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authorLibravatar Bingus <shankern@protonmail.com>2023-05-11 09:12:06 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-05-11 11:13:44 -0700
commit6551a0b2ab6c831dd1d3646ecf55180339275e22 (patch)
treede1e4a85b3176f94fd006fed190ef035d3202e49 /examples/solar_system/src/main.rs
parent669f7cc74b2e7918e86a8197916f503f2d3d9b93 (diff)
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Added support for gradients as background variants + other optimizations.
Diffstat (limited to 'examples/solar_system/src/main.rs')
-rw-r--r--examples/solar_system/src/main.rs21
1 files changed, 10 insertions, 11 deletions
diff --git a/examples/solar_system/src/main.rs b/examples/solar_system/src/main.rs
index f2606feb..42606e3f 100644
--- a/examples/solar_system/src/main.rs
+++ b/examples/solar_system/src/main.rs
@@ -10,9 +10,8 @@ use iced::application;
use iced::executor;
use iced::theme::{self, Theme};
use iced::widget::canvas;
-use iced::widget::canvas::gradient::{self, Gradient};
use iced::widget::canvas::stroke::{self, Stroke};
-use iced::widget::canvas::{Cursor, Path};
+use iced::widget::canvas::{Cursor, Gradient, Path};
use iced::window;
use iced::{
Application, Color, Command, Element, Length, Point, Rectangle, Renderer,
@@ -22,6 +21,8 @@ use iced::{
use std::time::Instant;
pub fn main() -> iced::Result {
+ env_logger::builder().format_timestamp(None).init();
+
SolarSystem::run(Settings {
antialiasing: true,
..Settings::default()
@@ -208,15 +209,13 @@ impl<Message> canvas::Program<Message> for State {
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
- let earth_fill =
- Gradient::linear(gradient::Position::Absolute {
- start: Point::new(-Self::EARTH_RADIUS, 0.0),
- end: Point::new(Self::EARTH_RADIUS, 0.0),
- })
- .add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
- .add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
- .build()
- .expect("Build Earth fill gradient");
+ let earth_fill = Gradient::linear(
+ Point::new(-Self::EARTH_RADIUS, 0.0),
+ Point::new(Self::EARTH_RADIUS, 0.0),
+ )
+ .add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
+ .add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
+ .build();
frame.fill(&earth, earth_fill);