diff options
author | 2019-10-03 00:01:45 +0200 | |
---|---|---|
committer | 2019-10-03 00:01:45 +0200 | |
commit | e1b9d42bf1443ae4958aa9303255ef19c635debb (patch) | |
tree | a7b7615dabc328a90300488ab8623740417277c8 /examples/tour/src/main.rs | |
parent | 67d3fe67f312c4dfe9fe4af0f0cbc7cb23c30072 (diff) | |
download | iced-e1b9d42bf1443ae4958aa9303255ef19c635debb.tar.gz iced-e1b9d42bf1443ae4958aa9303255ef19c635debb.tar.bz2 iced-e1b9d42bf1443ae4958aa9303255ef19c635debb.zip |
Start `iced_winit` and `iced_wgpu`
Diffstat (limited to 'examples/tour/src/main.rs')
-rw-r--r-- | examples/tour/src/main.rs | 712 |
1 files changed, 547 insertions, 165 deletions
diff --git a/examples/tour/src/main.rs b/examples/tour/src/main.rs index a34d3298..5017041a 100644 --- a/examples/tour/src/main.rs +++ b/examples/tour/src/main.rs @@ -1,191 +1,573 @@ -use iced_tour::{iced_ggez, Tour}; - -use ggez; -use ggez::event; -use ggez::filesystem; -use ggez::graphics; -use ggez::input::mouse; - -pub fn main() -> ggez::GameResult { - env_logger::init(); - - let (context, event_loop) = { - &mut ggez::ContextBuilder::new("iced", "ggez") - .window_mode(ggez::conf::WindowMode { - width: 1280.0, - height: 1024.0, - resizable: true, - ..ggez::conf::WindowMode::default() - }) - .build()? - }; - - filesystem::mount( - context, - std::path::Path::new(env!("CARGO_MANIFEST_DIR")), - true, - ); - - let state = &mut Game::new(context)?; - - event::run(context, event_loop, state) -} +use iced::{ + button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color, + Column, Element, Image, Length, Radio, Row, Slider, Text, UserInterface, +}; -struct Game { - spritesheet: graphics::Image, - font: graphics::Font, - images: iced_ggez::ImageCache, - tour: Tour, +pub fn main() { + let tour = Tour::new(); - events: Vec<iced_native::Event>, - cache: Option<iced_native::Cache>, + tour.run(); } -impl Game { - fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> { - graphics::set_default_filter(context, graphics::FilterMode::Nearest); - - Ok(Game { - spritesheet: graphics::Image::new(context, "/resources/ui.png") - .unwrap(), - font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf") - .unwrap(), - images: iced_ggez::ImageCache::new(), - tour: Tour::new(), +pub struct Tour { + steps: Steps, + back_button: button::State, + next_button: button::State, + debug: bool, +} - events: Vec::new(), - cache: Some(iced_native::Cache::default()), - }) +impl Tour { + pub fn new() -> Tour { + Tour { + steps: Steps::new(), + back_button: button::State::new(), + next_button: button::State::new(), + debug: false, + } } } -impl event::EventHandler for Game { - fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult { - Ok(()) - } - - fn mouse_button_down_event( - &mut self, - _context: &mut ggez::Context, - _button: mouse::MouseButton, - _x: f32, - _y: f32, - ) { - self.events.push(iced_native::Event::Mouse( - iced_native::input::mouse::Event::Input { - state: iced_native::input::ButtonState::Pressed, - button: iced_native::input::mouse::Button::Left, // TODO: Map `button` - }, - )); - } - - fn mouse_button_up_event( - &mut self, - _context: &mut ggez::Context, - _button: mouse::MouseButton, - _x: f32, - _y: f32, - ) { - self.events.push(iced_native::Event::Mouse( - iced_native::input::mouse::Event::Input { - state: iced_native::input::ButtonState::Released, - button: iced_native::input::mouse::Button::Left, // TODO: Map `button` - }, - )); - } - - fn mouse_motion_event( - &mut self, - _context: &mut ggez::Context, - x: f32, - y: f32, - _dx: f32, - _dy: f32, - ) { - self.events.push(iced_native::Event::Mouse( - iced_native::input::mouse::Event::CursorMoved { x, y }, - )); - } - - fn resize_event( - &mut self, - context: &mut ggez::Context, - width: f32, - height: f32, - ) { - graphics::set_screen_coordinates( - context, - graphics::Rect { - x: 0.0, - y: 0.0, - w: width, - h: height, - }, - ) - .expect("Set screen coordinates"); - } - - fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult { - graphics::clear(context, graphics::WHITE); - - let screen = graphics::screen_coordinates(context); - - let (messages, cursor) = { - let view = self.tour.view(); - - let content = iced_ggez::Column::new() - .width(iced_native::Length::Units(screen.w as u16)) - .height(iced_native::Length::Units(screen.h as