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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-03 00:01:45 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-03 00:01:45 +0200
commite1b9d42bf1443ae4958aa9303255ef19c635debb (patch)
treea7b7615dabc328a90300488ab8623740417277c8 /examples/tour/src/main.rs
parent67d3fe67f312c4dfe9fe4af0f0cbc7cb23c30072 (diff)
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Start `iced_winit` and `iced_wgpu`
Diffstat (limited to 'examples/tour/src/main.rs')
-rw-r--r--examples/tour/src/main.rs712
1 files changed, 547 insertions, 165 deletions
diff --git a/examples/tour/src/main.rs b/examples/tour/src/main.rs
index a34d3298..5017041a 100644
--- a/examples/tour/src/main.rs
+++ b/examples/tour/src/main.rs
@@ -1,191 +1,573 @@
-use iced_tour::{iced_ggez, Tour};
-
-use ggez;
-use ggez::event;
-use ggez::filesystem;
-use ggez::graphics;
-use ggez::input::mouse;
-
-pub fn main() -> ggez::GameResult {
- env_logger::init();
-
- let (context, event_loop) = {
- &mut ggez::ContextBuilder::new("iced", "ggez")
- .window_mode(ggez::conf::WindowMode {
- width: 1280.0,
- height: 1024.0,
- resizable: true,
- ..ggez::conf::WindowMode::default()
- })
- .build()?
- };
-
- filesystem::mount(
- context,
- std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
- true,
- );
-
- let state = &mut Game::new(context)?;
-
- event::run(context, event_loop, state)
-}
+use iced::{
+ button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
+ Column, Element, Image, Length, Radio, Row, Slider, Text, UserInterface,
+};
-struct Game {
- spritesheet: graphics::Image,
- font: graphics::Font,
- images: iced_ggez::ImageCache,
- tour: Tour,
+pub fn main() {
+ let tour = Tour::new();
- events: Vec<iced_native::Event>,
- cache: Option<iced_native::Cache>,
+ tour.run();
}
-impl Game {
- fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
- graphics::set_default_filter(context, graphics::FilterMode::Nearest);
-
- Ok(Game {
- spritesheet: graphics::Image::new(context, "/resources/ui.png")
- .unwrap(),
- font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
- .unwrap(),
- images: iced_ggez::ImageCache::new(),
- tour: Tour::new(),
+pub struct Tour {
+ steps: Steps,
+ back_button: button::State,
+ next_button: button::State,
+ debug: bool,
+}
- events: Vec::new(),
- cache: Some(iced_native::Cache::default()),
- })
+impl Tour {
+ pub fn new() -> Tour {
+ Tour {
+ steps: Steps::new(),
+ back_button: button::State::new(),
+ next_button: button::State::new(),
+ debug: false,
+ }
}
}
-impl event::EventHandler for Game {
- fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
- Ok(())
- }
-
- fn mouse_button_down_event(
- &mut self,
- _context: &mut ggez::Context,
- _button: mouse::MouseButton,
- _x: f32,
- _y: f32,
- ) {
- self.events.push(iced_native::Event::Mouse(
- iced_native::input::mouse::Event::Input {
- state: iced_native::input::ButtonState::Pressed,
- button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
- },
- ));
- }
-
- fn mouse_button_up_event(
- &mut self,
- _context: &mut ggez::Context,
- _button: mouse::MouseButton,
- _x: f32,
- _y: f32,
- ) {
- self.events.push(iced_native::Event::Mouse(
- iced_native::input::mouse::Event::Input {
- state: iced_native::input::ButtonState::Released,
- button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
- },
- ));
- }
-
- fn mouse_motion_event(
- &mut self,
- _context: &mut ggez::Context,
- x: f32,
- y: f32,
- _dx: f32,
- _dy: f32,
- ) {
- self.events.push(iced_native::Event::Mouse(
- iced_native::input::mouse::Event::CursorMoved { x, y },
- ));
- }
-
- fn resize_event(
