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author | 2023-01-06 23:29:38 +0100 | |
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committer | 2023-02-24 13:17:58 +0100 | |
commit | b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c (patch) | |
tree | c0b4489f1e547fc335e6b82025891cefdc671274 /examples/integration_wgpu/src | |
parent | 573d27eb52bbfacf1b06983b4282f00eb5265bdc (diff) | |
download | iced-b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c.tar.gz iced-b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c.tar.bz2 iced-b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c.zip |
Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies
Diffstat (limited to 'examples/integration_wgpu/src')
-rw-r--r-- | examples/integration_wgpu/src/controls.rs | 112 | ||||
-rw-r--r-- | examples/integration_wgpu/src/main.rs | 289 | ||||
-rw-r--r-- | examples/integration_wgpu/src/scene.rs | 102 | ||||
-rw-r--r-- | examples/integration_wgpu/src/shader/frag.wgsl | 4 | ||||
-rw-r--r-- | examples/integration_wgpu/src/shader/vert.wgsl | 6 |
5 files changed, 0 insertions, 513 deletions
diff --git a/examples/integration_wgpu/src/controls.rs b/examples/integration_wgpu/src/controls.rs deleted file mode 100644 index 533cb6e2..00000000 --- a/examples/integration_wgpu/src/controls.rs +++ /dev/null @@ -1,112 +0,0 @@ -use iced_wgpu::Renderer; -use iced_winit::widget::{slider, text_input, Column, Row, Text}; -use iced_winit::{Alignment, Color, Command, Element, Length, Program}; - -pub struct Controls { - background_color: Color, - text: String, -} - -#[derive(Debug, Clone)] -pub enum Message { - BackgroundColorChanged(Color), - TextChanged(String), -} - -impl Controls { - pub fn new() -> Controls { - Controls { - background_color: Color::BLACK, - text: Default::default(), - } - } - - pub fn background_color(&self) -> Color { - self.background_color - } -} - -impl Program for Controls { - type Renderer = Renderer; - type Message = Message; - - fn update(&mut self, message: Message) -> Command<Message> { - match message { - Message::BackgroundColorChanged(color) => { - self.background_color = color; - } - Message::TextChanged(text) => { - self.text = text; - } - } - - Command::none() - } - - fn view(&self) -> Element<Message, Renderer> { - let background_color = self.background_color; - let text = &self.text; - - let sliders = Row::new() - .width(500) - .spacing(20) - .push( - slider(0.0..=1.0, background_color.r, move |r| { - Message::BackgroundColorChanged(Color { - r, - ..background_color - }) - }) - .step(0.01), - ) - .push( - slider(0.0..=1.0, background_color.g, move |g| { - Message::BackgroundColorChanged(Color { - g, - ..background_color - }) - }) - .step(0.01), - ) - .push( - slider(0.0..=1.0, background_color.b, move |b| { - Message::BackgroundColorChanged(Color { - b, - ..background_color - }) - }) - .step(0.01), - ); - - Row::new() - .width(Length::Fill) - .height(Length::Fill) - .align_items(Alignment::End) - .push( - Column::new() - .width(Length::Fill) - .align_items(Alignment::End) - .push( - Column::new() - .padding(10) - .spacing(10) - .push( - Text::new("Background color") - .style(Color::WHITE), - ) - .push(sliders) - .push( - Text::new(format!("{background_color:?}")) - .size(14) - .style(Color::WHITE), - ) - .push(text_input( - "Placeholder", - text, - Message::TextChanged, - )), - ), - ) - .into() - } -} diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration_wgpu/src/main.rs deleted file mode 100644 index 2a56b6fa..00000000 --- a/examples/integration_wgpu/src/main.rs +++ /dev/null @@ -1,289 +0,0 @@ -mod controls; -mod scene; - -use controls::Controls; -use scene::Scene; - -use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport}; -use iced_winit::{ - conversion, futures, program, renderer, winit, Clipboard, Color, Debug, - Size, -}; - -use winit::{ - dpi::PhysicalPosition, - event::{Event, ModifiersState, WindowEvent}, - event_loop::{ControlFlow, EventLoop}, -}; - -#[cfg(target_arch = "wasm32")] -use wasm_bindgen::JsCast; -#[cfg(target_arch = "wasm32")] -use web_sys::HtmlCanvasElement; -#[cfg(target_arch = "wasm32")] -use winit::platform::web::WindowBuilderExtWebSys; - -pub fn main() { - #[cfg(target_arch = "wasm32")] - let canvas_element = { - console_log::init_with_level(log::Level::Debug) - .expect("could not initialize logger"); - std::panic::set_hook(Box::new(console_error_panic_hook::hook)); - - web_sys::window() - .and_then(|win| win.document()) - .and_then(|doc| doc.get_element_by_id("iced_canvas")) - .and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok()) - .expect("Canvas