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| author | 2023-02-07 23:55:16 +0100 | |
|---|---|---|
| committer | 2023-02-24 13:37:31 +0100 | |
| commit | b8c1809ea101cece6943432fd3597f785c39af09 (patch) | |
| tree | 662b5e85e67ff33be892811bc29bfe52ae041302 /examples | |
| parent | 23ed352e83dcb8a13acdac1cd4c7e2a9df492ebd (diff) | |
| download | iced-b8c1809ea101cece6943432fd3597f785c39af09.tar.gz iced-b8c1809ea101cece6943432fd3597f785c39af09.tar.bz2 iced-b8c1809ea101cece6943432fd3597f785c39af09.zip  | |
Refactor `triangle::Pipeline` into `prepare` and `render` architecture
And get rid of the staging belt! :tada:
Diffstat (limited to '')
| -rw-r--r-- | examples/integration/src/main.rs | 9 | 
1 files changed, 0 insertions, 9 deletions
diff --git a/examples/integration/src/main.rs b/examples/integration/src/main.rs index 69f6961e..5af30ab1 100644 --- a/examples/integration/src/main.rs +++ b/examples/integration/src/main.rs @@ -125,9 +125,6 @@ pub fn main() {      let mut resized = false; -    // Initialize staging belt -    let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024); -      // Initialize scene and GUI controls      let scene = Scene::new(&device, format);      let controls = Controls::new(); @@ -252,7 +249,6 @@ pub fn main() {                              backend.present(                                  &device,                                  &queue, -                                &mut staging_belt,                                  &mut encoder,                                  &view,                                  primitive, @@ -262,7 +258,6 @@ pub fn main() {                          });                          // Then we submit the work -                        staging_belt.finish();                          queue.submit(Some(encoder.finish()));                          frame.present(); @@ -272,10 +267,6 @@ pub fn main() {                                   state.mouse_interaction(),                               ),                           ); - -                        // And recall staging buffers -                        staging_belt.recall(); -                      }                      Err(error) => match error {                          wgpu::SurfaceError::OutOfMemory => {  | 