- &mut self,
- context: &mut ggez::Context,
- width: f32,
- height: f32,
- ) {
- graphics::set_screen_coordinates(
- context,
- graphics::Rect {
- x: 0.0,
- y: 0.0,
- w: width,
- h: height,
- },
- )
- .expect("Set screen coordinates");
- }
-
- fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
- graphics::clear(context, graphics::WHITE);
-
- let screen = graphics::screen_coordinates(context);
-
- let (messages, cursor) = {
- let view = self.tour.view();
-
- let content = iced_ggez::Column::new()
- .width(iced_native::Length::Units(screen.w as u16))
- .height(iced_native::Length::Units(screen.h as u16))
- .padding(20)
- .align_items(iced_native::Align::Center)
- .justify_content(iced_native::Justify::Center)
- .push(view);
-
- let renderer = &mut iced_ggez::Renderer::new(
- context,
- &mut self.images,
- self.spritesheet.clone(),
- self.font,
+impl UserInterface for Tour {
+ type Message = Message;
+
+ fn update(&mut self, event: Message) {
+ match event {
+ Message::BackPressed => {
+ self.steps.go_back();
+ }
+ Message::NextPressed => {
+ self.steps.advance();
+ }
+ Message::StepMessage(step_msg) => {
+ self.steps.update(step_msg, &mut self.debug);
+ }
+ }
+ }
+
+ fn view(&mut self) -> Element<Message> {
+ let Tour {
+ steps,
+ back_button,
+ next_button,
+ ..
+ } = self;
+
+ let mut controls = Row::new();
+
+ if steps.has_previous() {
+ controls = controls.push(
+ Button::new(back_button, "Back")
+ .on_press(Message::BackPressed)
+ .class(button::Class::Secondary),
);
+ }
+
+ controls = controls.push(Column::new());
- let mut ui = iced_native::UserInterface::build(
- content,
- self.cache.take().unwrap(),
- renderer,
+ if steps.can_continue() {
+ controls = controls.push(
+ Button::new(next_button, "Next").on_press(Message::NextPressed),
);
+ }
- let messages = ui.update(self.events.drain(..));
- let cursor = ui.draw(renderer);
+ let element: Element<_> = Column::new()
+ .max_width(Length::Units(500))
+ .spacing(20)
+ .push(steps.view(self.debug).map(Message::StepMessage))
+ .push(controls)
+ .into();
- self.cache = Some(ui.into_cache());
+ if self.debug {
+ element.explain(Color::BLACK)
+ } else {
+ element
+ }
+ }
+}
- renderer.flush();
+#[derive(Debug, Clone, Copy)]
+pub enum Message {
+ BackPressed,
+ NextPressed,
+ StepMessage(StepMessage),
+}
- (messages, cursor)
- };
+struct Steps {
+ steps: Vec<Step>,
+ current: usize,
+}
- for message in messages {
- self.tour.update(message);
+impl Steps {
+ fn new() -> Steps {
+ Steps {
+ steps: vec![
+ Step::Welcome,
+ Step::Slider {
+ state: slider::State::new(),
+ value: 50,
+ },
+ Step::RowsAndColumns {
+ layout: Layout::Row,
+ spacing_slider: slider::State::new(),
+ spacing: 20,
+ },
+ Step::Text {
+ size_slider: slider::State::new(),
+ size: 30,
+ color_sliders: [slider::State::new(); 3],
+ color: Color::BLACK,
+ },
+ Step::Radio { selection: None },
+ Step::Image {
+ width: 300,
+ slider: slider::State::new(),
+ },
+ Step::Debugger,
+ Step::End,
+ ],
+ current: 0,
}
+ }
- let cursor_type = into_cursor_type(cursor);
+ fn update(&mut self, msg: StepMessage, debug: &mut bool) {
+ self.steps[self.current].update(msg, debug);
+ }
+
+ fn view(&mut self, debug: bool) -> Element<StepMessage> {
+ self.steps[self.current].view(debug)
+ }
+
+ fn advance(&mut self) {
+ if self.can_continue() {
+ self.current += 1;
+ }
+ }
- if mouse::cursor_type(context) != cursor_type {
- mouse::set_cursor_type(context, cursor_type);
+ fn go_back(&mut self) {
+ if self.has_previous() {
+ self.current -= 1;
}
+ }
- graphics::present(context)?;
- Ok(())
+ fn has_previous(&self) -> bool {
+ self.current > 0
