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authorLibravatar Vladyslav Nikonov <mail@pacmancoder.xyz>2021-10-21 22:42:14 +0300
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-01-28 21:37:14 +0700
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parentc75ed37148b019358b0297171cf31b2577eeb9ae (diff)
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Experimental wgpu WebGL backend support
- Added missing `draw_cache_align_4x4` call for `brush_glyph` on wasm32 target - Added WebGL support to `integratio_wgpu` example - Fixed test.yml CI workflow - Removed spir-v shader in `integration_wgpu`; Fixed formatting - Removed redundant `BoxStream` typedef
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diff --git a/examples/integration_wgpu/README.md b/examples/integration_wgpu/README.md
index c51c2c65..faefa153 100644
--- a/examples/integration_wgpu/README.md
+++ b/examples/integration_wgpu/README.md
@@ -15,5 +15,22 @@ You can run it with `cargo run`:
cargo run --package integration
```
+### How to run this example with WebGL backend
+NOTE: Currently, WebGL backend is is still experimental, so expect bugs.
+
+```sh
+# 0. Install prerequisites
+cargo install wasm-bindgen-cli https
+# 1. cd to the current folder
+# 2. Compile wasm module
+cargo build -p integration_wgpu --target wasm32-unknown-unknown
+# 3. Invoke wasm-bindgen
+wasm-bindgen ../../target/wasm32-unknown-unknown/debug/integration_wgpu.wasm --out-dir . --target web --no-typescript
+# 4. run http server
+http
+# 5. Open 127.0.0.1:8000 in browser
+```
+
+
[`main`]: src/main.rs
[`wgpu`]: https://github.com/gfx-rs/wgpu