_native::{
- input, layout, Clipboard, Color, Element, Event, Font, Hasher,
- HorizontalAlignment, Layout, Length, MouseCursor, Point, Rectangle,
- Size, Vector, VerticalAlignment, Widget,
- };
- use iced_wgpu::{
- triangle::{Mesh2D, Vertex2D},
- Defaults, Primitive, Renderer,
- };
- use lyon::tessellation::{
- basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
- StrokeTessellator, VertexBuffers,
- };
-
- pub struct Bezier<'a, Message> {
- state: &'a mut State,
- curves: &'a [Curve],
- // [from, to, ctrl]
- on_click: Box<dyn Fn(Curve) -> Message>,
- }
-
- #[derive(Debug, Clone, Copy)]
- pub struct Curve {
- from: Point,
- to: Point,
- control: Point,
- }
-
- #[derive(Default)]
- pub struct State {
- pending: Option<Pending>,
- }
-
- enum Pending {
- One { from: Point },
- Two { from: Point, to: Point },
- }
-
- impl<'a, Message> Bezier<'a, Message> {
- pub fn new<F>(
- state: &'a mut State,
- curves: &'a [Curve],
- on_click: F,
- ) -> Self
- where
- F: 'static + Fn(Curve) -> Message,
- {
- Self {
- state,
- curves,
- on_click: Box::new(on_click),
- }
- }
- }
-
- impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
- fn width(&self) -> Length {
- Length::Fill
- }
-
- fn height(&self) -> Length {
- Length::Fill
- }
-
- fn layout(
- &self,
- _renderer: &Renderer,
- limits: &layout::Limits,
- ) -> layout::Node {
- let size = limits
- .height(Length::Fill)
- .width(Length::Fill)
- .resolve(Size::ZERO);
- layout::Node::new(size)
- }
-
- fn draw(
- &self,
- _renderer: &mut Renderer,
- defaults: &Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
- let mut buffer: VertexBuffers<Vertex2D, u32> = VertexBuffers::new();
- let mut path_builder = lyon::path::Path::builder();
-
- let bounds = layout.bounds();
-
- // Draw rectangle border with lyon.
- basic_shapes::stroke_rectangle(
- &lyon::math::Rect::new(
- lyon::math::Point::new(0.5, 0.5),
- lyon::math::Size::new(
- bounds.width - 1.0,
- bounds.height - 1.0,
- ),
- ),
- &StrokeOptions::default().with_line_width(1.0),
- &mut BuffersBuilder::new(
- &mut buffer,
- |pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
- position: pos.to_array(),
- color: [0.0, 0.0, 0.0, 1.0],
- },
- ),
- )
- .unwrap();
-
- for curve in self.curves {
- path_builder.move_to(lyon::math::Point::new(
- curve.from.x,
- curve.from.y,
- ));
-
- path_builder.quadratic_bezier_to(
- lyon::math::Point::new(curve.control.x, curve.control.y),
- lyon::math::Point::new(curve.to.x, curve.to.y),
- );
- }
-
- match self.state.pending {
- None => {}
- Some(Pending::One { from }) => {
- path_builder
- .move_to(lyon::math::Point::new(from.x, from.y));
- path_builder.line_to(lyon::math::Point::new(
- cursor_position.x - bounds.x,
- cursor_position.y - bounds.y,
- ));
- }
- Some(Pending::Two { from, to }) => {
- path_builder
- .move_to(lyon::math::Point::new(from.x, from.y));
- path_builder.quadratic_bezier_to(
- lyon::math::Point::new(
- cursor_position.x - bounds.x,
- cursor_position.y - bounds.y,
- ),
- lyon::math::Point::new(to.x, to.y),
- );
- }
- }
-
- let mut tessellator = StrokeTessellator::new();
-
- // Draw strokes with lyon.
- tessellator
- .tessellate(
- &path_builder.build(),
- &StrokeOptions::default().with_line_width(3.0),
- &mut BuffersBuilder::new(
- &mut buffer,
- |pos: lyon::math::Point, _: StrokeAttributes| {
- Vertex2D {
- position: pos.to_array(),
- color: [0.0, 0.0, 0.0, 1.0],
- }
- },
- ),
- )
- .unwrap();
-
- let mesh = Primitive::Mesh2D {
- origin: Point::new(bounds.x, bounds.y),
- buffers: Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- };
-
- (
- Primitive::Clip {
- bounds,
- offset: Vector::new(0, 0),
- content: Box::new(
- if self.curves.is_empty()
- && self.state.pending.is_none()
- {
- let instructions = Primitive::Text {
- bounds: Rectangle {
- x: bounds.center_x(),
- y: bounds.center_y(),
- ..bounds
- },
- color: Color {
- a: defaults.text.color.a * 0.7,
- ..defaults.text.color
- },
- content: String::from(
- "Click to create bezier curves!",
- ),
- font: Font::Default,
- size: 30.0,
- horizontal_alignment:
- HorizontalAlignment::Center,
- vertical_alignment: VerticalAlignment::Center,
- };
-
- Primitive::Group {
- primitives: vec![mesh, instructions],
- }
- } else {
- mesh
- },
- ),
- },
- MouseCursor::OutOfBounds,
- )
- }
-
- fn hash_layout(&self, _state: &mut Hasher) {}
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- _renderer: &Renderer,
- _clipboard: Option<&dyn Clipboard>,
- ) {
- let bounds = layout.bounds();
-
- if bounds.contains(cursor_position) {
- match event {
- Event::Mouse(input::mouse::Event::Input {
- state: input::ButtonState::Pressed,
- ..
- }) => {
- let new_point = Point::new(
- cursor_position.x - bounds.x,
- cursor_position.y - bounds.y,
- );
-
- match self.state.pending {
- None => {
- self.state.pending =
- Some(Pending::One { from: new_point });
- }
- Some(Pending::One { from }) => {
- self.state.pending = Some(Pending::Two {
- from,
- to: new_point,
- });
- }
- Some(Pending::Two { from, to }) => {
- self.state.pending = None;
-
- messages.push((self.on_click)(Curve {
- from,
- to,
- control: new_point,
- }));
- }
- }
- }
- _ => {}
- }
- }
- }
- }
-
- impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
- where
- Message: 'static,
- {
- fn into(self) -> Element<'a, Message, Renderer> {
- Element::new(self)
- }
- }
-}
-
-use bezier::Bezier;
+//! This example showcases an interactive `Canvas` for drawing Bézier curves.