}
+
+ fn can_continue(&self) -> bool {
+ self.current + 1 < self.steps.len()
+ && self.steps[self.current].can_continue()
+ }
+}
+
+enum Step {
+ Welcome,
+ Slider {
+ state: slider::State,
+ value: u16,
+ },
+ RowsAndColumns {
+ layout: Layout,
+ spacing_slider: slider::State,
+ spacing: u16,
+ },
+ Text {
+ size_slider: slider::State,
+ size: u16,
+ color_sliders: [slider::State; 3],
+ color: Color,
+ },
+ Radio {
+ selection: Option<Language>,
+ },
+ Image {
+ width: u16,
+ slider: slider::State,
+ },
+ Debugger,
+ End,
+}
+
+#[derive(Debug, Clone, Copy)]
+pub enum StepMessage {
+ SliderChanged(f32),
+ LayoutChanged(Layout),
+ SpacingChanged(f32),
+ TextSizeChanged(f32),
+ TextColorChanged(Color),
+ LanguageSelected(Language),
+ ImageWidthChanged(f32),
+ DebugToggled(bool),
}
-fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
- match cursor {
- iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
- iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
- iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
- iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
- iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
- iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
+impl<'a> Step {
+ fn update(&mut self, msg: StepMessage, debug: &mut bool) {
+ match msg {
+ StepMessage::DebugToggled(value) => {
+ if let Step::Debugger = self {
+ *debug = value;
+ }
+ }
+ StepMessage::LanguageSelected(language) => {
+ if let Step::Radio { selection } = self {
+ *selection = Some(language);
+ }
+ }
+ StepMessage::SliderChanged(new_value) => {
+ if let Step::Slider { value, .. } = self {
+ *value = new_value.round() as u16;
+ }
+ }
+ StepMessage::TextSizeChanged(new_size) => {
+ if let Step::Text { size, .. } = self {
+ *size = new_size.round() as u16;
+ }
+ }
+ StepMessage::TextColorChanged(new_color) => {
+ if let Step::Text { color, .. } = self {
+ *color = new_color;
+ }
+ }
+ StepMessage::LayoutChanged(new_layout) => {
+ if let Step::RowsAndColumns { layout, .. } = self {
+ *layout = new_layout;
+ }
+ }
+ StepMessage::SpacingChanged(new_spacing) => {
+ if let Step::RowsAndColumns { spacing, .. } = self {
+ *spacing = new_spacing.round() as u16;
+ }
+ }
+ StepMessage::ImageWidthChanged(new_width) => {
+ if let Step::Image { width, .. } = self {
+ *width = new_width.round() as u16;
+ }
+ }
+ };
+ }
+
+ fn can_continue(&self) -> bool {
+ match self {
+ Step::Welcome => true,
+ Step::Radio { selection } => *selection == Some(Language::Rust),
+ Step::Slider { .. } => true,
+ Step::Text { .. } => true,
+ Step::Image { .. } => true,
+ Step::RowsAndColumns { .. } => true,
+ Step::Debugger => true,
+ Step::End => false,
+ }
+ }
+
+ fn view(&mut self, debug: bool) -> Element<StepMessage> {
+ match self {
+ Step::Welcome => Self::welcome().into(),
+ Step::Radio { selection } => Self::radio(*selection).into(),
+ Step::Slider { state, value } => Self::slider(state, *value).into(),
+ Step::Text {
+ size_slider,
+ size,
+ color_sliders,
+ color,
+ } => Self::text(size_slider, *size, color_sliders, *color).into(),
+ Step::Image { width, slider } => Self::image(*width, slider).into(),
+ Step::RowsAndColumns {
+ layout,
+ spacing_slider,
+ spacing,
+ } => {
+ Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
+ }
+ Step::Debugger => Self::debugger(debug).into(),
+ Step::End => Self::end().into(),
+ }
}
+
+ fn container(title: &str) -> Column<'a, StepMessage> {
+ Column::new()
+ .spacing(20)
+ .align_items(Align::Stretch)
+ .push(Text::new(title).size(50))
+ }
+
+ fn welcome() -> Column<'a, StepMessage> {
+ Self::container("Welcome!")