with id `iced_canvas` is missing") - }; - #[cfg(not(target_arch = "wasm32"))] - env_logger::init(); - - // Initialize winit - let event_loop = EventLoop::new(); - - #[cfg(target_arch = "wasm32")] - let window = winit::window::WindowBuilder::new() - .with_canvas(Some(canvas_element)) - .build(&event_loop) - .expect("Failed to build winit window"); - - #[cfg(not(target_arch = "wasm32"))] - let window = winit::window::Window::new(&event_loop).unwrap(); - - let physical_size = window.inner_size(); - let mut viewport = Viewport::with_physical_size( - Size::new(physical_size.width, physical_size.height), - window.scale_factor(), - ); - let mut cursor_position = PhysicalPosition::new(-1.0, -1.0); - let mut modifiers = ModifiersState::default(); - let mut clipboard = Clipboard::connect(&window); - - // Initialize wgpu - - #[cfg(target_arch = "wasm32")] - let default_backend = wgpu::Backends::GL; - #[cfg(not(target_arch = "wasm32"))] - let default_backend = wgpu::Backends::PRIMARY; - - let backend = - wgpu::util::backend_bits_from_env().unwrap_or(default_backend); - - let instance = wgpu::Instance::new(backend); - let surface = unsafe { instance.create_surface(&window) }; - - let (format, (device, queue)) = futures::executor::block_on(async { - let adapter = wgpu::util::initialize_adapter_from_env_or_default( - &instance, - backend, - Some(&surface), - ) - .await - .expect("No suitable GPU adapters found on the system!"); - - let adapter_features = adapter.features(); - - #[cfg(target_arch = "wasm32")] - let needed_limits = wgpu::Limits::downlevel_webgl2_defaults() - .using_resolution(adapter.limits()); - - #[cfg(not(target_arch = "wasm32"))] - let needed_limits = wgpu::Limits::default(); - - ( - surface - .get_supported_formats(&adapter) - .first() - .copied() - .expect("Get preferred format"), - adapter - .request_device( - &wgpu::DeviceDescriptor { - label: None, - features: adapter_features & wgpu::Features::default(), - limits: needed_limits, - }, - None, - ) - .await - .expect("Request device"), - ) - }); - - surface.configure( - &device, - &wgpu::SurfaceConfiguration { - usage: wgpu::TextureUsages::RENDER_ATTACHMENT, - format, - width: physical_size.width, - height: physical_size.height, - present_mode: wgpu::PresentMode::AutoVsync, - alpha_mode: wgpu::CompositeAlphaMode::Auto, - }, - ); - - let mut resized = false; - - // Initialize staging belt - let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024); - - // Initialize scene and GUI controls - let scene = Scene::new(&device, format); - let controls = Controls::new(); - - // Initialize iced - let mut debug = Debug::new(); - let mut renderer = - Renderer::new(Backend::new(&device, Settings::default(), format)); - - let mut state = program::State::new( - controls, - viewport.logical_size(), - &mut renderer, - &mut debug, - ); - - // Run event loop - event_loop.run(move |event, _, control_flow| { - // You should change this if you want to render continuosly - *control_flow = ControlFlow::Wait; - - match event { - Event::WindowEvent { event, .. } => { - match event { - WindowEvent::CursorMoved { position, .. } => { - cursor_position = position; - } - WindowEvent::ModifiersChanged(new_modifiers) => { - modifiers = new_modifiers; - } - WindowEvent::Resized(_) => { - resized = true; - } - WindowEvent::CloseRequested => { - *control_flow = ControlFlow::Exit; - } - _ => {} - } - - // Map window event to iced event - if let Some(event) = iced_winit::conversion::window_event( - &event, - window.scale_factor(), - modifiers, - ) { - state.queue_event(event); - } - } - Event::MainEventsCleared => { - // If there are events pending - if !state.is_queue_empty() { - // We update iced - let _ = state.update( - viewport.logical_size(), - conversion::cursor_position( - cursor_position, - viewport.scale_factor(), - ), - &mut renderer, - &iced_wgpu::Theme::Dark, - &renderer::Style { text_color: Color::WHITE }, - &mut clipboard, - &mut debug, - ); - - // and request a redraw - window.request_redraw(); - } - } - Event::RedrawRequested(_) => { - if resized { - let size = window.inner_size(); - - viewport = Viewport::with_physical_size( - Size::new(size.width, size.height), - window.scale_factor(), - ); - - surface.configure( - &device, - &wgpu::SurfaceConfiguration { - format, - usage: wgpu::TextureUsages::RENDER_ATTACHMENT, - width: size.width, - height: size.height, - present_mode: wgpu::PresentMode::AutoVsync, - alpha_mode: wgpu::CompositeAlphaMode::Auto - }, - ); - - resized = false; - } - - match surface.get_current_texture() { - Ok(frame) => { - let mut encoder = device.create_command_encoder( - &wgpu::CommandEncoderDescriptor { label: None }, - ); - - let program = state.program(); - - let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default()); - - { - // We clear the frame - let mut render_pass = scene.clear( - &view, - &mut encoder, - program.background_color(), - ); - - // Draw the scene - scene.draw(&mut render_pass); - } - - // And then iced on top - renderer.with_primitives(|backend, primitive| { - backend.present( - &device, - &mut staging_belt, - &mut encoder, - &view, - primitive, - &viewport, - &debug.overlay(), - ); - }); - - // Then we submit the work - staging_belt.finish(); - queue.submit(Some(encoder.finish())); - frame.present(); - - // Update the mouse cursor - window.set_cursor_icon( - iced_winit::conversion::mouse_interaction( - state.mouse_interaction(), - ), - ); - - // And recall staging buffers - staging_belt.recall(); - - } - Err(error) => match error { - wgpu::SurfaceError::OutOfMemory => { - panic!("Swapchain error: {error}. Rendering cannot continue.") - } - _ => { - // Try rendering again next frame. - window.request_redraw(); - } - }, - } - } - _ => {} - } - }) -} diff --git a/examples/integration_wgpu/src/scene.rs b/examples/integration_wgpu/src/scene.rs deleted file mode 100644 index 3e41fbda..00000000 --- a/examples/integration_wgpu/src/scene.rs +++ /dev/null @@ -1,102 +0,0 @@ -use iced_wgpu::wgpu; -use iced_winit::Color; - -pub struct Scene { - pipeline: wgpu::RenderPipeline, -} - -impl Scene { - pub fn new( - device: &wgpu::Device, - texture_format: wgpu::TextureFormat, - ) -> Scene { - let pipeline = build_pipeline(device, texture_format); - - Scene { pipeline } - } - - pub fn clear<'a>( - &self, - target: &'a wgpu::TextureView, - encoder: &'a mut wgpu::CommandEncoder, - background_color: Color, - ) -> wgpu::RenderPass<'a> { - encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - label: None, - color_attachments: &[Some(wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Clear({ - let [r, g, b, a] = background_color.into_linear(); - - wgpu::Color { - r: r as f64, - g: g as f64, - b: b as f64, - a: a as f64, - } - }), - store: true, - }, - })], - depth_stencil_attachment: None, - }) - } - - pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { - render_pass.set_pipeline(&self.pipeline); - render_pass.draw(0..3, 0..1); - } -} - -fn build_pipeline( - device: &wgpu::Device, - texture_format: wgpu::TextureFormat, -) -> wgpu::RenderPipeline { - let (vs_module, fs_module) = ( - device.create_shader_module(wgpu::include_wgsl!("shader/vert.wgsl")), - device.create_shader_module(wgpu::include_wgsl!("shader/frag.wgsl")), - ); - - let pipeline_layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: None, - push_constant_ranges: &[], - bind_group_layouts: &[], - }); - - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: None, - layout: Some(&pipeline_layout), - vertex: wgpu::VertexState { - module: &vs_module, - entry_point: "main", - buffers: &[], - }, - fragment: Some(wgpu::FragmentState { - module: &fs_module, - entry_point: "main", - targets: &[Some(wgpu::ColorTargetState { - format: texture_format, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent::REPLACE, - alpha: wgpu::BlendComponent::REPLACE, - }), - write_mask: wgpu::ColorWrites::ALL, - })], - }), - primitive: wgpu::PrimitiveState { - topology: wgpu::PrimitiveTopology::TriangleList, - front_face: wgpu::FrontFace::Ccw, - ..Default::default() - }, - depth_stencil: None, - multisample: wgpu::MultisampleState { - count: 1, - mask: !0, - alpha_to_coverage_enabled: false, - }, - multiview: None, - }) -} diff --git a/examples/integration_wgpu/src/shader/frag.wgsl b/examples/integration_wgpu/src/shader/frag.wgsl deleted file mode 100644 index cf27bb56..00000000 --- a/examples/integration_wgpu/src/shader/frag.wgsl +++ /dev/null @@ -1,4 +0,0 @@ -@fragment -fn main() -> @location(0) vec4<f32> { - return vec4<f32>(1.0, 0.0, 0.0, 1.0); -} diff --git a/examples/integration_wgpu/src/shader/vert.wgsl b/examples/integration_wgpu/src/shader/vert.wgsl deleted file mode 100644 index e353e6ba..00000000 --- a/examples/integration_wgpu/src/shader/vert.wgsl +++ /dev/null @@ -1,6 +0,0 @@ -@vertex -fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> { - let x = f32(1 - i32(in_vertex_index)) * 0.5; - let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5; - return vec4<f32>(x, y, 0.0, 1.0); -} |