use iced::{
- button, Align, Button, Column, Container, Element, Length, Sandbox,
- Settings, Text,
+ button, Align, Button, Column, Element, Length, Sandbox, Settings, Text,
};
pub fn main() {
@@ -323,6 +38,7 @@ impl Sandbox for Example {
match message {
Message::AddCurve(curve) => {
self.curves.push(curve);
+ self.bezier.request_redraw();
}
Message::Clear => {
self.bezier = bezier::State::default();
@@ -332,7 +48,7 @@ impl Sandbox for Example {
}
fn view(&mut self) -> Element<Message> {
- let content = Column::new()
+ Column::new()
.padding(20)
.spacing(20)
.align_items(Align::Center)
@@ -341,22 +57,177 @@ impl Sandbox for Example {
.width(Length::Shrink)
.size(50),
)
- .push(Bezier::new(
- &mut self.bezier,
- self.curves.as_slice(),
- Message::AddCurve,
- ))
+ .push(self.bezier.view(&self.curves).map(Message::AddCurve))
.push(
Button::new(&mut self.button_state, Text::new("Clear"))
.padding(8)
.on_press(Message::Clear),
- );
+ )
+ .into()
+ }
+}
+
+mod bezier {
+ use iced::{
+ canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path, Stroke},
+ mouse, Element, Length, Point, Rectangle,
+ };
+
+ #[derive(Default)]
+ pub struct State {
+ pending: Option<Pending>,
+ cache: canvas::Cache,
+ }
- Container::new(content)
+ impl State {
+ pub fn view<'a>(
+ &'a mut self,
+ curves: &'a [Curve],
+ ) -> Element<'a, Curve> {
+ Canvas::new(Bezier {
+ state: self,
+ curves,
+ })
.width(Length::Fill)
.height(Length::Fill)
- .center_x()
- .center_y()
.into()
+ }
+
+ pub fn request_redraw(&mut self) {
+ self.cache.clear()
+ }
+ }
+
+ struct Bezier<'a> {
+ state: &'a mut State,
+ curves: &'a [Curve],
+ }
+
+ impl<'a> canvas::Program<Curve> for Bezier<'a> {
+ fn update(
+ &mut self,
+ event: Event,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> Option<Curve> {
+ let cursor_position = cursor.position_in(&bounds)?;
+
+ match event {
+ Event::Mouse(mouse_event) => match mouse_event {
+ mouse::Event::ButtonPressed(mouse::Button::Left) => {
+ match self.state.pending {
+ None => {
+ self.state.pending = Some(Pending::One {
+ from: cursor_position,
+ });
+ None
+ }
+ Some(Pending::One { from }) => {
+ self.state.pending = Some(Pending::Two {
+ from,
+ to: cursor_position,
+ });
+
+ None
+ }
+ Some(Pending::Two { from, to }) => {
+ self.state.pending = None;
+
+ Some(Curve {
+ from,
+ to,
+ control: cursor_position,
+ })
+ }
+ }
+ }
+ _ => None,
+ },
+ }
+ }
+
+ fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
+ let content =
+ self.state.cache.draw(bounds.size(), |frame: &mut Frame| {
+ Curve::draw_all(self.curves, frame);
+
+ frame.stroke(
+ &Path::rectangle(Point::ORIGIN, frame.size()),
+ Stroke::default(),
+ );
+ });
+
+ if let Some(pending) = &self.state.pending {
+ let pending_curve = pending.draw(bounds, cursor);
+
+ vec![content, pending_curve]
+ } else {
+ vec![content]
+ }
+ }
+
+ fn mouse_interaction(
+ &self,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> mouse::Interaction {
+ if cursor.is_over(&bounds) {
+ mouse::Interaction::Crosshair
+ } else {
+ mouse::Interaction::default()
+ }
+ }
+ }
+
+ #[derive(Debug, Clone, Copy)]
+ pub struct Curve {
+ from: Point,
+ to: Point,
+ control: Point,
+ }
+
+ impl Curve {
+ fn draw_all(curves: &[Curve], frame: &mut Frame) {
+ let curves = Path::new(|p| {
+ for curve in curves {
+ p.move_to(curve.from);
+ p.quadratic_curve_to(curve.control, curve.to);
+ }
+ });
+
+ frame.stroke(&curves, Stroke::default().with_width(2.0));
+ }
+ }
+
+ #[derive(Debug, Clone, Copy)]
+ enum Pending {
+ One { from: Point },
+ Two { from: Point, to: Point },
+ }
+
+ impl Pending {
+ fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Geometry {
+ let mut frame = Frame::new(bounds.size());
+
+ if let Some(cursor_position) = cursor.position_in(&bounds) {
+ match *self {
+ Pending::One { from } => {
+ let line = Path::line(from, cursor_position);
+ frame.stroke(&line, Stroke::default().with_width(2.0));
+ }
+ Pending::Two { from, to } => {
+ let curve = Curve {
+ from,
+ to,
+ control: cursor_position,
+ };
+
+ Curve::draw_all(&[curve], &mut frame);
+ }
+ };
+ }
+
+ frame.into_geometry()
+ }
}
}
diff --git a/examples/clock/Cargo.toml b/examples/clock/Cargo.toml
index 308cbfbb..c6e32379 100644
--- a/examples/clock/Cargo.toml
+++ b/examples/clock/Cargo.toml
@@ -5,11 +5,6 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
publish = false
-[features]
-canvas = []
-
[dependencies]
-iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
-iced_native = { path = "../../native" }
+iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
chrono = "0.4"
-async-std = { version = "1.0", features = ["unstable"] }
diff --git a/examples/clock/src/main.rs b/examples/clock/src/main.rs
index 827379fa..9c583c78 100644
--- a/examples/clock/src/main.rs
+++ b/examples/clock/src/main.rs
@@ -1,6 +1,7 @@
use iced::{
- canvas, executor, Application, Canvas, Color, Command, Container, Element,
- Length, Point, Settings, Subscription, Vector,
+ canvas::{self, Cache, Canvas, Cursor, Geometry, LineCap, Path, Stroke},
+ executor, time, Application, Color, Command, Container, Element, Length,
+ Point, Rectangle, Settings, Subscription, Vector,
};
pub fn main() {
@@ -11,8 +12,8 @@ pub fn main() {
}
struct Clock {
- now: LocalTime,
- clock: canvas::layer::Cache<LocalTime>,
+ now: chrono::DateTime<chrono::Local>,
+ clock: Cache,
}
#[derive(Debug, Clone, Copy)]
@@ -28,7 +29,7 @@ impl Application for Clock {
fn new(_flags: ()) -> (Self, Command<Message>) {
(
Clock {
- now: chrono::Local::now().into(),
+ now: chrono::Local::now(),
clock: Default::default(),
},
Command::none(),
@@ -42,7 +43,7 @@ impl Application for Clock {
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::Tick(local_time) => {
- let now = local_time.into();
+ let now = local_time;
if now != self.now {
self.now = now;
@@ -55,14 +56,14 @@ impl Application for Clock {
}
fn subscription(&self) -> Subscription<Message> {
- time::every(std::time::Duration::from_millis(500)).map(Message::Tick)
+ time::every(std::time::Duration::from_millis(500))
+ .map(|_| Message::Tick(chrono::Local::now()))
}
fn view(&mut self) -> Element<Message> {
- let canvas = Canvas::new()
+ let canvas = Canvas::new(self)
.width(Length::Units(400))
- .height(Length::Units(400))
- .push(self.clock.with(&self.now));
+ .height(Length::Units(400));
Container::new(canvas)
.width(Length::Fill)
@@ -74,69 +75,54 @@ impl Application for Clock {
}
}
-#[derive(Debug, PartialEq, Eq)]
-struct LocalTime {
- hour: u32,
- minute: u32,
- second: u32,
-}
-
-impl From<chrono::DateTime<chrono::Local>> for LocalTime {
- fn from(date_time: chrono::DateTime<chrono::Local>) -> LocalTime {
+impl canvas::Program<Message> for Clock {
+ fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry> {
use chrono::Timelike;
- LocalTime {
- hour: date_time.hour(),
- minute: date_time.minute(),
- second: date_time.second(),
- }
- }
-}
+ let clock = self.clock.draw(bounds.size(), |frame| {
+ let center = frame.center();
+ let radius = frame.width().min(frame.height()) / 2.0;
-impl canvas::Drawable for LocalTime {
- fn draw(&self, frame: &mut canvas::Frame) {
- use canvas::Path;
+ let background = Path::circle(center, radius);
+ frame.fill(&background, Color::from_rgb8(0x12, 0x93, 0xD8));
- let center = frame.center();
- let radius = frame.width().min(frame.height()) / 2.0;
+ let short_hand =
+ Path::line(Point::ORIGIN, Point::new(0.0, -0.5 * radius));
- let clock = Path::circle(center, radius);
- frame.fill(&clock, Color::from_rgb8(0x12, 0x93, 0xD8));
