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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-08-13 20:01:28 +0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2021-08-13 20:12:07 +0700
commit77a0b68aa176782e95048795aec15c20a3e60ec6 (patch)
treee4e7c2a34995a91b99a657539f92c8637f52c513 /examples/integration_wgpu/src/main.rs
parenta646b11109aa451614d3fdf688e600aa48b87a56 (diff)
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Rename `integration` examples
Diffstat (limited to 'examples/integration_wgpu/src/main.rs')
-rw-r--r--examples/integration_wgpu/src/main.rs239
1 files changed, 239 insertions, 0 deletions
diff --git a/examples/integration_wgpu/src/main.rs b/examples/integration_wgpu/src/main.rs
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+++ b/examples/integration_wgpu/src/main.rs
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+mod controls;
+mod scene;
+
+use controls::Controls;
+use scene::Scene;
+
+use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
+use iced_winit::{conversion, futures, program, winit, Clipboard, Debug, Size};
+
+use futures::task::SpawnExt;
+use winit::{
+ dpi::PhysicalPosition,
+ event::{Event, ModifiersState, WindowEvent},
+ event_loop::{ControlFlow, EventLoop},
+};
+
+pub fn main() {
+ env_logger::init();
+
+ // Initialize winit
+ let event_loop = EventLoop::new();
+ let window = winit::window::Window::new(&event_loop).unwrap();
+
+ let physical_size = window.inner_size();
+ let mut viewport = Viewport::with_physical_size(
+ Size::new(physical_size.width, physical_size.height),
+ window.scale_factor(),
+ );
+ let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
+ let mut modifiers = ModifiersState::default();
+ let mut clipboard = Clipboard::connect(&window);
+
+ // Initialize wgpu
+ let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
+ let surface = unsafe { instance.create_surface(&window) };
+
+ let (format, (mut device, queue)) = futures::executor::block_on(async {
+ let adapter = instance
+ .request_adapter(&wgpu::RequestAdapterOptions {
+ power_preference: wgpu::PowerPreference::HighPerformance,
+ compatible_surface: Some(&surface),
+ })
+ .await
+ .expect("Request adapter");
+
+ (
+ adapter
+ .get_swap_chain_preferred_format(&surface)
+ .expect("Get preferred format"),
+ adapter
+ .request_device(
+ &wgpu::DeviceDescriptor {
+ label: None,
+ features: wgpu::Features::empty(),
+ limits: wgpu::Limits::default(),
+ },
+ None,
+ )
+ .await
+ .expect("Request device"),
+ )
+ });
+
+ let mut swap_chain = {
+ let size = window.inner_size();
+
+ device.create_swap_chain(
+ &surface,
+ &wgpu::SwapChainDescriptor {
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
+ format,
+ width: size.width,
+ height: size.height,
+ present_mode: wgpu::PresentMode::Mailbox,
+ },
+ )
+ };
+ let mut resized = false;
+
+ // Initialize staging belt and local pool
+ let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024);
+ let mut local_pool = futures::executor::LocalPool::new();
+
+ // Initialize scene and GUI controls
+ let scene = Scene::new(&mut device);
+ let controls = Controls::new();
+
+ // Initialize iced
+ let mut debug = Debug::new();
+ let mut renderer =
+ Renderer::new(Backend::new(&mut device, Settings::default(), format));
+
+ let mut state = program::State::new(
+ controls,
+ viewport.logical_size(),
+ conversion::cursor_position(cursor_position, viewport.scale_factor()),
+ &mut renderer,
+ &mut debug,
+ );
+
+ // Run event loop
+ event_loop.run(move |event, _, control_flow| {
+ // You should change this if you want to render continuosly
+ *control_flow = ControlFlow::Wait;
+
+ match event {
+ Event::WindowEvent { event, .. } => {
+ match event {
+ WindowEvent::CursorMoved { position, .. } => {
+ cursor_position = position;
+ }
+ WindowEvent::ModifiersChanged(new_modifiers) => {
+ modifiers = new_modifiers;
+ }
+ WindowEvent::Resized(new_size) => {
+ viewport = Viewport::with_physical_size(
+ Size::new(new_size.width, new_size.height),
+ window.scale_factor(),
+ );
+
+ resized = true;
+ }
+ WindowEvent::CloseRequested => {
+ *control_flow = ControlFlow::Exit;
+ }
+ _ => {}
+ }
+
+ // Map window event to iced event
+ if let Some(event) = iced_winit::conversion::window_event(
+ &event,
+ window.scale_factor(),
+ modifiers,
+ ) {
+ state.queue_event(event);
+ }
+ }
+ Event::MainEventsCleared => {
+ // If there are events pending
+ if !state.is_queue_empty() {
+ // We update iced
+ let _ = state.update(
+ viewport.logical_size(),
+ conversion::cursor_position(
+ cursor_position,
+ viewport.scale_factor(),
+ ),
+ &mut renderer,
+ &mut clipboard,
+ &mut debug,
+ );
+
+ // and request a redraw
+ window.request_redraw();
+ }
+ }
+ Event::RedrawRequested(_) => {
+ if resized {
+ let size = window.inner_size();
+
+ swap_chain = device.create_swap_chain(
+ &surface,
+ &wgpu::SwapChainDescriptor {
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
+ format: format,
+ width: size.width,
+ height: size.height,
+ present_mode: wgpu::PresentMode::Mailbox,
+ },
+ );
+
+ resized = false;
+ }
+
+ match swap_chain.get_current_frame() {
+ Ok(frame) => {
+ let mut encoder = device.create_command_encoder(
+ &wgpu::CommandEncoderDescriptor { label: None },
+ );
+
+ let program = state.program();
+
+ {
+ // We clear the frame
+ let mut render_pass = scene.clear(
+ &frame.output.view,
+ &mut encoder,
+ program.background_color(),
+ );
+
+ // Draw the scene
+ scene.draw(&mut render_pass);
+ }
+
+ // And then iced on top
+ let mouse_interaction = renderer.backend_mut().draw(
+ &mut device,
+ &mut staging_belt,
+ &mut encoder,
+ &frame.output.view,
+ &viewport,
+ state.primitive(),
+ &debug.overlay(),
+ );
+
+ // Then we submit the work
+ staging_belt.finish();
+ queue.submit(Some(encoder.finish()));
+
+ // Update the mouse cursor
+ window.set_cursor_icon(
+ iced_winit::conversion::mouse_interaction(
+ mouse_interaction,
+ ),
+ );
+
+ // And recall staging buffers
+ local_pool
+ .spawner()
+ .spawn(staging_belt.recall())
+ .expect("Recall staging buffers");
+
+ local_pool.run_until_stalled();
+ }
+ Err(error) => match error {
+ wgpu::SwapChainError::OutOfMemory => {
+ panic!("Swapchain error: {}. Rendering cannot continue.", error)
+ }
+ _ => {
+ // Try rendering again next frame.
+ window.request_redraw();
+ }
+ },
+ }
+ }
+ _ => {}
+ }
+ })
+}