+ .push(Text::new(
+ "This a simple tour meant to showcase a bunch of widgets that \
+ can be easily implemented on top of Iced.",
+ ))
+ .push(Text::new(
+ "Iced is a renderer-agnostic GUI library for Rust focused on \
+ simplicity and type-safety. It is heavily inspired by Elm.",
+ ))
+ .push(Text::new(
+ "It was originally born as part of Coffee, an opinionated \
+ 2D game engine for Rust.",
+ ))
+ .push(Text::new(
+ "Iced does not provide a built-in renderer. This example runs \
+ on WebAssembly using dodrio, an experimental VDOM library \
+ for Rust.",
+ ))
+ .push(Text::new(
+ "You will need to interact with the UI in order to reach the \
+ end!",
+ ))
+ }
+
+ fn slider(
+ state: &'a mut slider::State,
+ value: u16,
+ ) -> Column<'a, StepMessage> {
+ Self::container("Slider")
+ .push(Text::new(
+ "A slider allows you to smoothly select a value from a range \
+ of values.",
+ ))
+ .push(Text::new(
+ "The following slider lets you choose an integer from \
+ 0 to 100:",
+ ))
+ .push(Slider::new(
+ state,
+ 0.0..=100.0,
+ value as f32,
+ StepMessage::SliderChanged,
+ ))
+ .push(
+ Text::new(&value.to_string())
+ .horizontal_alignment(HorizontalAlignment::Center),
+ )
+ }
+
+ fn rows_and_columns(
+ layout: Layout,
+ spacing_slider: &'a mut slider::State,
+ spacing: u16,
+ ) -> Column<'a, StepMessage> {
+ let row_radio = Radio::new(
+ Layout::Row,
+ "Row",
+ Some(layout),
+ StepMessage::LayoutChanged,
+ );
+
+ let column_radio = Radio::new(
+ Layout::Column,
+ "Column",
+ Some(layout),
+ StepMessage::LayoutChanged,
+ );
+
+ let layout_section: Element<_> = match layout {
+ Layout::Row => Row::new()
+ .spacing(spacing)
+ .push(row_radio)
+ .push(column_radio)
+ .into(),
+ Layout::Column => Column::new()
+ .spacing(spacing)
+ .push(row_radio)
+ .push(column_radio)
+ .into(),
+ };
+
+ let spacing_section = Column::new()
+ .spacing(10)
+ .push(Slider::new(
+ spacing_slider,
+ 0.0..=80.0,
+ spacing as f32,
+ StepMessage::SpacingChanged,
+ ))
+ .push(
+ Text::new(&format!("{} px", spacing))
+ .horizontal_alignment(HorizontalAlignment::Center),
+ );
+
+ Self::container("Rows and columns")
+ .spacing(spacing)
+ .push(Text::new(
+ "Iced uses a layout model based on flexbox to position UI \
+ elements.",
+ ))
+ .push(Text::new(
+ "Rows and columns can be used to distribute content \
+ horizontally or vertically, respectively.",
+ ))
+ .push(layout_section)
+ .push(Text::new(
+ "You can also easily change the spacing between elements:",
+ ))
+ .push(spacing_section)
+ }
+
+ fn text(
+ size_slider: &'a mut slider::State,
+ size: u16,
+ color_sliders: &'a mut [slider::State; 3],
+ color: Color,
+ ) -> Column<'a, StepMessage> {
+ let size_section = Column::new()
+ .padding(20)
+ .spacing(20)
+ .push(Text::new("You can change its size:"))
+ .push(
+ Text::new(&format!("This text is {} pixels", size)).size(size),
+ )
+ .push(Slider::new(
+ size_slider,
+ 10.0..=70.0,
+ size as f32,
+ StepMessage::TextSizeChanged,
+ ));
+
+ let [red, green, blue] = color_sliders;
+ let color_section = Column::new()
+ .padding(20)
+ .spacing(20)
+ .push(Text::new("And its color:"))
+ .push(Text::new(&format!("{:?}", color)).color(color))
+ .push(
+ Row::new()
+ .spacing(10)