+ let long_hand =
+ Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius));
- let short_hand =
- Path::line(Point::ORIGIN, Point::new(0.0, -0.5 * radius));
+ let thin_stroke = Stroke {
+ width: radius / 100.0,
+ color: Color::WHITE,
+ line_cap: LineCap::Round,
+ ..Stroke::default()
+ };
- let long_hand =
- Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius));
+ let wide_stroke = Stroke {
+ width: thin_stroke.width * 3.0,
+ ..thin_stroke
+ };
- let thin_stroke = canvas::Stroke {
- width: radius / 100.0,
- color: Color::WHITE,
- line_cap: canvas::LineCap::Round,
- ..canvas::Stroke::default()
- };
+ frame.translate(Vector::new(center.x, center.y));
- let wide_stroke = canvas::Stroke {
- width: thin_stroke.width * 3.0,
- ..thin_stroke
- };
+ frame.with_save(|frame| {
+ frame.rotate(hand_rotation(self.now.hour(), 12));
+ frame.stroke(&short_hand, wide_stroke);
+ });
- frame.translate(Vector::new(center.x, center.y));
+ frame.with_save(|frame| {
+ frame.rotate(hand_rotation(self.now.minute(), 60));
+ frame.stroke(&long_hand, wide_stroke);
+ });
- frame.with_save(|frame| {
- frame.rotate(hand_rotation(self.hour, 12));
- frame.stroke(&short_hand, wide_stroke);
+ frame.with_save(|frame| {
+ frame.rotate(hand_rotation(self.now.second(), 60));
+ frame.stroke(&long_hand, thin_stroke);
+ })
});
- frame.with_save(|frame| {
- frame.rotate(hand_rotation(self.minute, 60));
- frame.stroke(&long_hand, wide_stroke);
- });
-
- frame.with_save(|frame| {
- frame.rotate(hand_rotation(self.second, 60));
- frame.stroke(&long_hand, thin_stroke);
- });
+ vec![clock]
}
}
@@ -145,40 +131,3 @@ fn hand_rotation(n: u32, total: u32) -> f32 {
2.0 * std::f32::consts::PI * turns
}
-
-mod time {
- use iced::futures;
-
- pub fn every(
- duration: std::time::Duration,
- ) -> iced::Subscription<chrono::DateTime<chrono::Local>> {
- iced::Subscription::from_recipe(Every(duration))
- }
-
- struct Every(std::time::Duration);
-
- impl<H, I> iced_native::subscription::Recipe<H, I> for Every
- where
- H: std::hash::Hasher,
- {
- type Output = chrono::DateTime<chrono::Local>;
-
- fn hash(&self, state: &mut H) {
- use std::hash::Hash;
-
- std::any::TypeId::of::<Self>().hash(state);
- self.0.hash(state);
- }
-
- fn stream(
- self: Box<Self>,
- _input: futures::stream::BoxStream<'static, I>,
- ) -> futures::stream::BoxStream<'static, Self::Output> {
- use futures::stream::StreamExt;
-
- async_std::stream::interval(self.0)
- .map(|_| chrono::Local::now())
- .boxed()
- }
- }
-}
diff --git a/examples/color_palette/src/main.rs b/examples/color_palette/src/main.rs
index 073a6734..cec6ac79 100644
--- a/examples/color_palette/src/main.rs
+++ b/examples/color_palette/src/main.rs
@@ -1,9 +1,10 @@
+use iced::canvas::{self, Cursor, Frame, Geometry, Path};
use iced::{
- canvas, slider, Align, Canvas, Color, Column, Element, HorizontalAlignment,
- Length, Point, Row, Sandbox, Settings, Size, Slider, Text, Vector,
+ slider, Align, Canvas, Color, Column, Element, HorizontalAlignment, Length,
+ Point, Rectangle, Row, Sandbox, Settings, Size, Slider, Text, Vector,
VerticalAlignment,
};
-use palette::{self, Limited};
+use palette::{self, Hsl, Limited, Srgb};
use std::marker::PhantomData;
use std::ops::RangeInclusive;
@@ -23,7 +24,6 @@ pub struct ColorPalette {
hwb: ColorPicker<palette::Hwb>,
lab: ColorPicker<palette::Lab>,
lch: ColorPicker<palette::Lch>,
- canvas_layer: canvas::layer::Cache<Theme>,
}
#[derive(Debug, Clone, Copy)]
@@ -58,7 +58,6 @@ impl Sandbox for ColorPalette {
};
self.theme = Theme::new(srgb.clamp());
- self.canvas_layer.clear();
}
fn view(&mut self) -> Element<Message> {
@@ -80,12 +79,7 @@ impl Sandbox for ColorPalette {
.push(self.hwb.view(hwb).map(Message::HwbColorChanged))
.push(self.lab.view(lab).map(Message::LabColorChanged))
.push(self.lch.view(lch).map(Message::LchColorChanged))
- .push(
- Canvas::new()
- .width(Length::Fill)
- .height(Length::Fill)
- .push(self.canvas_layer.with(&self.theme)),
- )
+ .push(self.theme.view())
.into()
}
}
@@ -95,11 +89,12 @@ pub struct Theme {
lower: Vec<Color>,
base: Color,
higher: Vec<Color>,
+ canvas_cache: canvas::Cache,
}
impl Theme {
pub fn new(base: impl Into<Color>) -> Theme {
- use palette::{Hsl, Hue, Shade, Srgb};
+ use palette::{Hue, Shade};
let base = base.into();
@@ -130,6 +125,7 @@ impl Theme {
.iter()
.map(|&color| Srgb::from(color).clamp().into())
.collect(),
+ canvas_cache: canvas::Cache::default(),
}
}
@@ -143,13 +139,15 @@ impl Theme {
.chain(std::iter::once(&self.base))
.chain(self.higher.iter())
}
-}
-impl canvas::Drawable for Theme {
- fn draw(&self, frame: &mut canvas::Frame) {
- use canvas::Path;
- use palette::{Hsl, Srgb};
+ pub fn view(&mut self) -> Element<Message> {
+ Canvas::new(self)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .into()
+ }
+ fn draw(&self, frame: &mut Frame) {
let pad = 20.0;
let box_size = Size {
@@ -176,8 +174,7 @@ impl canvas::Drawable for Theme {
x: (i as f32) * box_size.width,
y: 0.0,
};
- let rect = Path::rectangle(anchor, box_size);
- frame.fill(&rect, color);
+ frame.fill_rectangle(anchor, box_size, color);
// We show a little indicator for the base color
if color == self.base {
@@ -225,8 +222,7 @@ impl canvas::Drawable for Theme {
y: box_size.height + 2.0 * pad,
};
- let rect = Path::rectangle(anchor, box_size);
- frame.fill(&rect, color);
+ frame.fill_rectangle(anchor, box_size, color);
frame.fill_text(canvas::Text {
content: color_hex_string(&color),
@@ -240,6 +236,16 @@ impl canvas::Drawable for Theme {
}
}
+impl canvas::Program<Message> for Theme {
+ fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry> {
+ let theme = self.canvas_cache.draw(bounds.size(), |frame| {
+ self.draw(frame);
+ });
+
+ vec![theme]
+ }
+}
+
impl Default for Theme {
fn default() -> Self {
Theme::new(Color::from_rgb8(75, 128, 190))
diff --git a/examples/custom_widget/src/main.rs b/examples/custom_widget/src/main.rs
index 0a570745..f096fb54 100644
--- a/examples/custom_widget/src/main.rs
+++ b/examples/custom_widget/src/main.rs
@@ -10,8 +10,8 @@ mod circle {
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
- layout, Background, Color, Element, Hasher, Layout, Length,
- MouseCursor, Point, Size, Widget,
+ layout, mouse, Background, Color, Element, Hasher, Layout, Length,
+ Point, Size, Widget,
};
use iced_wgpu::{Defaults, Primitive, Renderer};
@@ -57,7 +57,7 @@ mod circle {
_defaults: &Defaults,
layout: Layout<'_>,
_cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
+ ) -> (Primitive, mouse::Interaction) {
(
Primitive::Quad {
bounds: layout.bounds(),
@@ -66,7 +66,7 @@ mod circle {
border_width: 0,
border_color: Color::TRANSPARENT,
},
- MouseCursor::OutOfBounds,
+ mouse::Interaction::default(),
)
}
}
diff --git a/examples/game_of_life/Cargo.toml b/examples/game_of_life/Cargo.toml
new file mode 100644
index 00000000..b9bb7f2a
--- /dev/null
+++ b/examples/game_of_life/Cargo.toml
@@ -0,0 +1,12 @@
+[package]
+name = "game_of_life"
+version = "0.1.0"
+authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
+edition = "2018"
+publish = false
+
+[dependencies]
+iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
+tokio = { version = "0.2", features = ["blocking"] }
+itertools = "0.9"
+rustc-hash = "1.1"
diff --git a/examples/game_of_life/README.md b/examples/game_of_life/README.md
new file mode 100644
index 00000000..1aeb1455
--- /dev/null
+++ b/examples/game_of_life/README.md
@@ -0,0 +1,22 @@
+## Game of Life
+
+An interactive version of the [Game of Life], invented by [John Horton Conway].
