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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-01-02 19:25:00 +0100
commit5ca98b113e49bfb2372b245a985f957611a0a1ac (patch)
tree9ea3df7f17b02e9e63914c7d7788082edae3f883 /examples
parent0d620b7701f427ed0091f3640ab9ca0e116eb412 (diff)
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Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`
Diffstat (limited to 'examples')
-rw-r--r--examples/geometry.rs194
1 files changed, 88 insertions, 106 deletions
diff --git a/examples/geometry.rs b/examples/geometry.rs
index feb7684e..ae6c9ca0 100644
--- a/examples/geometry.rs
+++ b/examples/geometry.rs
@@ -11,24 +11,25 @@ mod rainbow {
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
- layout, Element, Geometry2D, Hasher, Layout, Length,
- MouseCursor, Point, Size, Vertex2D, Widget,
+ layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
+ Widget,
+ };
+ use iced_wgpu::{
+ triangle::{Mesh2D, Vertex2D},
+ Primitive, Renderer,
};
- use iced_wgpu::{Primitive, Renderer};
- pub struct Rainbow {
- dimen: u16,
- }
+ pub struct Rainbow;
impl Rainbow {
- pub fn new(dimen: u16) -> Self {
- Self { dimen }
+ pub fn new() -> Self {
+ Self
}
}
impl<Message> Widget<Message, Renderer> for Rainbow {
fn width(&self) -> Length {
- Length::Shrink
+ Length::Fill
}
fn height(&self) -> Length {
@@ -38,20 +39,15 @@ mod rainbow {
fn layout(
&self,
_renderer: &Renderer,
- _limits: &layout::Limits,
+ limits: &layout::Limits,
) -> layout::Node {
- layout::Node::new(Size::new(
- f32::from(self.dimen),
- f32::from(self.dimen),
- ))
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- use std::hash::Hash;
+ let size = limits.width(Length::Fill).resolve(Size::ZERO);
- self.dimen.hash(state);
+ layout::Node::new(Size::new(size.width, size.width))
}
+ fn hash_layout(&self, _state: &mut Hasher) {}
+
fn draw(
&self,
_renderer: &mut Renderer,
@@ -88,58 +84,56 @@ mod rainbow {
let posn_l = [b.x, b.y + (b.height / 2.0)];
(
- Primitive::Geometry2D {
- geometry: Geometry2D {
- vertices: vec![
- Vertex2D {
- position: posn_center,
- color: [1.0, 1.0, 1.0, 1.0],
- },
- Vertex2D {
- position: posn_tl,
- color: color_r,
- },
- Vertex2D {
- position: posn_t,
- color: color_o,
- },
- Vertex2D {
- position: posn_tr,
- color: color_y,
- },
- Vertex2D {
- position: posn_r,
- color: color_g,
- },
- Vertex2D {
- position: posn_br,
- color: color_gb,
- },
- Vertex2D {
- position: posn_b,
- color: color_b,
- },
- Vertex2D {
- position: posn_bl,
- color: color_i,
- },
- Vertex2D {
- position: posn_l,
- color: color_v,
- },
- ],
- indices: vec![
- 0, 1, 2, // TL
- 0, 2, 3, // T
- 0, 3, 4, // TR
- 0, 4, 5, // R
- 0, 5, 6, // BR
- 0, 6, 7, // B
- 0, 7, 8, // BL
- 0, 8, 1, // L
- ],
- },
- },
+ Primitive::Mesh2D(std::sync::Arc::new(Mesh2D {
+ vertices: vec![
+ Vertex2D {
+ position: posn_center,
+ color: [1.0, 1.0, 1.0, 1.0],
+ },
+ Vertex2D {
+ position: posn_tl,
+ color: color_r,
+ },
+ Vertex2D {
+ position: posn_t,
+ color: color_o,
+ },
+ Vertex2D {
+ position: posn_tr,
+ color: color_y,
+ },
+ Vertex2D {
+ position: posn_r,
+ color: color_g,
+ },
+ Vertex2D {
+ position: posn_br,
+ color: color_gb,
+ },
+ Vertex2D {
+ position: posn_b,
+ color: color_b,
+ },
+ Vertex2D {
+ position: posn_bl,
+ color: color_i,
+ },
+ Vertex2D {
+ position: posn_l,
+ color: color_v,
+ },
+ ],
+ indices: vec![
+ 0, 1, 2, // TL
+ 0, 2, 3, // T
+ 0, 3, 4, // TR
+ 0, 4, 5, // R
+ 0, 5, 6, // BR
+ 0, 6, 7, // B
+ 0, 7, 8, // BL
+ 0, 8, 1, // L
+ ],
+ })),
MouseCursor::OutOfBounds,
)
}
@@ -153,35 +147,24 @@ mod rainbow {
}
use iced::{
- scrollable, settings::Window, Align, Column, Container, Element,
- Length, Sandbox, Scrollable, Settings, Text,
+ scrollable, Align, Column, Container, Element, Length, Sandbox, Scrollable,
+ Settings, Text,
};
use rainbow::Rainbow;
pub fn main() {
- Example::run(Settings {
- window: Window {
- size: (660, 660),
- resizable: true,
- decorations: true,
- },
- })
+ Example::run(Settings::default())
}
struct Example {
- dimen: u16,
scroll: scrollable::State,
}
-#[derive(Debug, Clone, Copy)]
-enum Message {}
-
impl Sandbox for Example {
- type Message = Message;
+ type Message = ();
fn new() -> Self {
Example {
- dimen: 500,
scroll: scrollable::State::new(),
}
}
@@ -190,37 +173,36 @@ impl Sandbox for Example {
String::from("Custom 2D geometry - Iced")
}
- fn update(&mut self, _: Message) {}
+ fn update(&mut self, _: ()) {}
- fn view(&mut self) -> Element<Message> {
+ fn view(&mut self) -> Element<()> {
let content = Column::new()
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Align::Start)
- .push(Rainbow::new(self.dimen))
- .push(
- Text::new(String::from("In this example we draw a custom widget Rainbow, using the \
- Geometry2D primitive. This primitive supplies a list of triangles, expressed as vertices and indices."))
- .width(Length::Shrink),
- )
- .push(
- Text::new(String::from("Move your cursor over it, and see the center vertex follow you!"))
- .width(Length::Shrink),
- )
- .push(
- Text::new(String::from("Every Vertex2D defines its own color. You could use the \
- Geometry2D primitive to render virtually any two-dimensional geometry for your widget."))
- .width(Length::Shrink),
- );
+ .push(Rainbow::new())
+ .push(Text::new(
+ "In this example we draw a custom widget Rainbow, using \
+ the Mesh2D primitive. This primitive supplies a list of \
+ triangles, expressed as vertices and indices.",
+ ))
+ .push(Text::new(
+ "Move your cursor over it, and see the center vertex \
+ follow you!",
+ ))
+ .push(Text::new(
+ "Every Vertex2D defines its own color. You could use the \
+ Mesh2D primitive to render virtually any two-dimensional \
+ geometry for your widget.",
+ ));
- let scrollable =
- Scrollable::new(&mut self.scroll).push(Container::new(content));
+ let scrollable = Scrollable::new(&mut self.scroll)
+ .push(Container::new(content).width(Length::Fill).center_x());
Container::new(scrollable)
.width(Length::Fill)
.height(Length::Fill)
- .center_x()
.center_y()
.into()
}