+ .push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
+ StepMessage::TextColorChanged(Color { r, ..color })
+ }))
+ .push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
+ StepMessage::TextColorChanged(Color { g, ..color })
+ }))
+ .push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
+ StepMessage::TextColorChanged(Color { b, ..color })
+ })),
+ );
+
+ Self::container("Text")
+ .push(Text::new(
+ "Text is probably the most essential widget for your UI. \
+ It will try to adapt to the dimensions of its container.",
+ ))
+ .push(size_section)
+ .push(color_section)
+ }
+
+ fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
+ let question = Column::new()
+ .padding(20)
+ .spacing(10)
+ .push(Text::new("Iced is written in...").size(24))
+ .push(Language::all().iter().cloned().fold(
+ Column::new().padding(10).spacing(20),
+ |choices, language| {
+ choices.push(Radio::new(
+ language,
+ language.into(),
+ selection,
+ StepMessage::LanguageSelected,
+ ))
+ },
+ ));
+
+ Self::container("Radio button")
+ .push(Text::new(
+ "A radio button is normally used to represent a choice... \
+ Surprise test!",
+ ))
+ .push(question)
+ .push(Text::new(
+ "Iced works very well with iterators! The list above is \
+ basically created by folding a column over the different \
+ choices, creating a radio button for each one of them!",
+ ))
+ }
+
+ fn image(
+ width: u16,
+ slider: &'a mut slider::State,
+ ) -> Column<'a, StepMessage> {
+ Self::container("Image")
+ .push(Text::new("An image that tries to keep its aspect ratio."))
+ .push(
+ Image::new("resources/ferris.png")
+ .width(Length::Units(width))
+ .align_self(Align::Center),
+ )
+ .push(Slider::new(
+ slider,
+ 100.0..=500.0,
+ width as f32,
+ StepMessage::ImageWidthChanged,
+ ))
+ .push(
+ Text::new(&format!("Width: {} px", width.to_string()))
+ .horizontal_alignment(HorizontalAlignment::Center),
+ )
+ }
+
+ fn debugger(debug: bool) -> Column<'a, StepMessage> {
+ Self::container("Debugger")
+ .push(Text::new(
+ "You can ask Iced to visually explain the layouting of the \
+ different elements comprising your UI!",
+ ))
+ .push(Text::new(
+ "Give it a shot! Check the following checkbox to be able to \
+ see element boundaries.",
+ ))
+ .push(Checkbox::new(
+ debug,
+ "Explain layout",
+ StepMessage::DebugToggled,
+ ))
+ .push(Text::new("Feel free to go back and take a look."))
+ }
+
+ fn end() -> Column<'a, StepMessage> {
+ Self::container("You reached the end!")
+ .push(Text::new(
+ "This tour will be updated as more features are added.",
+ ))
+ .push(Text::new("Make sure to keep an eye on it!"))
+ }
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Language {
+ Rust,
+ Elm,
+ Ruby,
+ Haskell,
+ C,
+ Other,
+}
+
+impl Language {
+ fn all() -> [Language; 6] {
+ [
+ Language::C,
+ Language::Elm,
+ Language::Ruby,
+ Language::Haskell,
+ Language::Rust,
+ Language::Other,
+ ]
+ }
+}
+
+impl From<Language> for &str {
+ fn from(language: Language) -> &'static str {
+ match language {
+ Language::Rust => "Rust",
+ Language::Elm => "Elm",
+ Language::Ruby => "Ruby",
+ Language::Haskell => "Haskell",
+ Language::C => "C",
+ Language::Other => "Other",
+ }
+ }
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Layout {
+ Row,
+ Column,
}