+
+It runs a simulation in a background thread while allowing interaction with a `Canvas` that displays an infinite grid with zooming, panning, and drawing support.
+
+The __[`main`]__ file contains the relevant code of the example.
+
+<div align="center">
+ <a href="https://gfycat.com/briefaccurateaardvark">
+ <img src="https://thumbs.gfycat.com/BriefAccurateAardvark-size_restricted.gif">
+ </a>
+</div>
+
+You can run it with `cargo run`:
+```
+cargo run --package game_of_life
+```
+
+[`main`]: src/main.rs
+[Game of Life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
+[John Horton Conway]: https://en.wikipedia.org/wiki/John_Horton_Conway
diff --git a/examples/game_of_life/src/main.rs b/examples/game_of_life/src/main.rs
new file mode 100644
index 00000000..080d55c0
--- /dev/null
+++ b/examples/game_of_life/src/main.rs
@@ -0,0 +1,803 @@
+//! This example showcases an interactive version of the Game of Life, invented
+//! by John Conway. It leverages a `Canvas` together with other widgets.
+mod style;
+
+use grid::Grid;
+use iced::{
+ button::{self, Button},
+ executor,
+ slider::{self, Slider},
+ time, Align, Application, Checkbox, Column, Command, Container, Element,
+ Length, Row, Settings, Subscription, Text,
+};
+use std::time::{Duration, Instant};
+
+pub fn main() {
+ GameOfLife::run(Settings {
+ antialiasing: true,
+ ..Settings::default()
+ })
+}
+
+#[derive(Default)]
+struct GameOfLife {
+ grid: Grid,
+ controls: Controls,
+ is_playing: bool,
+ queued_ticks: usize,
+ speed: usize,
+ next_speed: Option<usize>,
+}
+
+#[derive(Debug, Clone)]
+enum Message {
+ Grid(grid::Message),
+ Tick(Instant),
+ TogglePlayback,
+ ToggleGrid(bool),
+ Next,
+ Clear,
+ SpeedChanged(f32),
+}
+
+impl Application for GameOfLife {
+ type Message = Message;
+ type Executor = executor::Default;
+ type Flags = ();
+
+ fn new(_flags: ()) -> (Self, Command<Message>) {
+ (
+ Self {
+ speed: 1,
+ ..Self::default()
+ },
+ Command::none(),
+ )
+ }
+
+ fn title(&self) -> String {
+ String::from("Game of Life - Iced")
+ }
+
+ fn update(&mut self, message: Message) -> Command<Message> {
+ match message {
+ Message::Grid(message) => {
+ self.grid.update(message);
+ }
+ Message::Tick(_) | Message::Next => {
+ self.queued_ticks = (self.queued_ticks + 1).min(self.speed);
+
+ if let Some(task) = self.grid.tick(self.queued_ticks) {
+ if let Some(speed) = self.next_speed.take() {
+ self.speed = speed;
+ }
+
+ self.queued_ticks = 0;
+
+ return Command::perform(task, Message::Grid);
+ }
+ }
+ Message::TogglePlayback => {
+ self.is_playing = !self.is_playing;
+ }
+ Message::ToggleGrid(show_grid_lines) => {
+ self.grid.toggle_lines(show_grid_lines);
+ }
+ Message::Clear => {
+ self.grid.clear();
+ }
+ Message::SpeedChanged(speed) => {
+ if self.is_playing {
+ self.next_speed = Some(speed.round() as usize);
+ } else {
+ self.speed = speed.round() as usize;
+ }
+ }
+ }
+
+ Command::none()
+ }
+
+ fn subscription(&self) -> Subscription<Message> {
+ if self.is_playing {
+ time::every(Duration::from_millis(1000 / self.speed as u64))
+ .map(Message::Tick)
+ } else {
+ Subscription::none()
+ }
+ }
+
+ fn view(&mut self) -> Element<Message> {
+ let selected_speed = self.next_speed.unwrap_or(self.speed);
+ let controls = self.controls.view(
+ self.is_playing,
+ self.grid.are_lines_visible(),
+ selected_speed,
+ );
+
+ let content = Column::new()
+ .push(self.grid.view().map(Message::Grid))
+ .push(controls);
+
+ Container::new(content)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .style(style::Container)
+ .into()
+ }
+}
+
+mod grid {
+ use iced::{
+ canvas::{
+ self, Cache, Canvas, Cursor, Event, Frame, Geometry, Path, Text,
+ },
+ mouse, Color, Element, HorizontalAlignment, Length, Point, Rectangle,
+ Size, Vector, VerticalAlignment,
+ };
+ use rustc_hash::{FxHashMap, FxHashSet};
+ use std::future::Future;
+ use std::ops::RangeInclusive;
+ use std::time::{Duration, Instant};
+
+ pub struct Grid {
+ state: State,
+ interaction: Interaction,
+ life_cache: Cache,
+ grid_cache: Cache,
+ translation: Vector,
+ scaling: f32,
+ show_lines: bool,
+ last_tick_duration: Duration,
+ last_queued_ticks: usize,
+ version: usize,
+ }
+
+ #[derive(Debug, Clone)]
+ pub enum Message {
+ Populate(Cell),
+ Unpopulate(Cell),
+ Ticked {
+ result: Result<Life, TickError>,
+ tick_duration: Duration,
+ version: usize,
+ },
+ }
+
+ #[derive(Debug, Clone)]
+ pub enum TickError {
+ JoinFailed,
+ }
+
+ impl Default for Grid {
+ fn default() -> Self {
+ Self {
+ state: State::default(),
+ interaction: Interaction::None,
+ life_cache: Cache::default(),
+ grid_cache: Cache::default(),
+ translation: Vector::default(),
+ scaling: 1.0,
+ show_lines: true,
+ last_tick_duration: Duration::default(),
+ last_queued_ticks: 0,
+ version: 0,
+ }
+ }
+ }
+
+ impl Grid {
+ const MIN_SCALING: f32 = 0.1;
+ const MAX_SCALING: f32 = 2.0;
+
+ pub fn tick(
+ &mut self,
+ amount: usize,
+ ) -> Option<impl Future<Output = Message>> {
+ let version = self.version;
+ let tick = self.state.tick(amount)?;
+
+ self.last_queued_ticks = amount;
+
+ Some(async move {
+ let start = Instant::now();
+ let result = tick.await;
+ let tick_duration = start.elapsed() / amount as u32;
+
+ Message::Ticked {
+ result,
+ version,
+ tick_duration,
+ }
+ })
+ }
+
+ pub fn update(&mut self, message: Message) {
+ match message {
+ Message::Populate(cell) => {
+ self.state.populate(cell);
+ self.life_cache.clear();
+ }
+ Message::Unpopulate(cell) => {
+ self.state.unpopulate(&cell);
+ self.life_cache.clear();
+ }
+ Message::Ticked {
+ result: Ok(life),
+ version,
+ tick_duration,
+ } if version == self.version => {
+ self.state.update(life);
+ self.life_cache.clear();
+
+ self.last_tick_duration = tick_duration;
+ }
+ Message::Ticked {
+ result: Err(error), ..
