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author | 2023-01-06 23:29:38 +0100 | |
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committer | 2023-02-24 13:17:58 +0100 | |
commit | b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c (patch) | |
tree | c0b4489f1e547fc335e6b82025891cefdc671274 /examples/integration_wgpu/src/main.rs | |
parent | 573d27eb52bbfacf1b06983b4282f00eb5265bdc (diff) | |
download | iced-b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c.tar.gz iced-b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c.tar.bz2 iced-b9a9576207ddfc7afd89da30b7cfc7ca0d7e335c.zip |
Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies
Diffstat (limited to 'examples/integration_wgpu/src/main.rs')
-rw-r--r-- | examples/integration_wgpu/src/main.rs | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration_wgpu/src/main.rs deleted file mode 100644 index 2a56b6fa..00000000 --- a/examples/integration_wgpu/src/main.rs +++ /dev/null @@ -1,289 +0,0 @@ -mod controls; -mod scene; - -use controls::Controls; -use scene::Scene; - -use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport}; -use iced_winit::{ - conversion, futures, program, renderer, winit, Clipboard, Color, Debug, - Size, -}; - -use winit::{ - dpi::PhysicalPosition, - event::{Event, ModifiersState, WindowEvent}, - event_loop::{ControlFlow, EventLoop}, -}; - -#[cfg(target_arch = "wasm32")] -use wasm_bindgen::JsCast; -#[cfg(target_arch = "wasm32")] -use web_sys::HtmlCanvasElement; -#[cfg(target_arch = "wasm32")] -use winit::platform::web::WindowBuilderExtWebSys; - -pub fn main() { - #[cfg(target_arch = "wasm32")] - let canvas_element = { - console_log::init_with_level(log::Level::Debug) - .expect("could not initialize logger"); - std::panic::set_hook(Box::new(console_error_panic_hook::hook)); - - web_sys::window() - .and_then(|win| win.document()) - .and_then(|doc| doc.get_element_by_id("iced_canvas")) - .and_then(|element| element.dyn_into::<HtmlCanvasElement>().ok()) - .expect("Canvas with id `iced_canvas` is missing") - }; - #[cfg(not(target_arch = "wasm32"))] - env_logger::init(); - - // Initialize winit - let event_loop = EventLoop::new(); - - #[cfg(target_arch = "wasm32")] - let window = winit::window::WindowBuilder::new() - .with_canvas(Some(canvas_element)) - .build(&event_loop) - .expect("Failed to build winit window"); - - #[cfg(not(target_arch = "wasm32"))] - let window = winit::window::Window::new(&event_loop).unwrap(); - - let physical_size = window.inner_size(); - let mut viewport = Viewport::with_physical_size( - Size::new(physical_size.width, physical_size.height), - window.scale_factor(), - ); - let mut cursor_position = PhysicalPosition::new(-1.0, -1.0); - let mut modifiers = ModifiersState::default(); - let mut clipboard = Clipboard::connect(&window); - - // Initialize wgpu - - #[cfg(target_arch = "wasm32")] - let default_backend = wgpu::Backends::GL; - #[cfg(not(target_arch = "wasm32"))] - let default_backend = wgpu::Backends::PRIMARY; - - let backend = - wgpu::util::backend_bits_from_env().unwrap_or(default_backend); - - let instance = wgpu::Instance::new(backend); - let surface = unsafe { instance.create_surface(&window) }; - - let (format, (device, queue)) = futures::executor::block_on(async { - let adapter = wgpu::util::initialize_adapter_from_env_or_default( - &instance, - backend, - Some(&surface), - ) - .await - .expect("No suitable GPU adapters found on the system!"); - - let adapter_features = adapter.features(); - - #[cfg(target_arch = "wasm32")] - let needed_limits = wgpu::Limits::downlevel_webgl2_defaults() - .using_resolution(adapter.limits()); - - #[cfg(not(target_arch = "wasm32"))] - let needed_limits = wgpu::Limits::default(); - - ( - surface - .get_supported_formats(&adapter) - .first() - .copied() - .expect("Get preferred format"), - adapter - .request_device( - &wgpu::DeviceDescriptor { - label: None, - features: adapter_features & wgpu::Features::default(), - limits: needed_limits, - }, - None, - ) - .await - .expect("Request device"), - ) - }); - - surface.configure( - &device, - &wgpu::SurfaceConfiguration { - usage: wgpu::TextureUsages::RENDER_ATTACHMENT, - format, - width: physical_size.width, - height: physical_size.height, - present_mode: wgpu::PresentMode::AutoVsync, - alpha_mode: wgpu::CompositeAlphaMode::Auto, - }, - ); - - let mut resized = false; - - // Initialize staging belt - let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024); - - // Initialize scene and GUI controls - let scene = Scene::new(&device, format); - let controls = Controls::new(); - - // Initialize iced - let mut debug = Debug::new(); - let mut renderer = - Renderer::new(Backend::new(&device, Settings::default(), format)); - - let mut state = program::State::new( - controls, - viewport.logical_size(), - &mut renderer, - &mut debug, - ); - - // Run event loop - event_loop.run(move |event, _, control_flow| { - // You should change this if you want to render continuosly - *control_flow = ControlFlow::Wait; - - match event { - Event::WindowEvent { event, .. } => { - match event { - WindowEvent::CursorMoved { position, .. } => { - cursor_position = position; - } - WindowEvent::ModifiersChanged(new_modifiers) => { - modifiers = new_modifiers; - } - WindowEvent::Resized(_) => { - resized = true; - } - WindowEvent::CloseRequested => { - *control_flow = ControlFlow::Exit; - } - _ => {} - } - - // Map window event to iced event - if let Some(event) = iced_winit::conversion::window_event( - &event, - window.scale_factor(), - modifiers, - ) { - state.queue_event(event); - } - } - Event::MainEventsCleared => { - // If there are events pending - if !state.is_queue_empty() { - // We update iced - let _ = state.update( - viewport.logical_size(), - conversion::cursor_position( - cursor_position, - viewport.scale_factor(), - ), - &mut renderer, - &iced_wgpu::Theme::Dark, - &renderer::Style { text_color: Color::WHITE }, - &mut clipboard, - &mut debug, - ); - - // and request a redraw - window.request_redraw(); - } - } - Event::RedrawRequested(_) => { - if resized { - let size = window.inner_size(); - - viewport = Viewport::with_physical_size( - Size::new(size.width, size.height), - window.scale_factor(), - ); - - surface.configure( - &device, - &wgpu::SurfaceConfiguration { - format, - usage: wgpu::TextureUsages::RENDER_ATTACHMENT, - width: size.width, - height: size.height, - present_mode: wgpu::PresentMode::AutoVsync, - alpha_mode: wgpu::CompositeAlphaMode::Auto - }, - ); - - resized = false; - } - - match surface.get_current_texture() { - Ok(frame) => { - let mut encoder = device.create_command_encoder( - &wgpu::CommandEncoderDescriptor { label: None }, - ); - - let program = state.program(); - - let view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default()); - - { - // We clear the frame - let mut render_pass = scene.clear( - &view, - &mut encoder, - program.background_color(), - ); - - // Draw the scene - scene.draw(&mut render_pass); - } - - // And then iced on top - renderer.with_primitives(|backend, primitive| { - backend.present( - &device, - &mut staging_belt, - &mut encoder, - &view, - primitive, - &viewport, - &debug.overlay(), - ); - }); - - // Then we submit the work - staging_belt.finish(); - queue.submit(Some(encoder.finish())); - frame.present(); - - // Update the mouse cursor - window.set_cursor_icon( - iced_winit::conversion::mouse_interaction( - state.mouse_interaction(), - ), - ); - - // And recall staging buffers - staging_belt.recall(); - - } - Err(error) => match error { - wgpu::SurfaceError::OutOfMemory => { - panic!("Swapchain error: {error}. Rendering cannot continue.") - } - _ => { - // Try rendering again next frame. - window.request_redraw(); - } - }, - } - } - _ => {} - } - }) -} |