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authorLibravatar Vladyslav Nikonov <mail@pacmancoder.xyz>2021-10-21 22:42:14 +0300
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-01-28 21:37:14 +0700
commitbdca20fc4a3e8f6bd8ffb59de75e6ca0f8a94b6a (patch)
tree8ea0d2ff0a0d780ff763d7491fc67878f549a615 /examples/integration_wgpu/src/shader
parentc75ed37148b019358b0297171cf31b2577eeb9ae (diff)
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Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
Diffstat (limited to 'examples/integration_wgpu/src/shader')
-rw-r--r--examples/integration_wgpu/src/shader/frag.spvbin352 -> 0 bytes
-rw-r--r--examples/integration_wgpu/src/shader/frag.wgsl4
-rw-r--r--examples/integration_wgpu/src/shader/vert.spvbin904 -> 0 bytes
-rw-r--r--examples/integration_wgpu/src/shader/vert.wgsl6
4 files changed, 10 insertions, 0 deletions
diff --git a/examples/integration_wgpu/src/shader/frag.spv b/examples/integration_wgpu/src/shader/frag.spv
deleted file mode 100644
index 9d6807c9..00000000
--- a/examples/integration_wgpu/src/shader/frag.spv
+++ /dev/null
Binary files differ
diff --git a/examples/integration_wgpu/src/shader/frag.wgsl b/examples/integration_wgpu/src/shader/frag.wgsl
new file mode 100644
index 00000000..a6f61336
--- /dev/null
+++ b/examples/integration_wgpu/src/shader/frag.wgsl
@@ -0,0 +1,4 @@
+[[stage(fragment)]]
+fn main() -> [[location(0)]] vec4<f32> {
+ return vec4<f32>(1.0, 0.0, 0.0, 1.0);
+}
diff --git a/examples/integration_wgpu/src/shader/vert.spv b/examples/integration_wgpu/src/shader/vert.spv
deleted file mode 100644
index 0cabc9c0..00000000
--- a/examples/integration_wgpu/src/shader/vert.spv
+++ /dev/null
Binary files differ
diff --git a/examples/integration_wgpu/src/shader/vert.wgsl b/examples/integration_wgpu/src/shader/vert.wgsl
new file mode 100644
index 00000000..7ef47fb2
--- /dev/null
+++ b/examples/integration_wgpu/src/shader/vert.wgsl
@@ -0,0 +1,6 @@
+[[stage(vertex)]]
+fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
+ let x = f32(1 - i32(in_vertex_index)) * 0.5;
+ let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
+ return vec4<f32>(x, y, 0.0, 1.0);
+}