+ } => {
+ dbg!(error);
+ }
+ Message::Ticked { .. } => {}
+ }
+ }
+
+ pub fn view<'a>(&'a mut self) -> Element<'a, Message> {
+ Canvas::new(self)
+ .width(Length::Fill)
+ .height(Length::Fill)
+ .into()
+ }
+
+ pub fn clear(&mut self) {
+ self.state = State::default();
+ self.version += 1;
+
+ self.life_cache.clear();
+ }
+
+ pub fn toggle_lines(&mut self, enabled: bool) {
+ self.show_lines = enabled;
+ }
+
+ pub fn are_lines_visible(&self) -> bool {
+ self.show_lines
+ }
+
+ fn visible_region(&self, size: Size) -> Region {
+ let width = size.width / self.scaling;
+ let height = size.height / self.scaling;
+
+ Region {
+ x: -self.translation.x - width / 2.0,
+ y: -self.translation.y - height / 2.0,
+ width,
+ height,
+ }
+ }
+
+ fn project(&self, position: Point, size: Size) -> Point {
+ let region = self.visible_region(size);
+
+ Point::new(
+ position.x / self.scaling + region.x,
+ position.y / self.scaling + region.y,
+ )
+ }
+ }
+
+ impl<'a> canvas::Program<Message> for Grid {
+ fn update(
+ &mut self,
+ event: Event,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> Option<Message> {
+ if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
+ self.interaction = Interaction::None;
+ }
+
+ let cursor_position = cursor.position_in(&bounds)?;
+ let cell = Cell::at(self.project(cursor_position, bounds.size()));
+ let is_populated = self.state.contains(&cell);
+
+ let (populate, unpopulate) = if is_populated {
+ (None, Some(Message::Unpopulate(cell)))
+ } else {
+ (Some(Message::Populate(cell)), None)
+ };
+
+ match event {
+ Event::Mouse(mouse_event) => match mouse_event {
+ mouse::Event::ButtonPressed(button) => match button {
+ mouse::Button::Left => {
+ self.interaction = if is_populated {
+ Interaction::Erasing
+ } else {
+ Interaction::Drawing
+ };
+
+ populate.or(unpopulate)
+ }
+ mouse::Button::Right => {
+ self.interaction = Interaction::Panning {
+ translation: self.translation,
+ start: cursor_position,
+ };
+
+ None
+ }
+ _ => None,
+ },
+ mouse::Event::CursorMoved { .. } => {
+ match self.interaction {
+ Interaction::Drawing => populate,
+ Interaction::Erasing => unpopulate,
+ Interaction::Panning { translation, start } => {
+ self.translation = translation
+ + (cursor_position - start)
+ * (1.0 / self.scaling);
+
+ self.life_cache.clear();
+ self.grid_cache.clear();
+
+ None
+ }
+ _ => None,
+ }
+ }
+ mouse::Event::WheelScrolled { delta } => match delta {
+ mouse::ScrollDelta::Lines { y, .. }
+ | mouse::ScrollDelta::Pixels { y, .. } => {
+ if y < 0.0 && self.scaling > Self::MIN_SCALING
+ || y > 0.0 && self.scaling < Self::MAX_SCALING
+ {
+ let old_scaling = self.scaling;
+
+ self.scaling = (self.scaling
+ * (1.0 + y / 30.0))
+ .max(Self::MIN_SCALING)
+ .min(Self::MAX_SCALING);
+
+ if let Some(cursor_to_center) =
+ cursor.position_from(bounds.center())
+ {
+ let factor = self.scaling - old_scaling;
+
+ self.translation = self.translation
+ - Vector::new(
+ cursor_to_center.x * factor
+ / (old_scaling * old_scaling),
+ cursor_to_center.y * factor
+ / (old_scaling * old_scaling),
+ );
+ }
+
+ self.life_cache.clear();
+ self.grid_cache.clear();
+ }
+
+ None
+ }
+ },
+ _ => None,
+ },
+ }
+ }
+
+ fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
+ let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
+
+ let life = self.life_cache.draw(bounds.size(), |frame| {
+ let background = Path::rectangle(Point::ORIGIN, frame.size());
+ frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
+
+ frame.with_save(|frame| {
+ frame.translate(center);
+ frame.scale(self.scaling);
+ frame.translate(self.translation);
+ frame.scale(Cell::SIZE as f32);
+
+ let region = self.visible_region(frame.size());
+
+ for cell in region.cull(self.state.cells()) {
+ frame.fill_rectangle(
+ Point::new(cell.j as f32, cell.i as f32),
+ Size::UNIT,
+ Color::WHITE,
+ );
+ }
+ });
+ });
+
+ let overlay = {
+ let mut frame = Frame::new(bounds.size());
+
+ let hovered_cell =
+ cursor.position_in(&bounds).map(|position| {
+ Cell::at(self.project(position, frame.size()))
+ });
+
+ if let Some(cell) = hovered_cell {
+ frame.with_save(|frame| {
+ frame.translate(center);
+ frame.scale(self.scaling);
+ frame.translate(self.translation);
+ frame.scale(Cell::SIZE as f32);
+
+ frame.fill_rectangle(
+ Point::new(cell.j as f32, cell.i as f32),
+ Size::UNIT,
+ Color {
+ a: 0.5,
+ ..Color::BLACK
+ },
+ );
+ });
+ }
+
+ let text = Text {
+ color: Color::WHITE,
+ size: 14.0,
+ position: Point::new(frame.width(), frame.height()),
+ horizontal_alignment: HorizontalAlignment::Right,
+ vertical_alignment: VerticalAlignment::Bottom,
+ ..Text::default()
+ };
+
+ if let Some(cell) = hovered_cell {
+ frame.fill_text(Text {
+ content: format!("({}, {})", cell.j, cell.i),
+ position: text.position - Vector::new(0.0, 16.0),
+ ..text
+ });
+ }
+
+ let cell_count = self.state.cell_count();
+
+ frame.fill_text(Text {
+ content: format!(
+ "{} cell{} @ {:?} ({})",
+ cell_count,
+ if cell_count == 1 { "" } else { "s" },
+ self.last_tick_duration,
+ self.last_queued_ticks
+ ),
+ ..text
+ });
+
+ frame.into_geometry()
+ };
+
+ if self.scaling < 0.2 || !self.show_lines {
+ vec![life, overlay]
+ } else {
+ let grid = self.grid_cache.draw(bounds.size(), |frame| {
+ frame.translate(center);
+ frame.scale(self.scaling);
+ frame.translate(self.translation);
+ frame.scale(Cell::SIZE as f32);
+
+ let region = self.visible_region(frame.size());
+ let rows = region.rows();
+ let columns = region.columns();
+ let (total_rows, total_columns) =
+ (rows.clone().count(), columns.clone().count());
+ let width = 2.0 / Cell::SIZE as f32;
+ let color = Color::from_rgb8(70, 74, 83);
+
+ frame.translate(Vector::new(-width / 2.0, -width / 2.0));
+
+ for row in region.rows() {
+ frame.fill_rectangle(
+ Point::new(*columns.start() as f32, row as f32),
+ Size::new(total_columns as f32, width),
+ color,
+ );
+ }
+
+ for column in region.columns() {
+ frame.fill_rectangle(
+ Point::new(column as f32, *rows.start() as f32),
+ Size::new(width, total_rows as f32),
+ color,
+ );
+ }
+ });
+
+ vec![life, grid, overlay]
+ }
+ }
+
+ fn mouse_interaction(
+ &self,
+ bounds: Rectangle,