u16)) - .padding(20) - .align_items(iced_native::Align::Center) - .justify_content(iced_native::Justify::Center) - .push(view); - - let renderer = &mut iced_ggez::Renderer::new( - context, - &mut self.images, - self.spritesheet.clone(), - self.font, +impl UserInterface for Tour { + type Message = Message; + + fn update(&mut self, event: Message) { + match event { + Message::BackPressed => { + self.steps.go_back(); + } + Message::NextPressed => { + self.steps.advance(); + } + Message::StepMessage(step_msg) => { + self.steps.update(step_msg, &mut self.debug); + } + } + } + + fn view(&mut self) -> Element<Message> { + let Tour { + steps, + back_button, + next_button, + .. + } = self; + + let mut controls = Row::new(); + + if steps.has_previous() { + controls = controls.push( + Button::new(back_button, "Back") + .on_press(Message::BackPressed) + .class(button::Class::Secondary), ); + } + + controls = controls.push(Column::new()); - let mut ui = iced_native::UserInterface::build( - content, - self.cache.take().unwrap(), - renderer, + if steps.can_continue() { + controls = controls.push( + Button::new(next_button, "Next").on_press(Message::NextPressed), ); + } - let messages = ui.update(self.events.drain(..)); - let cursor = ui.draw(renderer); + let element: Element<_> = Column::new() + .max_width(Length::Units(500)) + .spacing(20) + .push(steps.view(self.debug).map(Message::StepMessage)) + .push(controls) + .into(); - self.cache = Some(ui.into_cache()); + if self.debug { + element.explain(Color::BLACK) + } else { + element + } + } +} - renderer.flush(); +#[derive(Debug, Clone, Copy)] +pub enum Message { + BackPressed, + NextPressed, + StepMessage(StepMessage), +} - (messages, cursor) - }; +struct Steps { + steps: Vec<Step>, + current: usize, +} - for message in messages { - self.tour.update(message); +impl Steps { + fn new() -> Steps { + Steps { + steps: vec![ + Step::Welcome, + Step::Slider { + state: slider::State::new(), + value: 50, + }, + Step::RowsAndColumns { + layout: Layout::Row, + spacing_slider: slider::State::new(), + spacing: 20, + }, + Step::Text { + size_slider: slider::State::new(), + size: 30, + color_sliders: [slider::State::new(); 3], + color: Color::BLACK, + }, + Step::Radio { selection: None }, + Step::Image { + width: 300, + slider: slider::State::new(), + }, + Step::Debugger, + Step::End, + ], + current: 0, } + } - let cursor_type = into_cursor_type(cursor); + fn update(&mut self, msg: StepMessage, debug: &mut bool) { + self.steps[self.current].update(msg, debug); + } + + fn view(&mut self, debug: bool) -> Element<StepMessage> { + self.steps[self.current].view(debug) + } + + fn advance(&mut self) { + if self.can_continue() { + self.current += 1; + } + } - if mouse::cursor_type(context) != cursor_type { - mouse::set_cursor_type(context, cursor_type); + fn go_back(&mut self) { + if self.has_previous() { + self.current -= 1; } + } - graphics::present(context)?; - Ok(()) + fn has_previous(&self) -> bool { + self.current > 0 } + + fn can_continue(&self) -> bool { + self.current + 1 < self.steps.len() + && self.steps[self.current].can_continue() + } +} + +enum Step { + Welcome, + Slider { + state: slider::State, + value: u16, + }, + RowsAndColumns { + layout: Layout, + spacing_slider: slider::State, + spacing: u16, + }, + Text { + size_slider: slider::State, + size: u16, + color_sliders: [slider::State; 3], + color: Color, + }, + Radio { + selection: Option<Language>, + }, + Image { + width: u16, + slider: slider::State, + }, + Debugger, + End, +} + +#[derive(Debug, Clone, Copy)] +pub enum StepMessage { + SliderChanged(f32), + LayoutChanged(Layout), + SpacingChanged(f32), + TextSizeChanged(f32), + TextColorChanged(Color), + LanguageSelected(Language), + ImageWidthChanged(f32), + DebugToggled(bool), } -fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor { - match cursor { - iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default, - iced_native::MouseCursor::Idle => mouse::MouseCursor::Default, - iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand, - iced_native::MouseCursor::Working => mouse::MouseCursor::Progress, - iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab, - iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing, +impl<'a> Step { + fn update(&mut self, msg: StepMessage, debug: &mut bool) { + match msg { + StepMessage::DebugToggled(value) => { + if let