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authorLibravatar Vladyslav Nikonov <mail@pacmancoder.xyz>2021-10-21 22:42:14 +0300
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-01-28 21:37:14 +0700
commitbdca20fc4a3e8f6bd8ffb59de75e6ca0f8a94b6a (patch)
tree8ea0d2ff0a0d780ff763d7491fc67878f549a615 /examples/integration_wgpu/index.html
parentc75ed37148b019358b0297171cf31b2577eeb9ae (diff)
downloadiced-bdca20fc4a3e8f6bd8ffb59de75e6ca0f8a94b6a.tar.gz
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Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
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diff --git a/examples/integration_wgpu/index.html b/examples/integration_wgpu/index.html
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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
+ <title>Iced - wgpu + WebGL integration</title>
+ </head>
+ <body>
+ <h1>integration_wgpu</h1>
+ <canvas id="iced_canvas"></canvas>
+ <script type="module">
+ import init from "./integration_wgpu.js";
+ init('./integration_wgpu_bg.wasm');
+ </script>
+ <style>
+ body {
+ width: 100%;
+ text-align: center;
+ }
+ </style>
+ </body>
+</html>