+ cursor: Cursor,
+ ) -> mouse::Interaction {
+ match self.interaction {
+ Interaction::Drawing => mouse::Interaction::Crosshair,
+ Interaction::Erasing => mouse::Interaction::Crosshair,
+ Interaction::Panning { .. } => mouse::Interaction::Grabbing,
+ Interaction::None if cursor.is_over(&bounds) => {
+ mouse::Interaction::Crosshair
+ }
+ _ => mouse::Interaction::default(),
+ }
+ }
+ }
+
+ #[derive(Default)]
+ struct State {
+ life: Life,
+ births: FxHashSet<Cell>,
+ is_ticking: bool,
+ }
+
+ impl State {
+ fn cell_count(&self) -> usize {
+ self.life.len() + self.births.len()
+ }
+
+ fn contains(&self, cell: &Cell) -> bool {
+ self.life.contains(cell) || self.births.contains(cell)
+ }
+
+ fn cells(&self) -> impl Iterator<Item = &Cell> {
+ self.life.iter().chain(self.births.iter())
+ }
+
+ fn populate(&mut self, cell: Cell) {
+ if self.is_ticking {
+ self.births.insert(cell);
+ } else {
+ self.life.populate(cell);
+ }
+ }
+
+ fn unpopulate(&mut self, cell: &Cell) {
+ if self.is_ticking {
+ let _ = self.births.remove(cell);
+ } else {
+ self.life.unpopulate(cell);
+ }
+ }
+
+ fn update(&mut self, mut life: Life) {
+ self.births.drain().for_each(|cell| life.populate(cell));
+
+ self.life = life;
+ self.is_ticking = false;
+ }
+
+ fn tick(
+ &mut self,
+ amount: usize,
+ ) -> Option<impl Future<Output = Result<Life, TickError>>> {
+ if self.is_ticking {
+ return None;
+ }
+
+ self.is_ticking = true;
+
+ let mut life = self.life.clone();
+
+ Some(async move {
+ tokio::task::spawn_blocking(move || {
+ for _ in 0..amount {
+ life.tick();
+ }
+
+ life
+ })
+ .await
+ .map_err(|_| TickError::JoinFailed)
+ })
+ }
+ }
+
+ #[derive(Clone, Default)]
+ pub struct Life {
+ cells: FxHashSet<Cell>,
+ }
+
+ impl Life {
+ fn len(&self) -> usize {
+ self.cells.len()
+ }
+
+ fn contains(&self, cell: &Cell) -> bool {
+ self.cells.contains(cell)
+ }
+
+ fn populate(&mut self, cell: Cell) {
+ self.cells.insert(cell);
+ }
+
+ fn unpopulate(&mut self, cell: &Cell) {
+ let _ = self.cells.remove(cell);
+ }
+
+ fn tick(&mut self) {
+ let mut adjacent_life = FxHashMap::default();
+
+ for cell in &self.cells {
+ let _ = adjacent_life.entry(*cell).or_insert(0);
+
+ for neighbor in Cell::neighbors(*cell) {
+ let amount = adjacent_life.entry(neighbor).or_insert(0);
+
+ *amount += 1;
+ }
+ }
+
+ for (cell, amount) in adjacent_life.iter() {
+ match amount {
+ 2 => {}
+ 3 => {
+ let _ = self.cells.insert(*cell);
+ }
+ _ => {
+ let _ = self.cells.remove(cell);
+ }
+ }
+ }
+ }
+
+ pub fn iter(&self) -> impl Iterator<Item = &Cell> {
+ self.cells.iter()
+ }
+ }
+
+ impl std::fmt::Debug for Life {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Life")
+ .field("cells", &self.cells.len())
+ .finish()
+ }
+ }
+
+ #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+ pub struct Cell {
+ i: isize,
+ j: isize,
+ }
+
+ impl Cell {
+ const SIZE: usize = 20;
+
+ fn at(position: Point) -> Cell {
+ let i = (position.y / Cell::SIZE as f32).ceil() as isize;
+ let j = (position.x / Cell::SIZE as f32).ceil() as isize;
+
+ Cell {
+ i: i.saturating_sub(1),
+ j: j.saturating_sub(1),
+ }
+ }
+
+ fn cluster(cell: Cell) -> impl Iterator<Item = Cell> {
+ use itertools::Itertools;
+
+ let rows = cell.i.saturating_sub(1)..=cell.i.saturating_add(1);
+ let columns = cell.j.saturating_sub(1)..=cell.j.saturating_add(1);
+
+ rows.cartesian_product(columns).map(|(i, j)| Cell { i, j })
+ }
+
+ fn neighbors(cell: Cell) -> impl Iterator<Item = Cell> {
+ Cell::cluster(cell).filter(move |candidate| *candidate != cell)
+ }
+ }
+
+ pub struct Region {
+ x: f32,
+ y: f32,
+ width: f32,
+ height: f32,
+ }
+
+ impl Region {
+ fn rows(&self) -> RangeInclusive<isize> {
+ let first_row = (self.y / Cell::SIZE as f32).floor() as isize;
+
+ let visible_rows =
+ (self.height / Cell::SIZE as f32).ceil() as isize;
+
+ first_row..=first_row + visible_rows
+ }
+
+ fn columns(&self) -> RangeInclusive<isize> {
+ let first_column = (self.x / Cell::SIZE as f32).floor() as isize;
+
+ let visible_columns =
+ (self.width / Cell::SIZE as f32).ceil() as isize;
+
+ first_column..=first_column + visible_columns
+ }
+
+ fn cull<'a>(
+ &self,
+ cells: impl Iterator<Item = &'a Cell>,
+ ) -> impl Iterator<Item = &'a Cell> {
+ let rows = self.rows();
+ let columns = self.columns();
+
+ cells.filter(move |cell| {
+ rows.contains(&cell.i) && columns.contains(&cell.j)
+ })
+ }
+ }
+
+ enum Interaction {
+ None,
+ Drawing,
+ Erasing,
+ Panning { translation: Vector, start: Point },
+ }
+}
+
+#[derive(Default)]
+struct Controls {
+ toggle_button: button::State,
+ next_button: button::State,
+ clear_button: button::State,
+ speed_slider: slider::State,
+}
+
+impl Controls {
+ fn view<'a>(
+ &'a mut self,
+ is_playing: bool,
+ is_grid_enabled: bool,
+ speed: usize,
+ ) -> Element<'a, Message> {
+ let playback_controls = Row::new()
+ .spacing(10)
+ .push(
+ Button::new(
+ &mut self.toggle_button,
+ Text::new(if is_playing { "Pause" } else { "Play" }),
+ )
+ .on_press(Message::TogglePlayback)
+ .style(style::Button),
+ )
+ .push(
+ Button::new(&mut self.next_button, Text::new("Next"))
+ .on_press(Message::Next)
+ .style(style::Button),
+ );
+
+ let speed_controls = Row::new()
+ .width(Length::Fill)
+ .align_items(Align::Center)
+ .spacing(10)
+ .push(
+ Slider::new(
+ &mut self.speed_slider,
+ 1.0..=1000.0,
+ speed as f32,
+ Message::SpeedChanged,
+ )
+ .style(style::Slider),
+ )
+ .push(Text::new(format!("x{}", speed)).size(16));
+
+ Row::new()
+ .padding(10)
+ .spacing(20)
+ .align_items(Align::Center)
+ .push(playback_controls)
+ .push(speed_controls)
+ .push(
+ Checkbox::new(is_grid_enabled, "Grid", Message::ToggleGrid)
+ .size(16)
+ .spacing(5)
+ .text_size(16),
+ )
+ .push(
+ Button::new(&mut self.clear_button, Text::new("Clear"))
+ .on_press(Message::Clear)
+ .style(style::Clear),
+ )
+ .into()
+ }
+}
diff --git a/examples/game_of_life/src/style.rs b/examples/game_of_life/src/style.rs
new file mode 100644
index 00000000..d59569f2
--- /dev/null
+++ b/examples/game_of_life/src/style.rs
@@ -0,0 +1,134 @@
+use iced::{button, container, slider, Background, Color};
+
+const ACTIVE: Color = Color::from_rgb(