Step::Debugger = self { + *debug = value; + } + } + StepMessage::LanguageSelected(language) => { + if let Step::Radio { selection } = self { + *selection = Some(language); + } + } + StepMessage::SliderChanged(new_value) => { + if let Step::Slider { value, .. } = self { + *value = new_value.round() as u16; + } + } + StepMessage::TextSizeChanged(new_size) => { + if let Step::Text { size, .. } = self { + *size = new_size.round() as u16; + } + } + StepMessage::TextColorChanged(new_color) => { + if let Step::Text { color, .. } = self { + *color = new_color; + } + } + StepMessage::LayoutChanged(new_layout) => { + if let Step::RowsAndColumns { layout, .. } = self { + *layout = new_layout; + } + } + StepMessage::SpacingChanged(new_spacing) => { + if let Step::RowsAndColumns { spacing, .. } = self { + *spacing = new_spacing.round() as u16; + } + } + StepMessage::ImageWidthChanged(new_width) => { + if let Step::Image { width, .. } = self { + *width = new_width.round() as u16; + } + } + }; + } + + fn can_continue(&self) -> bool { + match self { + Step::Welcome => true, + Step::Radio { selection } => *selection == Some(Language::Rust), + Step::Slider { .. } => true, + Step::Text { .. } => true, + Step::Image { .. } => true, + Step::RowsAndColumns { .. } => true, + Step::Debugger => true, + Step::End => false, + } + } + + fn view(&mut self, debug: bool) -> Element<StepMessage> { + match self { + Step::Welcome => Self::welcome().into(), + Step::Radio { selection } => Self::radio(*selection).into(), + Step::Slider { state, value } => Self::slider(state, *value).into(), + Step::Text { + size_slider, + size, + color_sliders, + color, + } => Self::text(size_slider, *size, color_sliders, *color).into(), + Step::Image { width, slider } => Self::image(*width, slider).into(), + Step::RowsAndColumns { + layout, + spacing_slider, + spacing, + } => { + Self::rows_and_columns(*layout, spacing_slider, *spacing).into() + } + Step::Debugger => Self::debugger(debug).into(), + Step::End => Self::end().into(), + } } + + fn container(title: &str) -> Column<'a, StepMessage> { + Column::new() + .spacing(20) + .align_items(Align::Stretch) + .push(Text::new(title).size(50)) + } + + fn welcome() -> Column<'a, StepMessage> { + Self::container("Welcome!") + .push(Text::new( + "This a simple tour meant to showcase a bunch of widgets that \ + can be easily implemented on top of Iced.", + )) + .push(Text::new( + "Iced is a renderer-agnostic GUI library for Rust focused on \ + simplicity and type-safety. It is heavily inspired by Elm.", + )) + .push(Text::new( + "It was originally born as part of Coffee, an opinionated \ + 2D game engine for Rust.", + )) + .push(Text::new( + "Iced does not provide a built-in renderer. This example runs \ + on WebAssembly using dodrio, an experimental VDOM library \ + for Rust.", + )) + .push(Text::new( + "You will need to interact with the UI in order to reach the \ + end!", + )) + } + + fn slider( + state: &'a mut slider::State, + value: u16, + ) -> Column<'a, StepMessage> { + Self::container("Slider") + .push(Text::new( + "A slider allows you to smoothly select a value from a range \ + of values.", + )) + .push(Text::new( + "The following slider lets you choose an integer from \ + 0 to 100:", + )) + .push(Slider::new( + state, + 0.0..=100.0, + value as f32, + StepMessage::SliderChanged, + )) + .push( + Text::new(&value.to_string()) + .horizontal_alignment(HorizontalAlignment::Center), + ) + } + + fn rows_and_columns( + layout: Layout, + spacing_slider: &'a mut slider::State, + spacing: u16, + ) -> Column<'a, StepMessage> { + let row_radio = Radio::new( + Layout::Row, + "Row", + Some(layout), + StepMessage::LayoutChanged, + ); + + let column_radio = Radio::new( + Layout::Column, + "Column", + Some(layout), + StepMessage::LayoutChanged, + ); + + let layout_section: Element<_> = match layout { + Layout::Row => Row::new() + .spacing(spacing) + .push(row_radio) + .push(column_radio) + .into(), + Layout::Column => Column::new() + .spacing(spacing) + .push(row_radio) + .push(column_radio) + .into(), + }; + + let spacing_section = Column::new() + .spacing(10) + .push(Slider::new( + spacing_slider, + 0.0..=80.0, + spacing as f32, + StepMessage::SpacingChanged, + )) + .push( + Text::new(&format!