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| author | 2023-06-08 20:11:59 +0200 | |
|---|---|---|
| committer | 2023-06-08 20:11:59 +0200 | |
| commit | 34451bff185d8875f55747ee97ed746828e30f40 (patch) | |
| tree | 4cec93d3893aa6b744468af67e672383c6770afd /examples/multitouch/src | |
| parent | c15f1b5f6575792cc89bb5fba2e613428397e46a (diff) | |
| download | iced-34451bff185d8875f55747ee97ed746828e30f40.tar.gz iced-34451bff185d8875f55747ee97ed746828e30f40.tar.bz2 iced-34451bff185d8875f55747ee97ed746828e30f40.zip | |
Implement basic cursor availability
Diffstat (limited to '')
| -rw-r--r-- | examples/multitouch/src/main.rs | 7 | 
1 files changed, 4 insertions, 3 deletions
| diff --git a/examples/multitouch/src/main.rs b/examples/multitouch/src/main.rs index 7df6c929..2830b78d 100644 --- a/examples/multitouch/src/main.rs +++ b/examples/multitouch/src/main.rs @@ -1,9 +1,10 @@  //! This example shows how to use touch events in `Canvas` to draw  //! a circle around each fingertip. This only works on touch-enabled  //! computers like Microsoft Surface. +use iced::mouse;  use iced::widget::canvas::event;  use iced::widget::canvas::stroke::{self, Stroke}; -use iced::widget::canvas::{self, Canvas, Cursor, Geometry}; +use iced::widget::canvas::{self, Canvas, Geometry};  use iced::{      executor, touch, window, Application, Color, Command, Element, Length,      Point, Rectangle, Renderer, Settings, Subscription, Theme, @@ -103,7 +104,7 @@ impl canvas::Program<Message, Renderer> for State {          _state: &mut Self::State,          event: event::Event,          _bounds: Rectangle, -        _cursor: Cursor, +        _cursor: mouse::Cursor,      ) -> (event::Status, Option<Message>) {          match event {              event::Event::Touch(touch_event) => match touch_event { @@ -128,7 +129,7 @@ impl canvas::Program<Message, Renderer> for State {          renderer: &Renderer,          _theme: &Theme,          bounds: Rectangle, -        _cursor: Cursor, +        _cursor: mouse::Cursor,      ) -> Vec<Geometry> {          let fingerweb = self.cache.draw(renderer, bounds.size(), |frame| {              if self.fingers.len() < 2 { | 