+ 0x72 as f32 / 255.0,
+ 0x89 as f32 / 255.0,
+ 0xDA as f32 / 255.0,
+);
+
+const DESTRUCTIVE: Color = Color::from_rgb(
+ 0xC0 as f32 / 255.0,
+ 0x47 as f32 / 255.0,
+ 0x47 as f32 / 255.0,
+);
+
+const HOVERED: Color = Color::from_rgb(
+ 0x67 as f32 / 255.0,
+ 0x7B as f32 / 255.0,
+ 0xC4 as f32 / 255.0,
+);
+
+pub struct Container;
+
+impl container::StyleSheet for Container {
+ fn style(&self) -> container::Style {
+ container::Style {
+ background: Some(Background::Color(Color::from_rgb8(
+ 0x36, 0x39, 0x3F,
+ ))),
+ text_color: Some(Color::WHITE),
+ ..container::Style::default()
+ }
+ }
+}
+
+pub struct Button;
+
+impl button::StyleSheet for Button {
+ fn active(&self) -> button::Style {
+ button::Style {
+ background: Some(Background::Color(ACTIVE)),
+ border_radius: 3,
+ text_color: Color::WHITE,
+ ..button::Style::default()
+ }
+ }
+
+ fn hovered(&self) -> button::Style {
+ button::Style {
+ background: Some(Background::Color(HOVERED)),
+ text_color: Color::WHITE,
+ ..self.active()
+ }
+ }
+
+ fn pressed(&self) -> button::Style {
+ button::Style {
+ border_width: 1,
+ border_color: Color::WHITE,
+ ..self.hovered()
+ }
+ }
+}
+
+pub struct Clear;
+
+impl button::StyleSheet for Clear {
+ fn active(&self) -> button::Style {
+ button::Style {
+ background: Some(Background::Color(DESTRUCTIVE)),
+ border_radius: 3,
+ text_color: Color::WHITE,
+ ..button::Style::default()
+ }
+ }
+
+ fn hovered(&self) -> button::Style {
+ button::Style {
+ background: Some(Background::Color(Color {
+ a: 0.5,
+ ..DESTRUCTIVE
+ })),
+ text_color: Color::WHITE,
+ ..self.active()
+ }
+ }
+
+ fn pressed(&self) -> button::Style {
+ button::Style {
+ border_width: 1,
+ border_color: Color::WHITE,
+ ..self.hovered()
+ }
+ }
+}
+
+pub struct Slider;
+
+impl slider::StyleSheet for Slider {
+ fn active(&self) -> slider::Style {
+ slider::Style {
+ rail_colors: (ACTIVE, Color { a: 0.1, ..ACTIVE }),
+ handle: slider::Handle {
+ shape: slider::HandleShape::Circle { radius: 9 },
+ color: ACTIVE,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ },
+ }
+ }
+
+ fn hovered(&self) -> slider::Style {
+ let active = self.active();
+
+ slider::Style {
+ handle: slider::Handle {
+ color: HOVERED,
+ ..active.handle
+ },
+ ..active
+ }
+ }
+
+ fn dragging(&self) -> slider::Style {
+ let active = self.active();
+
+ slider::Style {
+ handle: slider::Handle {
+ color: Color::from_rgb(0.85, 0.85, 0.85),
+ ..active.handle
+ },
+ ..active
+ }
+ }
+}
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index 13a687ab..aabe6b21 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -11,7 +11,7 @@ mod rainbow {
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
- layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
+ layout, mouse, Element, Hasher, Layout, Length, Point, Size, Vector,
Widget,
};
use iced_wgpu::{
@@ -54,7 +54,7 @@ mod rainbow {
_defaults: &Defaults,
layout: Layout<'_>,
cursor_position: Point,
- ) -> (Primitive, MouseCursor) {
+ ) -> (Primitive, mouse::Interaction) {
let b = layout.bounds();
// R O Y G B I V
@@ -85,60 +85,63 @@ mod rainbow {
let posn_l = [0.0, b.height / 2.0];
(
- Primitive::Mesh2D {
- origin: Point::new(b.x, b.y),
- buffers: Mesh2D {
- vertices: vec![
- Vertex2D {
- position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
- },
- Vertex2D {
- position: posn_tl,
- color: color_r,
- },
- Vertex2D {
- position: posn_t,
- color: color_o,
- },
- Vertex2D {
- position: posn_tr,
- color: color_y,
- },
- Vertex2D {
- position: posn_r,
- color: color_g,
- },
- Vertex2D {
- position: posn_br,
- color: color_gb,
- },
- Vertex2D {
- position: posn_b,
- color: color_b,
- },
- Vertex2D {
- position: posn_bl,
- color: color_i,
- },
- Vertex2D {
- position: posn_l,
- color: color_v,
- },
- ],
- indices: vec![
- 0, 1, 2, // TL
- 0, 2, 3, // T
- 0, 3, 4, // TR
- 0, 4, 5, // R
- 0, 5, 6, // BR
- 0, 6, 7, // B
- 0, 7, 8, // BL
- 0, 8, 1, // L
- ],
- },
+ Primitive::Translate {
+ translation: Vector::new(b.x, b.y),
+ content: Box::new(Primitive::Mesh2D {
+ size: b.size(),
+ buffers: Mesh2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ },
+ }),
},
- MouseCursor::OutOfBounds,
+ mouse::Interaction::default(),
)
}
}
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 7203d4b6..92d2fa8d 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -8,7 +8,7 @@ use iced_wgpu::{
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
};
use iced_winit::{
- futures, winit, Cache, Clipboard, MouseCursor, Size, UserInterface,
+ futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
};
use winit::{
@@ -63,7 +63,7 @@ pub fn main() {
let mut events = Vec::new();
let mut cache = Some(Cache::default());
let mut renderer = Renderer::new(&mut device, Settings::default());
- let mut output = (Primitive::None, MouseCursor::OutOfBounds);
+ let mut output = (Primitive::None, mouse::Interaction::default());
let clipboard = Clipboard::new(&window);
// Initialize scene and GUI controls
@@ -189,7 +189,7 @@ pub fn main() {
scene.draw(&mut encoder, &frame.view);
// And then iced on top
- let mouse_cursor = renderer.draw(
+ let mouse_interaction = renderer.draw(
&mut device,
&mut encoder,
Target {
@@ -205,9 +205,11 @@ pub fn main() {
queue.submit(&[encoder.finish()]);
// And update the mouse cursor
- window.set_cursor_icon(iced_winit::conversion::mouse_cursor(
- mouse_cursor,
- ));
+ window.set_cursor_icon(
+ iced_winit::conversion::mouse_interaction(
+ mouse_interaction,
+ ),
+ );
}
_ => {}
}
diff --git a/examples/solar_system/Cargo.toml b/examples/solar_system/Cargo.toml
index c88cda50..44ced729 100644
--- a/examples/solar_system/Cargo.toml
+++ b/examples/solar_system/Cargo.toml
@@ -5,11 +5,6 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
publish = false
-[features]
-canvas = []
-
[dependencies]
-iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
-iced_native = { path = "../../native" }
-async-std = { version = "1.0", features = ["unstable"] }
+iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
rand = "0.7"
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index bcd1dc71..98bd3b21 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -7,8 +7,9 @@
//!