("{} px", spacing)) + .horizontal_alignment(HorizontalAlignment::Center), + ); + + Self::container("Rows and columns") + .spacing(spacing) + .push(Text::new( + "Iced uses a layout model based on flexbox to position UI \ + elements.", + )) + .push(Text::new( + "Rows and columns can be used to distribute content \ + horizontally or vertically, respectively.", + )) + .push(layout_section) + .push(Text::new( + "You can also easily change the spacing between elements:", + )) + .push(spacing_section) + } + + fn text( + size_slider: &'a mut slider::State, + size: u16, + color_sliders: &'a mut [slider::State; 3], + color: Color, + ) -> Column<'a, StepMessage> { + let size_section = Column::new() + .padding(20) + .spacing(20) + .push(Text::new("You can change its size:")) + .push( + Text::new(&format!("This text is {} pixels", size)).size(size), + ) + .push(Slider::new( + size_slider, + 10.0..=70.0, + size as f32, + StepMessage::TextSizeChanged, + )); + + let [red, green, blue] = color_sliders; + let color_section = Column::new() + .padding(20) + .spacing(20) + .push(Text::new("And its color:")) + .push(Text::new(&format!("{:?}", color)).color(color)) + .push( + Row::new() + .spacing(10) + .push(Slider::new(red, 0.0..=1.0, color.r, move |r| { + StepMessage::TextColorChanged(Color { r, ..color }) + })) + .push(Slider::new(green, 0.0..=1.0, color.g, move |g| { + StepMessage::TextColorChanged(Color { g, ..color }) + })) + .push(Slider::new(blue, 0.0..=1.0, color.b, move |b| { + StepMessage::TextColorChanged(Color { b, ..color }) + })), + ); + + Self::container("Text") + .push(Text::new( + "Text is probably the most essential widget for your UI. \ + It will try to adapt to the dimensions of its container.", + )) + .push(size_section) + .push(color_section) + } + + fn radio(selection: Option<Language>) -> Column<'a, StepMessage> { + let question = Column::new() + .padding(20) + .spacing(10) + .push(Text::new("Iced is written in...").size(24)) + .push(Language::all().iter().cloned().fold( + Column::new().padding(10).spacing(20), + |choices, language| { + choices.push(Radio::new( + language, + language.into(), + selection, + StepMessage::LanguageSelected, + )) + }, + )); + + Self::container("Radio button") + .push(Text::new( + "A radio button is normally used to represent a choice... \ + Surprise test!", + )) + .push(question) + .push(Text::new( + "Iced works very well with iterators! The list above is \ + basically created by folding a column over the different \ + choices, creating a radio button for each one of them!", + )) + } + + fn image( + width: u16, + slider: &'a mut slider::State, + ) -> Column<'a, StepMessage> { + Self::container("Image") + .push(Text::new("An image that tries to keep its aspect ratio.")) + .push( + Image::new("resources/ferris.png") + .width(Length::Units(width)) + .align_self(Align::Center), + ) + .push(Slider::new( + slider, + 100.0..=500.0, + width as f32, + StepMessage::ImageWidthChanged, + )) + .push( + Text::new(&format!("Width: {} px", width.to_string())) + .horizontal_alignment(HorizontalAlignment::Center), + ) + } + + fn debugger(debug: bool) -> Column<'a, StepMessage> { + Self::container("Debugger") + .push(Text::new( + "You can ask Iced to visually explain the layouting of the \ + different elements comprising your UI!", + )) + .push(Text::new( + "Give it a shot! Check the following checkbox to be able to \ + see element boundaries.", + )) + .push(Checkbox::new( + debug, + "Explain layout", + StepMessage::DebugToggled, + )) + .push(Text::new("Feel free to go back and take a look.")) + } + + fn end() -> Column<'a, StepMessage> { + Self::container("You reached the end!") + .push(Text::new( + "This tour will be updated as more features are added.", + )) + .push(Text::new("Make sure to keep an eye on it!")) + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Language { + Rust, + Elm, + Ruby, + Haskell, + C, + Other, +} + +impl Language { + fn all() -> [Language; 6] { + [ + Language::C, + Language::Elm, + Language::Ruby, + Language::Haskell, + Language::Rust, + Language::Other, + ] + } +} + +impl From<Language> for &str { + fn from(language: Language) -> &'static str { + match language { + Language::Rust => "Rust", + Language::Elm => "Elm", + Language::Ruby => "Ruby", + Language::Haskell => "Haskell", + Language::C => "C", + Language::Other => "Other", + } + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Layout { + Row, + Column, } |