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authorLibravatar Héctor Ramón <hector@hecrj.dev>2024-04-14 13:43:10 +0200
committerLibravatar GitHub <noreply@github.com>2024-04-14 13:43:10 +0200
commit105b8bd5ad6ade1f203a0d8b0b93bd06f61f621a (patch)
tree4a5efa021b0dbe7d87ff57993c118753a32ea241 /examples
parentee105e3bee1bc676dcf3324693984ccda8e4e733 (diff)
parentdbbbadfc950dfdfd02c7abbbf993e0685ca0f64a (diff)
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Merge pull request #2382 from iced-rs/wgpu/better-architecture
Improved architecture for `iced_wgpu` and `iced_tiny_skia`
Diffstat (limited to 'examples')
-rw-r--r--examples/custom_shader/src/scene.rs33
-rw-r--r--examples/geometry/src/main.rs8
-rw-r--r--examples/integration/src/main.rs34
3 files changed, 39 insertions, 36 deletions
diff --git a/examples/custom_shader/src/scene.rs b/examples/custom_shader/src/scene.rs
index a35efdd9..5fa42188 100644
--- a/examples/custom_shader/src/scene.rs
+++ b/examples/custom_shader/src/scene.rs
@@ -9,8 +9,8 @@ use pipeline::cube::{self, Cube};
use iced::mouse;
use iced::time::Duration;
-use iced::widget::shader;
-use iced::{Color, Rectangle, Size};
+use iced::widget::shader::{self, Viewport};
+use iced::{Color, Rectangle};
use glam::Vec3;
use rand::Rng;
@@ -130,25 +130,29 @@ impl Primitive {
impl shader::Primitive for Primitive {
fn prepare(
&self,
- format: wgpu::TextureFormat,
device: &wgpu::Device,
queue: &wgpu::Queue,
- _bounds: Rectangle,
- target_size: Size<u32>,
- _scale_factor: f32,
+ format: wgpu::TextureFormat,
storage: &mut shader::Storage,
+ _bounds: &Rectangle,
+ viewport: &Viewport,
) {
if !storage.has::<Pipeline>() {
- storage.store(Pipeline::new(device, queue, format, target_size));
+ storage.store(Pipeline::new(
+ device,
+ queue,
+ format,
+ viewport.physical_size(),
+ ));
}
let pipeline = storage.get_mut::<Pipeline>().unwrap();
- //upload data to GPU
+ // Upload data to GPU
pipeline.update(
device,
queue,
- target_size,
+ viewport.physical_size(),
&self.uniforms,
self.cubes.len(),
&self.cubes,
@@ -157,20 +161,19 @@ impl shader::Primitive for Primitive {
fn render(
&self,
+ encoder: &mut wgpu::CommandEncoder,
storage: &shader::Storage,
target: &wgpu::TextureView,
- _target_size: Size<u32>,
- viewport: Rectangle<u32>,
- encoder: &mut wgpu::CommandEncoder,
+ clip_bounds: &Rectangle<u32>,
) {
- //at this point our pipeline should always be initialized
+ // At this point our pipeline should always be initialized
let pipeline = storage.get::<Pipeline>().unwrap();
- //render primitive
+ // Render primitive
pipeline.render(
target,
encoder,
- viewport,
+ *clip_bounds,
self.cubes.len() as u32,
self.show_depth_buffer,
);
diff --git a/examples/geometry/src/main.rs b/examples/geometry/src/main.rs
index 16cdb86f..31b8a4ce 100644
--- a/examples/geometry/src/main.rs
+++ b/examples/geometry/src/main.rs
@@ -6,7 +6,10 @@ mod rainbow {
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::mouse;
- use iced::{Element, Length, Rectangle, Renderer, Size, Theme, Vector};
+ use iced::{
+ Element, Length, Rectangle, Renderer, Size, Theme, Transformation,
+ Vector,
+ };
#[derive(Debug, Clone, Copy, Default)]
pub struct Rainbow;
@@ -79,7 +82,6 @@ mod rainbow {
let posn_l = [0.0, bounds.height / 2.0];
let mesh = Mesh::Solid {
- size: bounds.size(),
buffers: mesh::Indexed {
vertices: vec![
SolidVertex2D {
@@ -130,6 +132,8 @@ mod rainbow {
0, 8, 1, // L
],
},
+ transformation: Transformation::IDENTITY,
+ clip_bounds: Rectangle::INFINITE,
};
renderer.with_translation(
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs
index 9cd801b2..c4b57ecf 100644
--- a/examples/integration/src/main.rs
+++ b/examples/integration/src/main.rs
@@ -5,7 +5,7 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::graphics::Viewport;
-use iced_wgpu::{wgpu, Backend, Renderer, Settings};
+use iced_wgpu::{wgpu, Engine, Renderer};
use iced_winit::conversion;
use iced_winit::core::mouse;
use iced_winit::core::renderer;
@@ -155,11 +155,9 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
// Initialize iced
let mut debug = Debug::new();
- let mut renderer = Renderer::new(
- Backend::new(&adapter, &device, &queue, Settings::default(), format),
- Font::default(),
- Pixels(16.0),
- );
+ let mut engine = Engine::new(&adapter, &device, &queue, format, None);
+ let mut renderer =
+ Renderer::new(&engine, Font::default(), Pixels::from(16));
let mut state = program::State::new(
controls,
@@ -228,19 +226,17 @@ pub fn main() -> Result<(), Box<dyn std::error::Error>> {
}
// And then iced on top
- renderer.with_primitives(|backend, primitive| {
- backend.present(
- &device,
- &queue,
- &mut encoder,
- None,
- frame.texture.format(),
- &view,
- primitive,
- &viewport,
- &debug.overlay(),
- );
- });
+ renderer.present(
+ &mut engine,
+ &device,
+ &queue,
+ &mut encoder,
+ None,
+ frame.texture.format(),
+ &view,
+ &viewport,
+ &debug.overlay(),
+ );
// Then we submit the work
queue.submit(Some(encoder.finish()));