//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
use iced::{
- canvas, executor, window, Application, Canvas, Color, Command, Container,
- Element, Length, Point, Settings, Size, Subscription, Vector,
+ canvas::{self, Cursor, Path, Stroke},
+ executor, time, window, Application, Canvas, Color, Command, Element,
+ Length, Point, Rectangle, Settings, Size, Subscription, Vector,
};
use std::time::Instant;
@@ -22,7 +23,6 @@ pub fn main() {
struct SolarSystem {
state: State,
- solar_system: canvas::layer::Cache<State>,
}
#[derive(Debug, Clone, Copy)]
@@ -39,7 +39,6 @@ impl Application for SolarSystem {
(
SolarSystem {
state: State::new(),
- solar_system: Default::default(),
},
Command::none(),
)
@@ -53,7 +52,6 @@ impl Application for SolarSystem {
match message {
Message::Tick(instant) => {
self.state.update(instant);
- self.solar_system.clear();
}
}
@@ -66,24 +64,20 @@ impl Application for SolarSystem {
}
fn view(&mut self) -> Element<Message> {
- let canvas = Canvas::new()
+ Canvas::new(&mut self.state)
.width(Length::Fill)
.height(Length::Fill)
- .push(self.solar_system.with(&self.state));
-
- Container::new(canvas)
- .width(Length::Fill)
- .height(Length::Fill)
- .center_x()
- .center_y()
.into()
}
}
#[derive(Debug)]
struct State {
+ space_cache: canvas::Cache,
+ system_cache: canvas::Cache,
+ cursor_position: Point,
start: Instant,
- current: Instant,
+ now: Instant,
stars: Vec<(Point, f32)>,
}
@@ -99,137 +93,122 @@ impl State {
let (width, height) = window::Settings::default().size;
State {
+ space_cache: Default::default(),
+ system_cache: Default::default(),
+ cursor_position: Point::ORIGIN,
start: now,
- current: now,
- stars: {
- use rand::Rng;
-
- let mut rng = rand::thread_rng();
-
- (0..100)
- .map(|_| {
- (
- Point::new(
- rng.gen_range(0.0, width as f32),
- rng.gen_range(0.0, height as f32),
- ),
- rng.gen_range(0.5, 1.0),
- )
- })
- .collect()
- },
+ now,
+ stars: Self::generate_stars(width, height),
}
}
pub fn update(&mut self, now: Instant) {
- self.current = now;
+ self.now = now;
+ self.system_cache.clear();
+ }
+
+ fn generate_stars(width: u32, height: u32) -> Vec<(Point, f32)> {
+ use rand::Rng;
+
+ let mut rng = rand::thread_rng();
+
+ (0..100)
+ .map(|_| {
+ (
+ Point::new(
+ rng.gen_range(
+ -(width as f32) / 2.0,
+ width as f32 / 2.0,
+ ),
+ rng.gen_range(
+ -(height as f32) / 2.0,
+ height as f32 / 2.0,
+ ),
+ ),
+ rng.gen_range(0.5, 1.0),
+ )
+ })
+ .collect()
}
}
-impl canvas::Drawable for State {
- fn draw(&self, frame: &mut canvas::Frame) {
- use canvas::{Path, Stroke};
+impl<Message> canvas::Program<Message> for State {
+ fn draw(
+ &self,
+ bounds: Rectangle,
+ _cursor: Cursor,
+ ) -> Vec<canvas::Geometry> {
use std::f32::consts::PI;
- let center = frame.center();
+ let background = self.space_cache.draw(bounds.size(), |frame| {
+ let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
- let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
+ let stars = Path::new(|path| {
+ for (p, size) in &self.stars {
+ path.rectangle(*p, Size::new(*size, *size));
+ }
+ });
- let stars = Path::new(|path| {
- for (p, size) in &self.stars {
- path.rectangle(*p, Size::new(*size, *size));
- }
- });
+ frame.fill(&space, Color::BLACK);
- let sun = Path::circle(center, Self::SUN_RADIUS);
- let orbit = Path::circle(center, Self::ORBIT_RADIUS);
-
- frame.fill(&space, Color::BLACK);
- frame.fill(&stars, Color::WHITE);
- frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
- frame.stroke(
- &orbit,
- Stroke {
- width: 1.0,
- color: Color::from_rgba8(0, 153, 255, 0.1),
- ..Stroke::default()
- },
- );
+ frame.translate(frame.center() - Point::ORIGIN);
+ frame.fill(&stars, Color::WHITE);
+ });
- let elapsed = self.current - self.start;
- let elapsed_seconds = elapsed.as_secs() as f32;
- let elapsed_millis = elapsed.subsec_millis() as f32;
+ let system = self.system_cache.draw(bounds.size(), |frame| {
+ let center = frame.center();
- frame.with_save(|frame| {
- frame.translate(Vector::new(center.x, center.y));
- frame.rotate(
- (2.0 * PI / 60.0) * elapsed_seconds
- + (2.0 * PI / 60_000.0) * elapsed_millis,
- );
- frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
+ let sun = Path::circle(center, Self::SUN_RADIUS);
+ let orbit = Path::circle(center, Self::ORBIT_RADIUS);
- let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
- let shadow = Path::rectangle(
- Point::new(0.0, -Self::EARTH_RADIUS),
- Size::new(Self::EARTH_RADIUS * 4.0, Self::EARTH_RADIUS * 2.0),
+ frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
+ frame.stroke(
+ &orbit,
+ Stroke {
+ width: 1.0,
+ color: Color::from_rgba8(0, 153, 255, 0.1),
+ ..Stroke::default()
+ },
);
- frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
+ let elapsed = self.now - self.start;
+ let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
+ + (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
frame.with_save(|frame| {
- frame.rotate(
- ((2.0 * PI) / 6.0) * elapsed_seconds
- + ((2.0 * PI) / 6_000.0) * elapsed_millis,
+ frame.translate(Vector::new(center.x, center.y));
+ frame.rotate(rotation);
+ frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
+
+ let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
+ let shadow = Path::rectangle(
+ Point::new(0.0, -Self::EARTH_RADIUS),
+ Size::new(
+ Self::EARTH_RADIUS * 4.0,
+ Self::EARTH_RADIUS * 2.0,
+ ),
);
- frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
-
- let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
- frame.fill(&moon, Color::WHITE);
- });
- frame.fill(
- &shadow,
- Color {
- a: 0.7,
- ..Color::BLACK
- },
- );
- });
- }
-}
-
-mod time {
- use iced::futures;
- use std::time::Instant;
-
- pub fn every(duration: std::time::Duration) -> iced::Subscription<Instant> {
- iced::Subscription::from_recipe(Every(duration))
- }
+ frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
- struct Every(std::time::Duration);
+ frame.with_save(|frame| {
+ frame.rotate(rotation * 10.0);
+ frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
- impl<H, I> iced_native::subscription::Recipe<H, I> for Every
- where
- H: std::hash::Hasher,
- {
- type Output = Instant;
+ let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
+ frame.fill(&moon, Color::WHITE);
+ });
- fn hash(&self, state: &mut H) {
- use std::hash::Hash;
-
- std::any::TypeId::of::<Self>().hash(state);
- self.0.hash(state);
- }
-
- fn stream(
- self: Box<Self>,
- _input: futures::stream::BoxStream<'static, I>,
- ) -> futures::stream::BoxStream<'static, Self::Output> {
- use futures::stream::StreamExt;
+ frame.fill(
+ &shadow,
+ Color {
+ a: 0.7,
+ ..Color::BLACK
+ },
+ );
+ });
+ });
- async_std::stream::interval(self.0)
- .map(|_| Instant::now())
- .boxed()
- }
+ vec![background, system]
}
}
diff --git a/examples/stopwatch/Cargo.toml b/examples/stopwatch/Cargo.toml
index 1dae3b83..075aa111 100644
--- a/examples/stopwatch/Cargo.toml
+++ b/examples/stopwatch/Cargo.toml
@@ -6,7 +6,4 @@ edition = "2018"
publish = false
[dependencies]
-iced = { path = "../.." }
-iced_native = { path = "../../native" }
-iced_futures = { path = "../../futures", features = ["async-std"] }
-async-std = { version = "1.0", features = ["unstable"] }
+iced = { path = "../..", features = ["tokio"] }
diff --git a/examples/stopwatch/src/main.rs b/examples/stopwatch/src/main.rs
index 5a54ed2b..9de6d39e 100644
--- a/examples/stopwatch/src/main.rs
+++ b/examples/stopwatch/src/main.rs
@@ -1,6 +1,7 @@
use iced::{
- button, Align, Application, Button, Column, Command, Container, Element,
- HorizontalAlignment, Length, Row, Settings, Subscription, Text,
+ button, executor, time, Align, Application, Button, Column, Command,
+ Container, Element, HorizontalAlignment, Length, Row, Settings,
+ Subscription, Text,
};
use std::time::{Duration, Instant};
@@ -28,7 +29,7 @@ enum Message {
}
impl Application for Stopwatch {
- type Executor = iced_futures::executor::AsyncStd;
+ type Executor = executor::Default;
type Message = Message;
type Flags = ();
@@ -143,43 +144,6 @@ impl Application for Stopwatch {
}
}
-mod time {
- use iced::futures;
-
- pub fn every(
- duration: std::time::Duration,
- ) -> iced::Subscription<std::time::Instant> {
- iced::Subscription::from_recipe(Every(duration))
- }
-
- struct Every(std::time::Duration);
-
- impl<H, I> iced_native::subscription::Recipe<H, I> for Every
- where
- H: std::hash::Hasher,
- {
- type Output = std::time::Instant;
-
- fn hash(&self, state: &mut H) {
- use std::hash::Hash;
-
- std::any::TypeId::of::<Self>().hash(state);
- self.0.hash(state);
- }
-
- fn stream(
- self: Box<Self>,
- _input: futures::stream::BoxStream<'static, I>,
- ) -> futures::stream::BoxStream<'static, Self::Output> {
- use futures::stream::StreamExt;
-
- async_std::stream::interval(self.0)
- .map(|_| std::time::Instant::now())
- .boxed()
- }
- }
-}
-
mod style {
use iced::{button, Background, Color, Vector};